Added level 1, base-level to abstract from, and level-controller
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Normal file
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Normal file
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BIN
assets/ui_elements.xcf
Normal file
|
@ -9,6 +9,16 @@
|
|||
config_version=4
|
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|
||||
_global_script_classes=[ {
|
||||
"base": "Node2D",
|
||||
"class": "BaseLevel",
|
||||
"language": "GDScript",
|
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"path": "res://scripts/base_level.gd"
|
||||
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|
||||
"base": "Node2D",
|
||||
"class": "GUI",
|
||||
"language": "GDScript",
|
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"path": "res://scripts/UI.gd"
|
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|
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"base": "KinematicBody2D",
|
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"class": "Neighbor",
|
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"language": "GDScript",
|
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|
@ -25,6 +35,8 @@ _global_script_classes=[ {
|
|||
"path": "res://scripts/trolley.gd"
|
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} ]
|
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_global_script_class_icons={
|
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"BaseLevel": "",
|
||||
"GUI": "",
|
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"Neighbor": "",
|
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"Player": "",
|
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"Trolley": ""
|
||||
|
@ -33,7 +45,7 @@ _global_script_class_icons={
|
|||
[application]
|
||||
|
||||
config/name="roger"
|
||||
run/main_scene="res://scenes/stage.tscn"
|
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run/main_scene="res://scenes/level_controller.tscn"
|
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|
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[display]
|
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|
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|
|
|
@ -243,4 +243,6 @@ scale = Vector2( 5, 5 )
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|
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|
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|
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|
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|
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|
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|
|
|
@ -1,47 +0,0 @@
|
|||
[gd_scene load_steps=6 format=2]
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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[node name="ToolButton" type="ToolButton" parent="MarginContainer/HBoxContainer/VBoxContainer"]
|
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margin_right = 28.0
|
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margin_bottom = 24.0
|
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|
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icon = ExtResource( 3 )
|
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|
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[node name="GameTimer" type="Timer" parent="."]
|
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|
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|
139
scenes/base_level.tscn
Normal file
|
@ -0,0 +1,139 @@
|
|||
[gd_scene load_steps=13 format=2]
|
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|
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[ext_resource path="res://Y2Mate.is - Won't You Be My Neighbor [8 Bit Tribute to Mr. Rogers] - 8 Bit Universe-8f3BEcQp1Q4-48k-1659646018463.mp3" type="AudioStream" id=1]
|
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|
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|
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|
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|
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[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=6]
|
||||
[ext_resource path="res://scenes/neighbor.tscn" type="PackedScene" id=7]
|
||||
[ext_resource path="res://scenes/house.tscn" type="PackedScene" id=8]
|
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[ext_resource path="res://assets/fonts/8-BIT WONDER.TTF" type="DynamicFontData" id=9]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
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|
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|
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|
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|
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size = 40
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
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|
||||
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
|
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|
||||
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|
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|
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[node name="Bottom" type="Node2D" parent="CameraBounds"]
|
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|
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|
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[node name="TrolleyLocations" type="Node2D" parent="."]
|
||||
|
||||
[node name="TrolleyStart" type="Node2D" parent="TrolleyLocations"]
|
||||
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|
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|
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[node name="TrolleyEnd" type="Node2D" parent="TrolleyLocations"]
|
||||
position = Vector2( 1258, 154 )
|
||||
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
[node name="Control" type="Control" parent="Panel/VBoxContainer"]
|
||||
margin_right = 1363.0
|
||||
margin_bottom = 279.0
|
||||
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|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="EndGameTitle" type="RichTextLabel" parent="Panel/VBoxContainer"]
|
||||
margin_left = 181.0
|
||||
margin_top = 283.0
|
||||
margin_right = 1181.0
|
||||
margin_bottom = 324.0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
text = "This is the text"
|
||||
fit_content_height = true
|
||||
|
||||
[node name="Control3" type="Control" parent="Panel/VBoxContainer"]
|
||||
margin_top = 328.0
|
||||
margin_right = 1363.0
|
||||
margin_bottom = 390.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
size_flags_stretch_ratio = 0.22
|
||||
|
||||
[node name="EndGameBody" type="RichTextLabel" parent="Panel/VBoxContainer"]
|
||||
margin_left = 181.0
|
||||
margin_top = 394.0
|
||||
margin_right = 1181.0
|
||||
margin_bottom = 435.0
|
||||
rect_min_size = Vector2( 1000, 0 )
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme = SubResource( 2 )
|
||||
text = "This is the text"
|
||||
fit_content_height = true
|
||||
|
||||
[node name="Control2" type="Control" parent="Panel/VBoxContainer"]
|
||||
margin_top = 439.0
|
||||
margin_right = 1363.0
|
||||
margin_bottom = 1060.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
size_flags_stretch_ratio = 2.22
|
||||
|
||||
[node name="DisplayTimer" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
autostart = true
|
||||
|
||||
[connection signal="left_wih_rogers" from="YSort/Trolley" to="." method="_on_Trolley_left_wih_rogers"]
|
||||
[connection signal="rogers_entered_trolley" from="YSort/Trolley" to="." method="_on_Trolley_rogers_entered_trolley"]
|
||||
[connection signal="rogers_left_trolley" from="YSort/Trolley" to="." method="_on_Trolley_rogers_left_trolley"]
|
||||
[connection signal="timeout" from="DisplayTimer" to="." method="_on_DisplayTimer_timeout"]
|
20
scenes/clouds.tscn
Normal file
|
@ -0,0 +1,20 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/Clouds.gd" type="Script" id=3]
|
||||
|
||||
[node name="Clouds" type="Node2D"]
|
||||
position = Vector2( -2.43112, -0.845276 )
|
||||
scale = Vector2( 10, 10 )
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="RightBorder" type="Node2D" parent="."]
|
||||
position = Vector2( 127.8, 47.0604 )
|
||||
|
||||
[node name="LeftBorder" type="Node2D" parent="."]
|
||||
position = Vector2( 0.0503082, 46.0223 )
|
||||
|
||||
[node name="TopBorder" type="Node2D" parent="."]
|
||||
position = Vector2( 62.236, 0.33577 )
|
||||
|
||||
[node name="BottomBorder" type="Node2D" parent="."]
|
||||
position = Vector2( 61.0313, 94.858 )
|
36
scenes/game-screen.tscn
Normal file
|
@ -0,0 +1,36 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://assets/fonts/8-BIT WONDER.TTF" type="DynamicFontData" id=1]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
size = 30
|
||||
font_data = ExtResource( 1 )
|
||||
|
||||
[sub_resource type="Theme" id=2]
|
||||
RichTextLabel/fonts/normal_font = SubResource( 1 )
|
||||
|
||||
[node name="Panel" type="Panel"]
|
||||
margin_left = -31.0
|
||||
margin_top = -245.0
|
||||
margin_right = 1332.0
|
||||
margin_bottom = 815.0
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
margin_right = 1299.0
|
||||
margin_bottom = 992.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
margin_right = 1299.0
|
||||
margin_bottom = 992.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="RichTextLabel" type="RichTextLabel" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_right = 1299.0
|
||||
margin_bottom = 992.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme = SubResource( 2 )
|
||||
text = "This is the text"
|
99
scenes/gui.tscn
Normal file
|
@ -0,0 +1,99 @@
|
|||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://assets/ui/play.png" type="Texture" id=1]
|
||||
[ext_resource path="res://scripts/UI.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/ui/music-enabled.png" type="Texture" id=3]
|
||||
[ext_resource path="res://assets/fonts/ice_pixel-7.ttf" type="DynamicFontData" id=4]
|
||||
[ext_resource path="res://assets/ui/pause.png" type="Texture" id=5]
|
||||
[ext_resource path="res://assets/ui/pause-hover.png" type="Texture" id=6]
|
||||
[ext_resource path="res://assets/ui/music-disabled.png" type="Texture" id=7]
|
||||
[ext_resource path="res://assets/ui/music-hover.png" type="Texture" id=8]
|
||||
|
||||
[sub_resource type="DynamicFont" id=8]
|
||||
size = 60
|
||||
outline_size = 1
|
||||
outline_color = Color( 0.203125, 0.203125, 0.203125, 1 )
|
||||
use_mipmaps = true
|
||||
font_data = ExtResource( 4 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
size = 45
|
||||
font_data = ExtResource( 4 )
|
||||
|
||||
[sub_resource type="Theme" id=2]
|
||||
default_font = SubResource( 1 )
|
||||
RichTextLabel/fonts/normal_font = SubResource( 8 )
|
||||
|
||||
[node name="GUI" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
margin_left = 25.0
|
||||
margin_top = 25.0
|
||||
margin_right = 1255.0
|
||||
margin_bottom = 100.0
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer"]
|
||||
margin_right = 1230.0
|
||||
margin_bottom = 75.0
|
||||
|
||||
[node name="TimeLabel" type="RichTextLabel" parent="MarginContainer/HBoxContainer"]
|
||||
margin_right = 305.0
|
||||
margin_bottom = 75.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme = SubResource( 2 )
|
||||
text = "Time:"
|
||||
|
||||
[node name="NeighborLabel" type="RichTextLabel" parent="MarginContainer/HBoxContainer"]
|
||||
margin_left = 309.0
|
||||
margin_right = 920.0
|
||||
margin_bottom = 75.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
size_flags_stretch_ratio = 2.0
|
||||
theme = SubResource( 2 )
|
||||
text = "Neighbors Left: 6"
|
||||
|
||||
[node name="GridContainer" type="GridContainer" parent="MarginContainer/HBoxContainer"]
|
||||
margin_left = 924.0
|
||||
margin_right = 1230.0
|
||||
margin_bottom = 75.0
|
||||
size_flags_horizontal = 3
|
||||
columns = 3
|
||||
|
||||
[node name="PauseButton" type="TextureButton" parent="MarginContainer/HBoxContainer/GridContainer"]
|
||||
margin_right = 100.0
|
||||
margin_bottom = 75.0
|
||||
focus_mode = 1
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
toggle_mode = true
|
||||
texture_normal = ExtResource( 5 )
|
||||
texture_pressed = ExtResource( 1 )
|
||||
texture_hover = ExtResource( 6 )
|
||||
expand = true
|
||||
stretch_mode = 4
|
||||
|
||||
[node name="MusicButton" type="TextureButton" parent="MarginContainer/HBoxContainer/GridContainer"]
|
||||
margin_left = 104.0
|
||||
margin_right = 204.0
|
||||
margin_bottom = 75.0
|
||||
size_flags_horizontal = 3
|
||||
toggle_mode = true
|
||||
texture_normal = ExtResource( 3 )
|
||||
texture_pressed = ExtResource( 7 )
|
||||
texture_hover = ExtResource( 8 )
|
||||
expand = true
|
||||
stretch_mode = 4
|
||||
|
||||
[node name="GameTimer" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
|
||||
[connection signal="mouse_entered" from="MarginContainer/HBoxContainer/GridContainer/PauseButton" to="." method="_on_mouse_entered"]
|
||||
[connection signal="mouse_exited" from="MarginContainer/HBoxContainer/GridContainer/PauseButton" to="." method="_on_mouse_exited"]
|
||||
[connection signal="toggled" from="MarginContainer/HBoxContainer/GridContainer/PauseButton" to="." method="_on_PauseButton_toggled"]
|
||||
[connection signal="mouse_entered" from="MarginContainer/HBoxContainer/GridContainer/MusicButton" to="." method="_on_mouse_entered"]
|
||||
[connection signal="mouse_exited" from="MarginContainer/HBoxContainer/GridContainer/MusicButton" to="." method="_on_mouse_exited"]
|
||||
[connection signal="toggled" from="MarginContainer/HBoxContainer/GridContainer/MusicButton" to="." method="_on_MusicButton_toggled"]
|
||||
[connection signal="timeout" from="GameTimer" to="." method="_on_GameTimer_timeout"]
|
101
scenes/level1.tscn
Normal file
7
scenes/level3.tscn
Normal file
|
@ -0,0 +1,7 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/base_level.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="Level1" type="Node2D"]
|
||||
|
||||
[node name="BaseLevel" parent="." instance=ExtResource( 1 )]
|
11
scenes/level_controller.tscn
Normal file
|
@ -0,0 +1,11 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/level_controller.gd" type="Script" id=1]
|
||||
|
||||
[node name="Master" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="EndTimer" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
|
||||
[connection signal="timeout" from="EndTimer" to="." method="_on_EndTimer_timeout"]
|
|
@ -11,11 +11,7 @@
|
|||
[ext_resource path="res://scripts/player.gd" type="Script" id=9]
|
||||
[ext_resource path="res://assets/mrRogers.png" type="Texture" id=10]
|
||||
[ext_resource path="res://assets/chevron_pointer.png" type="Texture" id=11]
|
||||
[ext_resource path="res://scenes/UI.tscn" type="PackedScene" id=12]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=2]
|
||||
radius = 13.0
|
||||
height = 10.0001
|
||||
[ext_resource path="res://scenes/gui.tscn" type="PackedScene" id=12]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
animations = [ {
|
||||
|
@ -30,17 +26,16 @@ animations = [ {
|
|||
"speed": 8.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=2]
|
||||
radius = 13.0
|
||||
height = 10.0001
|
||||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
collision_mask = 7
|
||||
script = ExtResource( 9 )
|
||||
ACCELERATION = 2000
|
||||
FRICTION = 2500
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 0, 4 )
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
position = Vector2( 2, -25 )
|
||||
scale = Vector2( 5, 5 )
|
||||
|
@ -48,6 +43,11 @@ frames = SubResource( 1 )
|
|||
animation = "idle"
|
||||
playing = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 0, 4 )
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
current = true
|
||||
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
[gd_scene load_steps=5 format=2]
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://assets/trolley-lg.png" type="Texture" id=1]
|
||||
[ext_resource path="res://scripts/trolley.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=4]
|
||||
radius = 172.29
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
extents = Vector2( 38, 10 )
|
||||
|
||||
|
@ -13,6 +16,12 @@ extents = Vector2( 44.5, 8.25 )
|
|||
collision_layer = 4
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="TrolleySurroundingArea" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="TrolleySurroundingArea"]
|
||||
position = Vector2( 0, -45 )
|
||||
shape = SubResource( 4 )
|
||||
|
||||
[node name="TrolleySeatArea" type="Area2D" parent="."]
|
||||
collision_layer = 0
|
||||
|
||||
|
@ -34,5 +43,5 @@ polygon = PoolVector2Array( 172, -5, 198, 106, 150, 106, 122, 127, 74, 109, 46,
|
|||
position = Vector2( 0, -2.25 )
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[connection signal="body_shape_exited" from="TrolleySurroundingArea" to="." method="_on_TrolleySurroundingArea_body_exited"]
|
||||
[connection signal="body_entered" from="TrolleySeatArea" to="." method="_on_TrolleySeatArea_body_entered"]
|
||||
[connection signal="body_exited" from="TrolleySeatArea" to="." method="_on_TrolleySeatArea_body_exited"]
|
||||
|
|
|
@ -1,42 +1,39 @@
|
|||
extends Node2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
onready var cloud1 = $Sprite
|
||||
onready var cloud2 = $Sprite2
|
||||
onready var cloud3 = $Sprite3
|
||||
onready var cloud4 = $Sprite4
|
||||
onready var topBorder = $TopBorder
|
||||
onready var bottomBorder = $BottomBorder
|
||||
onready var leftBorder = $LeftBorder
|
||||
onready var rightBorder = $RightBorder
|
||||
|
||||
export var NUM_CLOUDS = 12
|
||||
|
||||
var clouds = []
|
||||
|
||||
var speeds = []
|
||||
var rng = RandomNumberGenerator.new()
|
||||
var xSpeed = 0
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
for num in range(NUM_CLOUDS):
|
||||
var cloud_image_path = "res://assets/cloud%s.png" % (num % 4 + 1)
|
||||
var new_cloud_sprite = Sprite.new()
|
||||
new_cloud_sprite.texture = load(cloud_image_path)
|
||||
add_child(new_cloud_sprite)
|
||||
clouds.append(new_cloud_sprite)
|
||||
var rand_speed = rng.randf_range(0.5,2)
|
||||
speeds.append(rand_speed)
|
||||
rng.randomize()
|
||||
xSpeed = rng.randf_range(0.5,2)
|
||||
clouds = [cloud1, cloud2, cloud3, cloud4]
|
||||
_start_position()
|
||||
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
print(xSpeed)
|
||||
var index := 0
|
||||
for cloud in clouds:
|
||||
if cloud.global_position.x + xSpeed < rightBorder.global_position.x:
|
||||
cloud.global_position.x = cloud.global_position.x + xSpeed
|
||||
if cloud.global_position.x + speeds[index] < rightBorder.global_position.x:
|
||||
cloud.global_position.x = cloud.global_position.x + speeds[index]
|
||||
else:
|
||||
cloud.global_position.x = leftBorder.global_position.x
|
||||
cloud.global_position.y = rng.randi_range(topBorder.global_position.y, bottomBorder.global_position.y)
|
||||
index += 1
|
||||
|
||||
func _start_position():
|
||||
rng.randomize()
|
|
@ -1,16 +0,0 @@
|
|||
extends Sprite
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
|
@ -1,18 +1,52 @@
|
|||
extends Node2D
|
||||
|
||||
class_name GUI
|
||||
|
||||
signal toggle_music(music_off)
|
||||
|
||||
onready var time_label := $MarginContainer/HBoxContainer/TimeLabel
|
||||
onready var neighbor_label := $MarginContainer/HBoxContainer/NeighborLabel
|
||||
onready var game_timer := $GameTimer
|
||||
onready var music_button := $MarginContainer/HBoxContainer/VBoxContainer/MusicButton
|
||||
onready var pause_button := $MarginContainer/HBoxContainer/GridContainer/PauseButton
|
||||
|
||||
var arrow = preload("res://assets/ui/pointer.png")
|
||||
var hand = preload("res://assets/ui/pointer_hand.png")
|
||||
#var music_enabled_texture = preload("res://assets/ui/music-enabled.png")
|
||||
#var music_disabled_texture = preload("res://assets/ui/music-disabled.png")
|
||||
#var pause_texture = preload("res://assets/ui/pause.png")
|
||||
#var play_texture = preload("res://assets/ui/play.png")
|
||||
|
||||
func start_timer(seconds: int) -> void:
|
||||
game_timer.start(seconds)
|
||||
|
||||
func set_neighbor_count(neighbors_left: int) -> void:
|
||||
neighbor_label.text = "Neighbors left: %s" % neighbors_left
|
||||
|
||||
func set_game_label(content: String) -> void:
|
||||
neighbor_label.text = content
|
||||
|
||||
func _ready() -> void:
|
||||
start_timer(60)
|
||||
Input.set_custom_mouse_cursor(arrow)
|
||||
# Input.set_custom_mouse_cursor(beam, Input.CURSOR_IBEAM)
|
||||
# start_timer(60)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
var time = int(game_timer.get_time_left())
|
||||
time_label.text = "Time %s" % time
|
||||
time_label.text = "Time: %s" % time
|
||||
|
||||
func _on_PauseButton_toggled(button_pressed: bool) -> void:
|
||||
print('TODO nothing happens...')
|
||||
|
||||
func _on_MusicButton_toggled(button_pressed: bool) -> void:
|
||||
emit_signal("toggle_music", !button_pressed)
|
||||
|
||||
func _on_mouse_entered() -> void:
|
||||
Input.set_custom_mouse_cursor(hand)
|
||||
|
||||
func _on_mouse_exited() -> void:
|
||||
Input.set_custom_mouse_cursor(arrow)
|
||||
|
||||
|
||||
func _on_ToolButton_toggled(button_pressed: bool) -> void:
|
||||
print(button_pressed)
|
||||
func _on_GameTimer_timeout() -> void:
|
||||
pass # Replace with function body.
|
||||
|
|
97
scripts/base_level.gd
Normal file
|
@ -0,0 +1,97 @@
|
|||
extends Node2D
|
||||
|
||||
class_name BaseLevel
|
||||
|
||||
var helped_neighbors := []
|
||||
var total_neighbors := 0
|
||||
var playback_position: float
|
||||
var level_num := 1
|
||||
var last_level := false
|
||||
|
||||
export var SECONDS_TO_COMPLETE := 10
|
||||
|
||||
signal game_complete(is_win)
|
||||
|
||||
onready var trolley = $YSort/Trolley as Trolley
|
||||
onready var player = $YSort/Player as Player
|
||||
onready var bounds = $CameraBounds
|
||||
onready var audio_player = $AudioStreamPlayer
|
||||
onready var gui = $YSort/Player/GUI as GUI
|
||||
onready var trolley_locations = $TrolleyLocations
|
||||
onready var end_game_panel = $Panel
|
||||
onready var end_game_label_title = $Panel/VBoxContainer/EndGameTitle
|
||||
onready var end_game_label_body = $Panel/VBoxContainer/EndGameBody
|
||||
onready var display_timer = $DisplayTimer
|
||||
|
||||
func display_start(this_level_num: int, is_last_level: bool = false) -> void:
|
||||
last_level = is_last_level
|
||||
level_num = this_level_num
|
||||
end_game_label_title.text = 'Land of make believe'
|
||||
end_game_label_body.text = '1 %s' % level_num
|
||||
end_game_panel.visible = true
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if end_game_panel.visible:
|
||||
end_game_panel.rect_global_position = player.camera.get_camera_screen_center() - Vector2(get_viewport().get_visible_rect().size.x / 2, get_viewport().get_visible_rect().size.y / 2)
|
||||
|
||||
func _on_neighbor_found_home(id: int) -> void:
|
||||
helped_neighbors.append(id)
|
||||
gui.set_neighbor_count(total_neighbors - len(helped_neighbors))
|
||||
if len(helped_neighbors) == total_neighbors:
|
||||
trolley.set_trolley_open(true)
|
||||
gui.set_game_label("Get to the Trolley!")
|
||||
player.follower = trolley
|
||||
|
||||
func _on_toggle_music(music_off: bool) -> void:
|
||||
if music_off:
|
||||
playback_position = audio_player.get_playback_position()
|
||||
audio_player.stop()
|
||||
else:
|
||||
audio_player.play(playback_position)
|
||||
|
||||
|
||||
func _on_Trolley_rogers_entered_trolley() -> void:
|
||||
player.follower = null
|
||||
trolley.move_to_leave()
|
||||
|
||||
func _on_Trolley_rogers_left_trolley() -> void:
|
||||
gui.start_timer(SECONDS_TO_COMPLETE)
|
||||
trolley.move_to_end(trolley_locations.get_node("TrolleyEnd").global_position, SECONDS_TO_COMPLETE)
|
||||
|
||||
func _on_GameTimer_timeout() -> void:
|
||||
trolley.move_to_leave()
|
||||
|
||||
|
||||
func _on_Trolley_left_wih_rogers(has_rogers) -> void:
|
||||
if has_rogers:
|
||||
if last_level:
|
||||
end_game_label_title.text = 'You are very neighborly'
|
||||
end_game_label_body.text = 'You saved all the neighbors in the land of make believe'
|
||||
emit_signal("game_complete", true)
|
||||
else:
|
||||
end_game_label_title.text = 'You win'
|
||||
end_game_label_body.text = 'Proceeding to level %s' % (level_num + 1)
|
||||
emit_signal("game_complete", true)
|
||||
else:
|
||||
end_game_label_title.text = 'Oh no'
|
||||
end_game_label_body.text = 'You were left in the land of make-believe'
|
||||
emit_signal("game_complete", false)
|
||||
end_game_panel.visible = true
|
||||
|
||||
# Sets up the level start
|
||||
func _on_DisplayTimer_timeout() -> void:
|
||||
end_game_panel.visible = false
|
||||
if trolley != null:
|
||||
trolley.global_position = Vector2(bounds.get_node("Left").global_position.x - 20, trolley_locations.get_node("TrolleyStart").global_position.y)
|
||||
if player != null:
|
||||
player.global_position = trolley.get_node("TrolleySeatArea/SeatAreaShape").global_position
|
||||
for node in get_node("YSort").get_children():
|
||||
if 'Neighbor' in node.name:
|
||||
var err = node.connect("found_home", self, "_on_neighbor_found_home")
|
||||
total_neighbors += 1
|
||||
print('Level loaded with %s neighbors' % total_neighbors)
|
||||
gui.set_neighbor_count(total_neighbors)
|
||||
player.set_camera_bounds(bounds.get_node("Top").global_position.y, bounds.get_node("Bottom").global_position.y, bounds.get_node("Left").global_position.x, bounds.get_node("Right").global_position.x)
|
||||
var err = gui.connect("toggle_music", self, "_on_toggle_music")
|
||||
err = gui.get_node("GameTimer").connect("timeout", self, "_on_GameTimer_timeout")
|
||||
trolley.move_to_start(get_node("TrolleyLocations/TrolleyStart").global_position)
|
36
scripts/level_controller.gd
Normal file
|
@ -0,0 +1,36 @@
|
|||
extends Node2D
|
||||
|
||||
|
||||
var level_path := "res://scenes/level{num}.tscn"
|
||||
var level1 = preload("res://scenes/level1.tscn")
|
||||
var current_level_num = 1
|
||||
var current_level : Node
|
||||
var max_levels = 3
|
||||
var level_win := false
|
||||
|
||||
onready var end_timer := $EndTimer
|
||||
|
||||
func _ready() -> void:
|
||||
current_level = level1.instance()
|
||||
add_child(current_level)
|
||||
var err = current_level.get_child(0).connect("game_complete", self, "_on_level_complete")
|
||||
|
||||
func _on_level_complete(is_win: bool) -> void:
|
||||
print('Level complete')
|
||||
level_win = is_win
|
||||
end_timer.start(2)
|
||||
|
||||
|
||||
func _on_EndTimer_timeout() -> void:
|
||||
if level_win and current_level_num < max_levels:
|
||||
current_level_num += 1
|
||||
var new_level_path = level_path.format({"num": current_level_num})
|
||||
var next_level = load(new_level_path).instance()
|
||||
add_child(next_level)
|
||||
current_level.queue_free()
|
||||
current_level = next_level
|
||||
var current_base_level = current_level.get_node("BaseLevel") as BaseLevel
|
||||
current_base_level.display_start(current_level_num)
|
||||
var err = current_base_level.connect("game_complete", self, "_on_level_complete")
|
||||
|
||||
|
|
@ -95,7 +95,6 @@ func _idle_state(delta: float) -> void:
|
|||
|
||||
func _go_home_state(delta: float) -> void:
|
||||
_move_neighbor(house_direction, true)
|
||||
# print((house_position - global_position).length())
|
||||
if ((house_position - global_position).length() < 30):
|
||||
emit_signal("found_home", id)
|
||||
queue_free()
|
||||
|
|
|
@ -13,13 +13,23 @@ var leader := self
|
|||
|
||||
onready var sprite := $AnimatedSprite
|
||||
onready var chevron_sprite := $ChevronSprite
|
||||
onready var camera := $Camera2D
|
||||
onready var gui := $GUI
|
||||
|
||||
enum State {
|
||||
MOVE,
|
||||
IDLE
|
||||
}
|
||||
|
||||
func set_camera_bounds(up: int, down: int, left: int, right: int):
|
||||
camera.set_limit(MARGIN_TOP, up)
|
||||
camera.set_limit(MARGIN_BOTTOM, down)
|
||||
camera.set_limit(MARGIN_LEFT, left)
|
||||
camera.set_limit(MARGIN_RIGHT, right)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
gui.global_position = camera.get_camera_screen_center() - Vector2(get_viewport().get_visible_rect().size.x / 2, get_viewport().get_visible_rect().size.y / 2) # Get Height)
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
match state:
|
||||
State.MOVE:
|
||||
|
@ -28,6 +38,8 @@ func _physics_process(delta: float) -> void:
|
|||
_idle_state(delta)
|
||||
chevron_sprite.visible = follower != null
|
||||
if follower != null:
|
||||
if follower.name == "Trolley":
|
||||
chevron_sprite.set_modulate(Color(0,0.9,0))
|
||||
chevron_sprite.rotation_degrees = rad2deg((follower.house_position - global_position).angle()) - 90
|
||||
|
||||
func _move_state(delta: float) -> void:
|
||||
|
@ -58,11 +70,3 @@ func _idle_state(delta: float) -> void:
|
|||
state = State.MOVE
|
||||
else:
|
||||
sprite.set_animation("idle")
|
||||
# if Input.is_action_pressed("ui_up"):
|
||||
# speed.y -= ACCELERATION
|
||||
# elif Input.is_action_pressed("ui_right"):
|
||||
# print("right")
|
||||
# elif Input.is_action_pressed("ui_left"):
|
||||
# print("left")
|
||||
# elif Input.is_action_pressed("ui_down"):
|
||||
# print("down")
|
||||
|
|
|
@ -17,7 +17,6 @@ func _on_rogers_left_trolley() -> void:
|
|||
pass
|
||||
|
||||
func _on_neighbor_found_home(id: int) -> void:
|
||||
print('You helped a neighbor')
|
||||
helped_neighbors.append(id)
|
||||
if len(helped_neighbors) == total_neighbors:
|
||||
trolley.set_trolley_open(true)
|
||||
|
|
|
@ -3,38 +3,114 @@ extends KinematicBody2D
|
|||
class_name Trolley
|
||||
|
||||
signal rogers_left_trolley()
|
||||
signal rogers_entered_trolley()
|
||||
signal left_wih_rogers(has_rogers)
|
||||
|
||||
export var TIME = 60
|
||||
onready var trolley_closed_shape = $TrolleyClosedShape
|
||||
export var MAX_VELOCITY = .3
|
||||
export var MAX_VELOCITY = 8
|
||||
|
||||
var velocity := Vector2.ZERO
|
||||
var state = State.STOPPED
|
||||
var has_roger := false
|
||||
var destination := Vector2.ZERO
|
||||
var house_position : Vector2
|
||||
var arrival_time: int
|
||||
var en_route_length: float
|
||||
|
||||
func _ready() -> void:
|
||||
set_trolley_open(true)
|
||||
enum State {
|
||||
MOVE_TO_START,
|
||||
STOPPED,
|
||||
EN_ROUTE,
|
||||
LEAVING
|
||||
}
|
||||
|
||||
func set_trolley_open(trolley_open: bool) -> void:
|
||||
trolley_closed_shape.set_deferred("disabled", trolley_open)
|
||||
|
||||
func move_to_start(start_pos: Vector2) -> void:
|
||||
state = State.MOVE_TO_START
|
||||
destination = start_pos
|
||||
velocity = Vector2(MAX_VELOCITY, 0)
|
||||
set_trolley_open(false)
|
||||
|
||||
func move_to_end(end_pos: Vector2, seconds_to_exit) -> void:
|
||||
state = State.EN_ROUTE
|
||||
destination = end_pos
|
||||
velocity = Vector2.ZERO
|
||||
arrival_time = seconds_to_exit
|
||||
set_trolley_open(false)
|
||||
en_route_length = destination.x - global_position.x
|
||||
|
||||
func move_to_leave() -> void:
|
||||
if state != State.LEAVING:
|
||||
set_trolley_open(false)
|
||||
emit_signal("left_wih_rogers", has_roger)
|
||||
state = State.LEAVING
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
velocity.x = move_toward(velocity.x, MAX_VELOCITY, delta if not has_roger else delta * 10)
|
||||
match state:
|
||||
State.MOVE_TO_START:
|
||||
_decelerate_to_start(delta)
|
||||
State.STOPPED:
|
||||
_stop(delta)
|
||||
State.EN_ROUTE:
|
||||
_en_route(delta)
|
||||
State.LEAVING:
|
||||
_leaving(delta)
|
||||
# For the player indicator to show where the trolley is, update 'house_position' to current position
|
||||
house_position = global_position
|
||||
|
||||
func _decelerate_to_start(delta: float) -> void:
|
||||
var length_to_start := destination.x - global_position.x - 100
|
||||
velocity.x = min(move_toward(velocity.x, length_to_start, delta * 10), MAX_VELOCITY)
|
||||
var collision := move_and_collide(velocity)
|
||||
if collision:
|
||||
var collider = collision.get_collider()
|
||||
if collider.get_class() == "KinematicBody2D":
|
||||
collider.move_and_collide(velocity * 2)
|
||||
if global_position.x >= destination.x:
|
||||
set_trolley_open(true)
|
||||
state = State.STOPPED
|
||||
|
||||
|
||||
func _stop(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _en_route(delta: float) -> void:
|
||||
velocity.x = en_route_length / arrival_time * delta
|
||||
var collision := move_and_collide(velocity)
|
||||
if collision:
|
||||
var collider = collision.get_collider()
|
||||
if collider.get_class() == "KinematicBody2D":
|
||||
if has_roger:
|
||||
MAX_VELOCITY = 10
|
||||
return
|
||||
collider.move_and_collide(velocity * 3)
|
||||
if global_position.x >= destination.x:
|
||||
set_trolley_open(false)
|
||||
state = State.LEAVING
|
||||
|
||||
|
||||
func _leaving(delta: float) -> void:
|
||||
velocity.x = min(move_toward(velocity.x, (destination.x + 200), delta * 10), MAX_VELOCITY)
|
||||
var collision := move_and_collide(velocity)
|
||||
if collision:
|
||||
var collider = collision.get_collider()
|
||||
if collider.get_class() == "KinematicBody2D":
|
||||
collider.move_and_collide(velocity * 3)
|
||||
# if global_position.x >= destination.x:
|
||||
# set_trolley_open(true)
|
||||
# state = State.STOPPED
|
||||
|
||||
func set_trolley_open(trolley_open: bool) -> void:
|
||||
trolley_closed_shape.set_deferred("disabled", trolley_open)
|
||||
|
||||
func _on_TrolleySeatArea_body_entered(body: Node) -> void:
|
||||
if body is Player:
|
||||
if body is Player and state != State.STOPPED and state != State.MOVE_TO_START:
|
||||
has_roger = true
|
||||
print('closing trolley')
|
||||
trolley_closed_shape.set_deferred("disabled", false)
|
||||
emit_signal("rogers_entered_trolley")
|
||||
|
||||
|
||||
|
||||
func _on_TrolleySeatArea_body_exited(body: Node) -> void:
|
||||
func _on_TrolleySurroundingArea_body_exited(body_rid: RID, body: Node, body_shape_index: int, local_shape_index: int) -> void:
|
||||
if body is Player:
|
||||
has_roger = false
|
||||
emit_signal("rogers_left_trolley")
|
||||
|
||||
|
|