start game logic and pong physics
This commit is contained in:
parent
b3df666196
commit
e31dbef6ef
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@ -11,6 +11,7 @@ func main() {
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fmt.Println("Starting sshpong server!")
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netwrk.LobbyListen()
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netwrk.GamesListen()
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_ = <-exit
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}
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3
go.mod
3
go.mod
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@ -4,7 +4,8 @@ go 1.22.2
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require (
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github.com/google/uuid v1.6.0
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google.golang.org/protobuf v1.34.2
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golang.org/x/exp v0.0.0-20240823005443-9b4947da3948
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golang.org/x/sys v0.23.0 // indirect
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golang.org/x/term v0.22.0 // indirect
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google.golang.org/protobuf v1.34.2
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)
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6
go.sum
6
go.sum
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@ -1,8 +1,10 @@
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github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
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github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
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google.golang.org/protobuf v1.34.2 h1:6xV6lTsCfpGD21XK49h7MhtcApnLqkfYgPcdHftf6hg=
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google.golang.org/protobuf v1.34.2/go.mod h1:qYOHts0dSfpeUzUFpOMr/WGzszTmLH+DiWniOlNbLDw=
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golang.org/x/exp v0.0.0-20240823005443-9b4947da3948 h1:kx6Ds3MlpiUHKj7syVnbp57++8WpuKPcR5yjLBjvLEA=
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golang.org/x/exp v0.0.0-20240823005443-9b4947da3948/go.mod h1:akd2r19cwCdwSwWeIdzYQGa/EZZyqcOdwWiwj5L5eKQ=
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golang.org/x/sys v0.23.0 h1:YfKFowiIMvtgl1UERQoTPPToxltDeZfbj4H7dVUCwmM=
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golang.org/x/sys v0.23.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
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golang.org/x/term v0.22.0 h1:BbsgPEJULsl2fV/AT3v15Mjva5yXKQDyKf+TbDz7QJk=
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golang.org/x/term v0.22.0/go.mod h1:F3qCibpT5AMpCRfhfT53vVJwhLtIVHhB9XDjfFvnMI4=
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google.golang.org/protobuf v1.34.2 h1:6xV6lTsCfpGD21XK49h7MhtcApnLqkfYgPcdHftf6hg=
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google.golang.org/protobuf v1.34.2/go.mod h1:qYOHts0dSfpeUzUFpOMr/WGzszTmLH+DiWniOlNbLDw=
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@ -1,35 +0,0 @@
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package netwrk
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import (
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"log"
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"net"
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)
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func handleGameConnection(conn net.Conn) {
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defer conn.Close()
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messageBytes := make([]byte, 126)
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n, err := conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading game ID on connection", err)
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}
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_ = string(messageBytes[:n])
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if err != nil {
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log.Printf("Game id was not a string?", err)
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}
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_ = make(chan GameMessage)
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n, err = conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading message %v", err)
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return
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}
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}
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func handleGameMessage(conn net.Conn, message *GameMessage) error {
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return nil
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}
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@ -1,152 +0,0 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.34.2
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// protoc v5.27.1
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// source: proto/game_messages.proto
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package netwrk
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import (
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protoreflect "google.golang.org/protobuf/reflect/protoreflect"
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protoimpl "google.golang.org/protobuf/runtime/protoimpl"
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reflect "reflect"
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sync "sync"
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)
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const (
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// Verify that this generated code is sufficiently up-to-date.
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_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
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// Verify that runtime/protoimpl is sufficiently up-to-date.
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_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
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)
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type GameMessage struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Action string `protobuf:"bytes,1,opt,name=action,proto3" json:"action,omitempty"`
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Value int32 `protobuf:"varint,2,opt,name=value,proto3" json:"value,omitempty"`
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}
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func (x *GameMessage) Reset() {
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*x = GameMessage{}
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if protoimpl.UnsafeEnabled {
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mi := &file_proto_game_messages_proto_msgTypes[0]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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}
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func (x *GameMessage) String() string {
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return protoimpl.X.MessageStringOf(x)
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}
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func (*GameMessage) ProtoMessage() {}
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func (x *GameMessage) ProtoReflect() protoreflect.Message {
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mi := &file_proto_game_messages_proto_msgTypes[0]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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ms.StoreMessageInfo(mi)
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}
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return ms
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}
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return mi.MessageOf(x)
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}
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// Deprecated: Use GameMessage.ProtoReflect.Descriptor instead.
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func (*GameMessage) Descriptor() ([]byte, []int) {
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return file_proto_game_messages_proto_rawDescGZIP(), []int{0}
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}
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func (x *GameMessage) GetAction() string {
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if x != nil {
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return x.Action
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}
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return ""
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}
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func (x *GameMessage) GetValue() int32 {
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if x != nil {
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return x.Value
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}
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return 0
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}
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var File_proto_game_messages_proto protoreflect.FileDescriptor
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var file_proto_game_messages_proto_rawDesc = []byte{
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0x0a, 0x19, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x2f, 0x67, 0x61, 0x6d, 0x65, 0x5f, 0x6d, 0x65, 0x73,
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0x73, 0x61, 0x67, 0x65, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x06, 0x6e, 0x65, 0x74,
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0x77, 0x72, 0x6b, 0x22, 0x3b, 0x0a, 0x0b, 0x47, 0x61, 0x6d, 0x65, 0x4d, 0x65, 0x73, 0x73, 0x61,
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0x67, 0x65, 0x12, 0x16, 0x0a, 0x06, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x18, 0x01, 0x20, 0x01,
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0x28, 0x09, 0x52, 0x06, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61,
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0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65,
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0x42, 0x0a, 0x5a, 0x08, 0x2e, 0x2f, 0x6e, 0x65, 0x74, 0x77, 0x72, 0x6b, 0x62, 0x06, 0x70, 0x72,
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0x6f, 0x74, 0x6f, 0x33,
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}
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var (
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file_proto_game_messages_proto_rawDescOnce sync.Once
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file_proto_game_messages_proto_rawDescData = file_proto_game_messages_proto_rawDesc
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)
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func file_proto_game_messages_proto_rawDescGZIP() []byte {
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file_proto_game_messages_proto_rawDescOnce.Do(func() {
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file_proto_game_messages_proto_rawDescData = protoimpl.X.CompressGZIP(file_proto_game_messages_proto_rawDescData)
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})
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return file_proto_game_messages_proto_rawDescData
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}
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var file_proto_game_messages_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
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var file_proto_game_messages_proto_goTypes = []any{
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(*GameMessage)(nil), // 0: netwrk.GameMessage
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}
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var file_proto_game_messages_proto_depIdxs = []int32{
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0, // [0:0] is the sub-list for method output_type
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0, // [0:0] is the sub-list for method input_type
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0, // [0:0] is the sub-list for extension type_name
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0, // [0:0] is the sub-list for extension extendee
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0, // [0:0] is the sub-list for field type_name
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}
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func init() { file_proto_game_messages_proto_init() }
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func file_proto_game_messages_proto_init() {
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if File_proto_game_messages_proto != nil {
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return
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}
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if !protoimpl.UnsafeEnabled {
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file_proto_game_messages_proto_msgTypes[0].Exporter = func(v any, i int) any {
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switch v := v.(*GameMessage); i {
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case 0:
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return &v.state
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case 1:
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return &v.sizeCache
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case 2:
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return &v.unknownFields
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default:
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return nil
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}
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}
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}
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type x struct{}
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out := protoimpl.TypeBuilder{
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File: protoimpl.DescBuilder{
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GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
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RawDescriptor: file_proto_game_messages_proto_rawDesc,
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NumEnums: 0,
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NumMessages: 1,
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NumExtensions: 0,
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NumServices: 0,
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},
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GoTypes: file_proto_game_messages_proto_goTypes,
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DependencyIndexes: file_proto_game_messages_proto_depIdxs,
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MessageInfos: file_proto_game_messages_proto_msgTypes,
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}.Build()
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File_proto_game_messages_proto = out.File
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file_proto_game_messages_proto_rawDesc = nil
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file_proto_game_messages_proto_goTypes = nil
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file_proto_game_messages_proto_depIdxs = nil
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}
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@ -1,7 +1,7 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.34.2
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// protoc v5.27.1
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// protoc v5.27.3
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// source: proto/lobby_messages.proto
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package netwrk
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@ -3,6 +3,8 @@ package netwrk
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import (
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"log"
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"net"
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"sshpong/internal/pong"
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"strings"
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sync "sync"
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"google.golang.org/protobuf/proto"
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@ -13,27 +15,26 @@ type Client struct {
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Conn net.Conn
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}
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type LobbyPlayersMessage struct {
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Type string
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Username string
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IsAvailable chan bool
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}
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type ExternalMessage struct {
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Target string
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Message *LobbyMessage
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}
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var lobbyListener chan LobbyPlayersMessage
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type GameClients struct {
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Client1 Client
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Client2 Client
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}
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var externalMessageChan chan ExternalMessage
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var lobbyMembers sync.Map
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var games sync.Map
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func init() {
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lobbyListener = make(chan LobbyPlayersMessage)
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externalMessageChan = make(chan ExternalMessage)
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lobbyMembers = sync.Map{}
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games = sync.Map{}
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go func() {
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for {
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@ -76,7 +77,6 @@ func LobbyListen() {
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}
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func GamesListen() {
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gameListener, err := net.Listen("tcp", "127.0.0.1:42069")
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if err != nil {
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log.Fatal(err)
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@ -89,6 +89,39 @@ func GamesListen() {
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log.Println(err)
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continue
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}
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handleGameConnection(conn)
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go func(conn net.Conn) {
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messageBytes := make([]byte, 126)
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n, err := conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading game ID on connection %s", err)
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}
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gInfo := strings.SplitAfter(string(messageBytes[:n]), ":")
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if err != nil {
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log.Printf("Game id was not a string? %s", err)
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}
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game, ok := games.Load(gInfo[0])
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if !ok {
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games.Store(gInfo[0], GameClients{Client1: Client{
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Username: gInfo[1],
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Conn: conn,
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}, Client2: Client{}})
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} else {
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gameclients, _ := game.(GameClients)
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client2 := Client{
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Username: gInfo[1],
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Conn: conn,
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}
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games.Store(gInfo[0], GameClients{
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Client1: gameclients.Client1,
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Client2: client2})
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go pong.StartGame(gameclients.Client1.Conn, client2.Conn, gameclients.Client1.Username, client2.Username)
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}
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}(conn)
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}
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}
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233
internal/pong/game_messages.pb.go
Normal file
233
internal/pong/game_messages.pb.go
Normal file
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@ -0,0 +1,233 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.34.2
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// protoc v5.27.3
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// source: proto/game_messages.proto
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package pong
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import (
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protoreflect "google.golang.org/protobuf/reflect/protoreflect"
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protoimpl "google.golang.org/protobuf/runtime/protoimpl"
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reflect "reflect"
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sync "sync"
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)
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const (
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// Verify that this generated code is sufficiently up-to-date.
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||||
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
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||||
// Verify that runtime/protoimpl is sufficiently up-to-date.
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_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
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)
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type ServerUpdateMessage struct {
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state protoimpl.MessageState
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||||
sizeCache protoimpl.SizeCache
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||||
unknownFields protoimpl.UnknownFields
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||||
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||||
Type string `protobuf:"bytes,1,opt,name=type,proto3" json:"type,omitempty"`
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||||
Value string `protobuf:"bytes,2,opt,name=value,proto3" json:"value,omitempty"`
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||||
}
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||||
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||||
func (x *ServerUpdateMessage) Reset() {
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||||
*x = ServerUpdateMessage{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_proto_game_messages_proto_msgTypes[0]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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||||
ms.StoreMessageInfo(mi)
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||||
}
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||||
}
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||||
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||||
func (x *ServerUpdateMessage) String() string {
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||||
return protoimpl.X.MessageStringOf(x)
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||||
}
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||||
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||||
func (*ServerUpdateMessage) ProtoMessage() {}
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||||
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||||
func (x *ServerUpdateMessage) ProtoReflect() protoreflect.Message {
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||||
mi := &file_proto_game_messages_proto_msgTypes[0]
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||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use ServerUpdateMessage.ProtoReflect.Descriptor instead.
|
||||
func (*ServerUpdateMessage) Descriptor() ([]byte, []int) {
|
||||
return file_proto_game_messages_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
func (x *ServerUpdateMessage) GetType() string {
|
||||
if x != nil {
|
||||
return x.Type
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *ServerUpdateMessage) GetValue() string {
|
||||
if x != nil {
|
||||
return x.Value
|
||||
}
|
||||
return ""
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||||
}
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||||
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||||
type ClientUpdateRequest struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
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||||
unknownFields protoimpl.UnknownFields
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||||
|
||||
Type string `protobuf:"bytes,1,opt,name=type,proto3" json:"type,omitempty"`
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||||
Value string `protobuf:"bytes,2,opt,name=value,proto3" json:"value,omitempty"`
|
||||
Player int32 `protobuf:"zigzag32,3,opt,name=player,proto3" json:"player,omitempty"`
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||||
}
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||||
|
||||
func (x *ClientUpdateRequest) Reset() {
|
||||
*x = ClientUpdateRequest{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_proto_game_messages_proto_msgTypes[1]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *ClientUpdateRequest) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*ClientUpdateRequest) ProtoMessage() {}
|
||||
|
||||
func (x *ClientUpdateRequest) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_proto_game_messages_proto_msgTypes[1]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use ClientUpdateRequest.ProtoReflect.Descriptor instead.
|
||||
func (*ClientUpdateRequest) Descriptor() ([]byte, []int) {
|
||||
return file_proto_game_messages_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
func (x *ClientUpdateRequest) GetType() string {
|
||||
if x != nil {
|
||||
return x.Type
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *ClientUpdateRequest) GetValue() string {
|
||||
if x != nil {
|
||||
return x.Value
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *ClientUpdateRequest) GetPlayer() int32 {
|
||||
if x != nil {
|
||||
return x.Player
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
var File_proto_game_messages_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_proto_game_messages_proto_rawDesc = []byte{
|
||||
0x0a, 0x19, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x2f, 0x67, 0x61, 0x6d, 0x65, 0x5f, 0x6d, 0x65, 0x73,
|
||||
0x73, 0x61, 0x67, 0x65, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x04, 0x70, 0x6f, 0x6e,
|
||||
0x67, 0x22, 0x3f, 0x0a, 0x13, 0x53, 0x65, 0x72, 0x76, 0x65, 0x72, 0x55, 0x70, 0x64, 0x61, 0x74,
|
||||
0x65, 0x4d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x12, 0x12, 0x0a, 0x04, 0x74, 0x79, 0x70, 0x65,
|
||||
0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x04, 0x74, 0x79, 0x70, 0x65, 0x12, 0x14, 0x0a, 0x05,
|
||||
0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x76, 0x61, 0x6c,
|
||||
0x75, 0x65, 0x22, 0x57, 0x0a, 0x13, 0x43, 0x6c, 0x69, 0x65, 0x6e, 0x74, 0x55, 0x70, 0x64, 0x61,
|
||||
0x74, 0x65, 0x52, 0x65, 0x71, 0x75, 0x65, 0x73, 0x74, 0x12, 0x12, 0x0a, 0x04, 0x74, 0x79, 0x70,
|
||||
0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x04, 0x74, 0x79, 0x70, 0x65, 0x12, 0x14, 0x0a,
|
||||
0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x76, 0x61,
|
||||
0x6c, 0x75, 0x65, 0x12, 0x16, 0x0a, 0x06, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x18, 0x03, 0x20,
|
||||
0x01, 0x28, 0x11, 0x52, 0x06, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x42, 0x08, 0x5a, 0x06, 0x2e,
|
||||
0x2f, 0x70, 0x6f, 0x6e, 0x67, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
file_proto_game_messages_proto_rawDescOnce sync.Once
|
||||
file_proto_game_messages_proto_rawDescData = file_proto_game_messages_proto_rawDesc
|
||||
)
|
||||
|
||||
func file_proto_game_messages_proto_rawDescGZIP() []byte {
|
||||
file_proto_game_messages_proto_rawDescOnce.Do(func() {
|
||||
file_proto_game_messages_proto_rawDescData = protoimpl.X.CompressGZIP(file_proto_game_messages_proto_rawDescData)
|
||||
})
|
||||
return file_proto_game_messages_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_proto_game_messages_proto_msgTypes = make([]protoimpl.MessageInfo, 2)
|
||||
var file_proto_game_messages_proto_goTypes = []any{
|
||||
(*ServerUpdateMessage)(nil), // 0: pong.ServerUpdateMessage
|
||||
(*ClientUpdateRequest)(nil), // 1: pong.ClientUpdateRequest
|
||||
}
|
||||
var file_proto_game_messages_proto_depIdxs = []int32{
|
||||
0, // [0:0] is the sub-list for method output_type
|
||||
0, // [0:0] is the sub-list for method input_type
|
||||
0, // [0:0] is the sub-list for extension type_name
|
||||
0, // [0:0] is the sub-list for extension extendee
|
||||
0, // [0:0] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_proto_game_messages_proto_init() }
|
||||
func file_proto_game_messages_proto_init() {
|
||||
if File_proto_game_messages_proto != nil {
|
||||
return
|
||||
}
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_proto_game_messages_proto_msgTypes[0].Exporter = func(v any, i int) any {
|
||||
switch v := v.(*ServerUpdateMessage); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_proto_game_messages_proto_msgTypes[1].Exporter = func(v any, i int) any {
|
||||
switch v := v.(*ClientUpdateRequest); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
File: protoimpl.DescBuilder{
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_proto_game_messages_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 2,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
GoTypes: file_proto_game_messages_proto_goTypes,
|
||||
DependencyIndexes: file_proto_game_messages_proto_depIdxs,
|
||||
MessageInfos: file_proto_game_messages_proto_msgTypes,
|
||||
}.Build()
|
||||
File_proto_game_messages_proto = out.File
|
||||
file_proto_game_messages_proto_rawDesc = nil
|
||||
file_proto_game_messages_proto_goTypes = nil
|
||||
file_proto_game_messages_proto_depIdxs = nil
|
||||
}
|
272
internal/pong/pong.go
Normal file
272
internal/pong/pong.go
Normal file
|
@ -0,0 +1,272 @@
|
|||
package pong
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"net"
|
||||
"strconv"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"golang.org/x/exp/rand"
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
type GameClient struct {
|
||||
Username string
|
||||
Conn net.Conn
|
||||
}
|
||||
|
||||
var player1 GameClient
|
||||
var player2 GameClient
|
||||
|
||||
var ingress chan *ClientUpdateRequest
|
||||
var egress chan *ServerUpdateMessage
|
||||
|
||||
const posXBound = 50
|
||||
const negXBound = posXBound * -1
|
||||
const posYBound = 50
|
||||
const negYBound = posYBound * -1
|
||||
|
||||
func StartGame(conn1, conn2 net.Conn, username1, username2 string) {
|
||||
player1 = GameClient{
|
||||
Username: username1,
|
||||
Conn: conn1,
|
||||
}
|
||||
player2 = GameClient{
|
||||
Username: username2,
|
||||
Conn: conn2,
|
||||
}
|
||||
|
||||
time.Sleep(1 * time.Second)
|
||||
broadcastUpdate(&ServerUpdateMessage{
|
||||
Type: "message",
|
||||
Value: "Ready...",
|
||||
})
|
||||
time.Sleep(1 * time.Second)
|
||||
broadcastUpdate(&ServerUpdateMessage{
|
||||
Type: "message",
|
||||
Value: "Set...",
|
||||
})
|
||||
time.Sleep(1 * time.Second)
|
||||
broadcastUpdate(&ServerUpdateMessage{
|
||||
Type: "message",
|
||||
Value: "Go!",
|
||||
})
|
||||
time.Sleep(1 * time.Second)
|
||||
bv := float32(rand.Intn(2)*2 - 1)
|
||||
|
||||
state := GameState{
|
||||
Score: map[string]int{player1.Username: 0, player2.Username: 0},
|
||||
Player1: Player{
|
||||
client: player1,
|
||||
Pos: Vector{
|
||||
X: -50,
|
||||
Y: 0,
|
||||
},
|
||||
Size: Vector{
|
||||
X: 1,
|
||||
Y: 10,
|
||||
},
|
||||
Speed: 0,
|
||||
},
|
||||
Player2: Player{
|
||||
client: player2,
|
||||
Pos: Vector{
|
||||
X: 50,
|
||||
Y: 0,
|
||||
},
|
||||
Size: Vector{
|
||||
X: 1,
|
||||
Y: 10,
|
||||
},
|
||||
Speed: 0,
|
||||
},
|
||||
Ball: Ball{
|
||||
Pos: Vector{
|
||||
X: 0,
|
||||
Y: 0,
|
||||
},
|
||||
Vel: Vector{
|
||||
X: bv,
|
||||
Y: 0,
|
||||
},
|
||||
},
|
||||
}
|
||||
go gameLoop(state)
|
||||
}
|
||||
|
||||
func gameLoop(state GameState) {
|
||||
// Player 1 read loop
|
||||
go func() {
|
||||
for {
|
||||
|
||||
bytes := make([]byte, 512)
|
||||
n, err := state.Player1.client.Conn.Read(bytes)
|
||||
msg := &ClientUpdateRequest{}
|
||||
err = proto.Unmarshal(bytes[:n], msg)
|
||||
if err != nil {
|
||||
log.Println("error reading player 1's update request:", err)
|
||||
return
|
||||
}
|
||||
msg.Player = 1
|
||||
ingress <- msg
|
||||
}
|
||||
}()
|
||||
|
||||
// Player 2 read loop
|
||||
go func() {
|
||||
for {
|
||||
|
||||
bytes := make([]byte, 512)
|
||||
n, err := state.Player2.client.Conn.Read(bytes)
|
||||
msg := &ClientUpdateRequest{}
|
||||
err = proto.Unmarshal(bytes[:n], msg)
|
||||
if err != nil {
|
||||
log.Println("error reading player 2's update request:", err)
|
||||
return
|
||||
}
|
||||
msg.Player = 2
|
||||
ingress <- msg
|
||||
}
|
||||
}()
|
||||
|
||||
go func() {
|
||||
for {
|
||||
msg := <-egress
|
||||
broadcastUpdate(msg)
|
||||
}
|
||||
}()
|
||||
|
||||
ticker := time.NewTicker(time.Second / 64)
|
||||
|
||||
for {
|
||||
select {
|
||||
case msg := <-ingress:
|
||||
err := handlePlayerRequest(&state, msg)
|
||||
if err != nil {
|
||||
fmt.Println("FUCK!~", err)
|
||||
}
|
||||
|
||||
case _ = <-ticker.C:
|
||||
update := process(&state)
|
||||
egress <- &update
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
func process(state *GameState) ServerUpdateMessage {
|
||||
|
||||
// Move ball
|
||||
// Check if ball is out of bounds
|
||||
// if out of bounds y,
|
||||
// bounce by inverting y velocity and finding difference from bounds to out and reflect distance
|
||||
// if out of bounds x,
|
||||
// check if paddle is nearby, bounce by inverting and finding the remaining distance to the new position.
|
||||
// or adjust score and ball position
|
||||
|
||||
state.Ball.Pos.X = state.Ball.Pos.X + state.Ball.Vel.X
|
||||
state.Ball.Pos.Y = state.Ball.Pos.Y + state.Ball.Vel.Y
|
||||
|
||||
if state.Ball.Pos.Y >= posYBound-1 && state.Ball.Vel.Y > 0 {
|
||||
state.Ball.Pos.Y = (posYBound - 1) - (state.Ball.Pos.Y - (posYBound - 1))
|
||||
state.Ball.Vel.Y = state.Ball.Vel.Y * -1
|
||||
}
|
||||
if state.Ball.Pos.Y <= negYBound+1 && state.Ball.Vel.Y < 0 {
|
||||
state.Ball.Pos.Y = (negYBound + 1) - (state.Ball.Pos.Y - (negYBound + 1))
|
||||
state.Ball.Vel.Y = state.Ball.Vel.Y * -1
|
||||
}
|
||||
|
||||
// If the ball is within 1 pixel of x bounds and heading to the left (Player 1)
|
||||
if state.Ball.Pos.X <= negXBound+1 && state.Ball.Vel.X < 0 {
|
||||
// Paddle hit!
|
||||
if state.Ball.Pos.Y <= state.Player1.Pos.Y+state.Player1.Size.Y && state.Ball.Pos.Y >= state.Player1.Pos.Y-state.Player1.Size.Y {
|
||||
state.Ball.Pos.X = (negXBound + 1) - (state.Ball.Pos.X - (negXBound + 1))
|
||||
state.Ball.Vel.X = state.Ball.Vel.X * -1.001
|
||||
angleTweak := (state.Ball.Pos.Y - state.Player2.Pos.Y) / (state.Player2.Size.Y / 2)
|
||||
state.Ball.Vel.Y = state.Ball.Vel.Y * angleTweak
|
||||
} else {
|
||||
state.Ball.Pos.X = 0
|
||||
state.Ball.Pos.Y = 0
|
||||
state.Ball.Vel.X = 1
|
||||
state.Ball.Vel.Y = 0
|
||||
if state.Score[player2.Username] >= 9 {
|
||||
return ServerUpdateMessage{
|
||||
Type: "gameover",
|
||||
Value: player2.Username,
|
||||
}
|
||||
}
|
||||
state.Score[player2.Username] = state.Score[player2.Username] + 1
|
||||
}
|
||||
}
|
||||
|
||||
// If the ball is within 1 pixel of x bounds and heading towards player2 (to the right)
|
||||
if state.Ball.Pos.X > posXBound-1 && state.Ball.Vel.X > 0 {
|
||||
// Paddle hit!
|
||||
if state.Ball.Pos.Y <= state.Player2.Pos.Y+state.Player2.Size.Y && state.Ball.Pos.Y >= state.Player2.Pos.Y-state.Player2.Size.Y {
|
||||
state.Ball.Pos.X = (posXBound - 1) - (state.Ball.Pos.X - (posXBound - 1))
|
||||
state.Ball.Vel.X = state.Ball.Vel.X * -1.001
|
||||
angleTweak := (state.Ball.Pos.Y - state.Player2.Pos.Y) / (state.Player2.Size.Y / 2)
|
||||
state.Ball.Vel.Y = state.Ball.Vel.Y * angleTweak
|
||||
} else {
|
||||
state.Ball.Pos.X = 0
|
||||
state.Ball.Pos.Y = 0
|
||||
state.Ball.Vel.X = -1
|
||||
state.Ball.Vel.Y = 0
|
||||
if state.Score[player1.Username] >= 9 {
|
||||
return ServerUpdateMessage{
|
||||
Type: "gameover",
|
||||
Value: player1.Username,
|
||||
}
|
||||
}
|
||||
state.Score[player1.Username] = state.Score[player1.Username] + 1
|
||||
}
|
||||
}
|
||||
|
||||
return ServerUpdateMessage{}
|
||||
}
|
||||
|
||||
func handlePlayerRequest(state *GameState, msg *ClientUpdateRequest) error {
|
||||
|
||||
switch msg.Type {
|
||||
case "player_pos":
|
||||
if msg.Player == 1 {
|
||||
pos := strings.Split(msg.Value, " ")
|
||||
x, err := strconv.ParseFloat(pos[0], 32)
|
||||
if err != nil {
|
||||
fmt.Println("Got weird position update for x", err)
|
||||
}
|
||||
y, err := strconv.ParseFloat(pos[1], 32)
|
||||
if err != nil {
|
||||
fmt.Println("Got weird position update for y", err)
|
||||
}
|
||||
|
||||
state.Player1.Pos = Vector{
|
||||
X: float32(x),
|
||||
Y: float32(y),
|
||||
}
|
||||
}
|
||||
default:
|
||||
fmt.Println("Got unhandled update", msg.Type)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func broadcastUpdate(update *ServerUpdateMessage) error {
|
||||
msg, err := proto.Marshal(update)
|
||||
if err != nil {
|
||||
return fmt.Errorf("malformed server update message %v", err)
|
||||
}
|
||||
_, err = player1.Conn.Write(msg)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
_, err = player2.Conn.Write(msg)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
25
internal/pong/state.go
Normal file
25
internal/pong/state.go
Normal file
|
@ -0,0 +1,25 @@
|
|||
package pong
|
||||
|
||||
type GameState struct {
|
||||
Score map[string]int
|
||||
Player1 Player
|
||||
Player2 Player
|
||||
Ball Ball
|
||||
}
|
||||
|
||||
type Vector struct {
|
||||
X float32
|
||||
Y float32
|
||||
}
|
||||
|
||||
type Player struct {
|
||||
client GameClient
|
||||
Pos Vector
|
||||
Size Vector
|
||||
Speed float32
|
||||
}
|
||||
|
||||
type Ball struct {
|
||||
Pos Vector
|
||||
Vel Vector
|
||||
}
|
|
@ -1,10 +1,15 @@
|
|||
syntax = "proto3";
|
||||
|
||||
package netwrk;
|
||||
package pong;
|
||||
|
||||
option go_package = "./netwrk";
|
||||
option go_package = "./pong";
|
||||
|
||||
message GameMessage {
|
||||
string action = 1;
|
||||
int32 value = 2;
|
||||
message ServerUpdateMessage {
|
||||
string type = 1;
|
||||
string value = 2;
|
||||
}
|
||||
message ClientUpdateRequest {
|
||||
string type = 1;
|
||||
string value = 2;
|
||||
sint32 player = 3;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user