Merged and updated level2
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@@ -5,7 +5,7 @@ var level_path := "res://scenes/level{num}.tscn"
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var level1 = preload("res://scenes/level1.tscn")
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var current_level_num = 1
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var current_level : Node
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var max_levels = 3
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var max_levels := 3
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var level_win := false
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onready var end_timer := $EndTimer
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@@ -18,7 +18,10 @@ func _ready() -> void:
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func _on_level_complete(is_win: bool) -> void:
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print('Level complete')
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level_win = is_win
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end_timer.start(2)
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if current_level_num == max_levels:
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end_timer.start(3.5)
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else:
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end_timer.start(2)
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func _on_EndTimer_timeout() -> void:
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