middle of the re-work

This commit is contained in:
Beric Bearnson
2024-09-26 19:49:59 -06:00
parent e31dbef6ef
commit f2d488ef51
15 changed files with 1347 additions and 754 deletions
+139 -62
View File
@@ -1,15 +1,15 @@
package pong
import (
"encoding/json"
"fmt"
"log"
"log/slog"
"net"
"strconv"
"strings"
"time"
"golang.org/x/exp/rand"
"google.golang.org/protobuf/proto"
)
type GameClient struct {
@@ -20,38 +20,71 @@ type GameClient struct {
var player1 GameClient
var player2 GameClient
var ingress chan *ClientUpdateRequest
var egress chan *ServerUpdateMessage
var ingress chan StateUpdate
var egress chan StateUpdate
const posXBound = 50
const posXBound = 100
const negXBound = posXBound * -1
const posYBound = 50
const negYBound = posYBound * -1
func StartGame(conn1, conn2 net.Conn, username1, username2 string) {
egress = make(chan StateUpdate)
ingress = make(chan StateUpdate)
player1 = GameClient{
Username: username1,
Conn: conn1,
}
p1msg := StateUpdate{
FieldPath: "isPlayer1",
Value: []byte{1},
}
b, err := json.Marshal(p1msg)
if err != nil {
return
}
_, err = player1.Conn.Write(b)
if err != nil {
fmt.Println("Error writing player1 msg to player1")
return
}
player2 = GameClient{
Username: username2,
Conn: conn2,
}
p2msg := StateUpdate{
FieldPath: "isPlayer1",
Value: []byte{0},
}
b, err = json.Marshal(p2msg)
if err != nil {
return
}
_, err = player2.Conn.Write(b)
if err != nil {
fmt.Println("Error writing player1 msg to player2")
return
}
time.Sleep(1 * time.Second)
broadcastUpdate(&ServerUpdateMessage{
Type: "message",
Value: "Ready...",
broadcastUpdate(StateUpdate{
FieldPath: "Message",
Value: []byte("Ready..."),
})
time.Sleep(1 * time.Second)
broadcastUpdate(&ServerUpdateMessage{
Type: "message",
Value: "Set...",
broadcastUpdate(StateUpdate{
FieldPath: "Message",
Value: []byte("Set..."),
})
time.Sleep(1 * time.Second)
broadcastUpdate(&ServerUpdateMessage{
Type: "message",
Value: "Go!",
broadcastUpdate(StateUpdate{
FieldPath: "Message",
Value: []byte("Go!"),
})
time.Sleep(1 * time.Second)
bv := float32(rand.Intn(2)*2 - 1)
@@ -68,7 +101,6 @@ func StartGame(conn1, conn2 net.Conn, username1, username2 string) {
X: 1,
Y: 10,
},
Speed: 0,
},
Player2: Player{
client: player2,
@@ -80,7 +112,6 @@ func StartGame(conn1, conn2 net.Conn, username1, username2 string) {
X: 1,
Y: 10,
},
Speed: 0,
},
Ball: Ball{
Pos: Vector{
@@ -93,23 +124,22 @@ func StartGame(conn1, conn2 net.Conn, username1, username2 string) {
},
},
}
go gameLoop(state)
go gameLoop(&state)
}
func gameLoop(state GameState) {
func gameLoop(state *GameState) {
// Player 1 read loop
go func() {
for {
bytes := make([]byte, 512)
n, err := state.Player1.client.Conn.Read(bytes)
msg := &ClientUpdateRequest{}
err = proto.Unmarshal(bytes[:n], msg)
msg := StateUpdate{}
err = json.Unmarshal(bytes[:n], &msg)
if err != nil {
log.Println("error reading player 1's update request:", err)
return
}
msg.Player = 1
ingress <- msg
}
}()
@@ -120,13 +150,12 @@ func gameLoop(state GameState) {
bytes := make([]byte, 512)
n, err := state.Player2.client.Conn.Read(bytes)
msg := &ClientUpdateRequest{}
err = proto.Unmarshal(bytes[:n], msg)
msg := StateUpdate{}
err = json.Unmarshal(bytes[:n], &msg)
if err != nil {
log.Println("error reading player 2's update request:", err)
return
}
msg.Player = 2
ingress <- msg
}
}()
@@ -143,20 +172,38 @@ func gameLoop(state GameState) {
for {
select {
case msg := <-ingress:
err := handlePlayerRequest(&state, msg)
err := handlePlayerRequest(msg, state)
if err != nil {
fmt.Println("FUCK!~", err)
}
case _ = <-ticker.C:
update := process(&state)
egress <- &update
update := process(state)
egress <- update
}
}
}
func process(state *GameState) ServerUpdateMessage {
func process(state *GameState) StateUpdate {
// Move players
// Check if player edge is out of bounds
// If out of bounds reset velocity to zero and position to edge
if state.Player1.Pos.Y+state.Player1.Size.Y/2 > posYBound {
state.Player1.Pos.Y = posYBound - state.Player1.Size.Y/2 - 1
}
if state.Player1.Pos.Y-state.Player1.Size.Y/2 < negYBound {
state.Player1.Pos.Y = negYBound + state.Player1.Size.Y/2 + 1
}
if state.Player2.Pos.Y+state.Player2.Size.Y/2 > posYBound {
state.Player2.Pos.Y = posYBound - state.Player2.Size.Y/2 - 1
}
if state.Player2.Pos.Y-state.Player2.Size.Y/2 < negYBound {
state.Player2.Pos.Y = negYBound + state.Player2.Size.Y/2 + 1
}
// Move ball
// Check if ball is out of bounds
@@ -192,9 +239,9 @@ func process(state *GameState) ServerUpdateMessage {
state.Ball.Vel.X = 1
state.Ball.Vel.Y = 0
if state.Score[player2.Username] >= 9 {
return ServerUpdateMessage{
Type: "gameover",
Value: player2.Username,
return StateUpdate{
FieldPath: "Winner",
Value: []byte(player2.Username),
}
}
state.Score[player2.Username] = state.Score[player2.Username] + 1
@@ -215,49 +262,79 @@ func process(state *GameState) ServerUpdateMessage {
state.Ball.Vel.X = -1
state.Ball.Vel.Y = 0
if state.Score[player1.Username] >= 9 {
return ServerUpdateMessage{
Type: "gameover",
Value: player1.Username,
return StateUpdate{
FieldPath: "Winner",
Value: []byte(player1.Username),
}
}
state.Score[player1.Username] = state.Score[player1.Username] + 1
}
}
return ServerUpdateMessage{}
}
func handlePlayerRequest(state *GameState, msg *ClientUpdateRequest) error {
switch msg.Type {
case "player_pos":
if msg.Player == 1 {
pos := strings.Split(msg.Value, " ")
x, err := strconv.ParseFloat(pos[0], 32)
if err != nil {
fmt.Println("Got weird position update for x", err)
}
y, err := strconv.ParseFloat(pos[1], 32)
if err != nil {
fmt.Println("Got weird position update for y", err)
}
state.Player1.Pos = Vector{
X: float32(x),
Y: float32(y),
}
}
default:
fmt.Println("Got unhandled update", msg.Type)
ns, err := json.Marshal(state)
if err != nil {
slog.Debug("error marshalling entire state update", slog.Any("error", err))
}
return StateUpdate{
FieldPath: "All",
Value: ns,
}
}
func handlePlayerRequest(update StateUpdate, state *GameState) error {
fields := strings.Split(update.FieldPath, ".")
// type GameState struct {
// Message string
// Winner string
// Score map[string]int
// Player1 Player
// Player2 Player
// Ball Ball
// }
switch fields[0] {
case "Message":
state.Message = string(update.Value)
case "Winner":
state.Winner = string(update.Value)
case "Player1":
switch fields[1] {
case "Pos":
v1 := Vector{}
err := json.Unmarshal(update.Value, &v1)
if err != nil {
slog.Debug("error unmarshalling player1 update")
}
state.Player1.Pos = v1
}
case "Player2":
switch fields[1] {
case "Pos":
v2 := Vector{}
err := json.Unmarshal(update.Value, &v2)
if err != nil {
slog.Debug("error unmarshalling player2 update")
}
state.Player2.Pos = v2
}
case "Ball":
b := Ball{}
err := json.Unmarshal(update.Value, &b)
if err != nil {
slog.Debug("error unmarshalling ball update")
}
state.Ball = b
}
return nil
}
func broadcastUpdate(update *ServerUpdateMessage) error {
msg, err := proto.Marshal(update)
func broadcastUpdate(update StateUpdate) error {
msg, err := json.Marshal(update)
if err != nil {
return fmt.Errorf("malformed server update message %v", err)
return err
}
_, err = player1.Conn.Write(msg)
if err != nil {
+9 -1
View File
@@ -1,6 +1,8 @@
package pong
type GameState struct {
Message string
Winner string
Score map[string]int
Player1 Player
Player2 Player
@@ -16,10 +18,16 @@ type Player struct {
client GameClient
Pos Vector
Size Vector
Speed float32
}
type Ball struct {
Pos Vector
Vel Vector
}
type StateUpdate struct {
// The field to update on the state object dot separated
// I.e Player1.Speed = the speed field on Player1
FieldPath string
Value []byte
}