diff --git a/scenes/Bush1.tscn b/scenes/Bush1.tscn index 0061416..49c2c0f 100644 --- a/scenes/Bush1.tscn +++ b/scenes/Bush1.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=2 format=2] -[ext_resource path="res://roger-roger/bush2.png" type="Texture" id=1] +[ext_resource path="res://assets/bush2.png" type="Texture" id=1] [node name="Bush1" type="Node2D"] position = Vector2( -527, 252 ) diff --git a/scenes/Bush2.tscn b/scenes/Bush2.tscn index ec864c8..bd14844 100644 --- a/scenes/Bush2.tscn +++ b/scenes/Bush2.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=2 format=2] -[ext_resource path="res://roger-roger/bush1.png" type="Texture" id=1] +[ext_resource path="res://assets/bush1.png" type="Texture" id=1] [node name="Bush2" type="Node2D"] diff --git a/scripts/level_controller.gd b/scripts/level_controller.gd index 19cfcfb..745cc15 100644 --- a/scripts/level_controller.gd +++ b/scripts/level_controller.gd @@ -5,7 +5,7 @@ var level_path := "res://scenes/level{num}.tscn" var level1 = preload("res://scenes/level1.tscn") var current_level_num = 1 var current_level : Node -var max_levels = 3 +var max_levels := 3 var level_win := false onready var end_timer := $EndTimer @@ -18,7 +18,10 @@ func _ready() -> void: func _on_level_complete(is_win: bool) -> void: print('Level complete') level_win = is_win - end_timer.start(2) + if current_level_num == max_levels: + end_timer.start(3.5) + else: + end_timer.start(2) func _on_EndTimer_timeout() -> void: