diff --git a/scenes/Bush1.tscn b/scenes/Bush1.tscn
index 0061416..49c2c0f 100644
--- a/scenes/Bush1.tscn
+++ b/scenes/Bush1.tscn
@@ -1,6 +1,6 @@
 [gd_scene load_steps=2 format=2]
 
-[ext_resource path="res://roger-roger/bush2.png" type="Texture" id=1]
+[ext_resource path="res://assets/bush2.png" type="Texture" id=1]
 
 [node name="Bush1" type="Node2D"]
 position = Vector2( -527, 252 )
diff --git a/scenes/Bush2.tscn b/scenes/Bush2.tscn
index ec864c8..bd14844 100644
--- a/scenes/Bush2.tscn
+++ b/scenes/Bush2.tscn
@@ -1,6 +1,6 @@
 [gd_scene load_steps=2 format=2]
 
-[ext_resource path="res://roger-roger/bush1.png" type="Texture" id=1]
+[ext_resource path="res://assets/bush1.png" type="Texture" id=1]
 
 [node name="Bush2" type="Node2D"]
 
diff --git a/scripts/level_controller.gd b/scripts/level_controller.gd
index 19cfcfb..745cc15 100644
--- a/scripts/level_controller.gd
+++ b/scripts/level_controller.gd
@@ -5,7 +5,7 @@ var level_path := "res://scenes/level{num}.tscn"
 var level1 = preload("res://scenes/level1.tscn")
 var current_level_num = 1
 var current_level : Node
-var max_levels = 3
+var max_levels := 3
 var level_win := false
 
 onready var end_timer := $EndTimer
@@ -18,7 +18,10 @@ func _ready() -> void:
 func _on_level_complete(is_win: bool) -> void:
 	print('Level complete')
 	level_win = is_win
-	end_timer.start(2)
+	if current_level_num == max_levels:
+		end_timer.start(3.5)
+	else:
+		end_timer.start(2)
 
 
 func _on_EndTimer_timeout() -> void: