start game logic and pong physics

This commit is contained in:
Beric Bearnson 2024-08-26 10:02:05 -06:00
parent b3df666196
commit e31dbef6ef
11 changed files with 591 additions and 206 deletions

View File

@ -11,6 +11,7 @@ func main() {
fmt.Println("Starting sshpong server!")
netwrk.LobbyListen()
netwrk.GamesListen()
_ = <-exit
}

3
go.mod
View File

@ -4,7 +4,8 @@ go 1.22.2
require (
github.com/google/uuid v1.6.0
google.golang.org/protobuf v1.34.2
golang.org/x/exp v0.0.0-20240823005443-9b4947da3948
golang.org/x/sys v0.23.0 // indirect
golang.org/x/term v0.22.0 // indirect
google.golang.org/protobuf v1.34.2
)

6
go.sum
View File

@ -1,8 +1,10 @@
github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
google.golang.org/protobuf v1.34.2 h1:6xV6lTsCfpGD21XK49h7MhtcApnLqkfYgPcdHftf6hg=
google.golang.org/protobuf v1.34.2/go.mod h1:qYOHts0dSfpeUzUFpOMr/WGzszTmLH+DiWniOlNbLDw=
golang.org/x/exp v0.0.0-20240823005443-9b4947da3948 h1:kx6Ds3MlpiUHKj7syVnbp57++8WpuKPcR5yjLBjvLEA=
golang.org/x/exp v0.0.0-20240823005443-9b4947da3948/go.mod h1:akd2r19cwCdwSwWeIdzYQGa/EZZyqcOdwWiwj5L5eKQ=
golang.org/x/sys v0.23.0 h1:YfKFowiIMvtgl1UERQoTPPToxltDeZfbj4H7dVUCwmM=
golang.org/x/sys v0.23.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/term v0.22.0 h1:BbsgPEJULsl2fV/AT3v15Mjva5yXKQDyKf+TbDz7QJk=
golang.org/x/term v0.22.0/go.mod h1:F3qCibpT5AMpCRfhfT53vVJwhLtIVHhB9XDjfFvnMI4=
google.golang.org/protobuf v1.34.2 h1:6xV6lTsCfpGD21XK49h7MhtcApnLqkfYgPcdHftf6hg=
google.golang.org/protobuf v1.34.2/go.mod h1:qYOHts0dSfpeUzUFpOMr/WGzszTmLH+DiWniOlNbLDw=

View File

@ -1,35 +0,0 @@
package netwrk
import (
"log"
"net"
)
func handleGameConnection(conn net.Conn) {
defer conn.Close()
messageBytes := make([]byte, 126)
n, err := conn.Read(messageBytes)
if err != nil {
log.Printf("Error reading game ID on connection", err)
}
_ = string(messageBytes[:n])
if err != nil {
log.Printf("Game id was not a string?", err)
}
_ = make(chan GameMessage)
n, err = conn.Read(messageBytes)
if err != nil {
log.Printf("Error reading message %v", err)
return
}
}
func handleGameMessage(conn net.Conn, message *GameMessage) error {
return nil
}

View File

@ -1,152 +0,0 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.34.2
// protoc v5.27.1
// source: proto/game_messages.proto
package netwrk
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type GameMessage struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Action string `protobuf:"bytes,1,opt,name=action,proto3" json:"action,omitempty"`
Value int32 `protobuf:"varint,2,opt,name=value,proto3" json:"value,omitempty"`
}
func (x *GameMessage) Reset() {
*x = GameMessage{}
if protoimpl.UnsafeEnabled {
mi := &file_proto_game_messages_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *GameMessage) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GameMessage) ProtoMessage() {}
func (x *GameMessage) ProtoReflect() protoreflect.Message {
mi := &file_proto_game_messages_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GameMessage.ProtoReflect.Descriptor instead.
func (*GameMessage) Descriptor() ([]byte, []int) {
return file_proto_game_messages_proto_rawDescGZIP(), []int{0}
}
func (x *GameMessage) GetAction() string {
if x != nil {
return x.Action
}
return ""
}
func (x *GameMessage) GetValue() int32 {
if x != nil {
return x.Value
}
return 0
}
var File_proto_game_messages_proto protoreflect.FileDescriptor
var file_proto_game_messages_proto_rawDesc = []byte{
0x0a, 0x19, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x2f, 0x67, 0x61, 0x6d, 0x65, 0x5f, 0x6d, 0x65, 0x73,
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}
var (
file_proto_game_messages_proto_rawDescOnce sync.Once
file_proto_game_messages_proto_rawDescData = file_proto_game_messages_proto_rawDesc
)
func file_proto_game_messages_proto_rawDescGZIP() []byte {
file_proto_game_messages_proto_rawDescOnce.Do(func() {
file_proto_game_messages_proto_rawDescData = protoimpl.X.CompressGZIP(file_proto_game_messages_proto_rawDescData)
})
return file_proto_game_messages_proto_rawDescData
}
var file_proto_game_messages_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
var file_proto_game_messages_proto_goTypes = []any{
(*GameMessage)(nil), // 0: netwrk.GameMessage
}
var file_proto_game_messages_proto_depIdxs = []int32{
0, // [0:0] is the sub-list for method output_type
0, // [0:0] is the sub-list for method input_type
0, // [0:0] is the sub-list for extension type_name
0, // [0:0] is the sub-list for extension extendee
0, // [0:0] is the sub-list for field type_name
}
func init() { file_proto_game_messages_proto_init() }
func file_proto_game_messages_proto_init() {
if File_proto_game_messages_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_proto_game_messages_proto_msgTypes[0].Exporter = func(v any, i int) any {
switch v := v.(*GameMessage); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_proto_game_messages_proto_rawDesc,
NumEnums: 0,
NumMessages: 1,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_proto_game_messages_proto_goTypes,
DependencyIndexes: file_proto_game_messages_proto_depIdxs,
MessageInfos: file_proto_game_messages_proto_msgTypes,
}.Build()
File_proto_game_messages_proto = out.File
file_proto_game_messages_proto_rawDesc = nil
file_proto_game_messages_proto_goTypes = nil
file_proto_game_messages_proto_depIdxs = nil
}

View File

@ -1,7 +1,7 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.34.2
// protoc v5.27.1
// protoc v5.27.3
// source: proto/lobby_messages.proto
package netwrk

View File

@ -3,6 +3,8 @@ package netwrk
import (
"log"
"net"
"sshpong/internal/pong"
"strings"
sync "sync"
"google.golang.org/protobuf/proto"
@ -13,27 +15,26 @@ type Client struct {
Conn net.Conn
}
type LobbyPlayersMessage struct {
Type string
Username string
IsAvailable chan bool
}
type ExternalMessage struct {
Target string
Message *LobbyMessage
}
var lobbyListener chan LobbyPlayersMessage
type GameClients struct {
Client1 Client
Client2 Client
}
var externalMessageChan chan ExternalMessage
var lobbyMembers sync.Map
var games sync.Map
func init() {
lobbyListener = make(chan LobbyPlayersMessage)
externalMessageChan = make(chan ExternalMessage)
lobbyMembers = sync.Map{}
games = sync.Map{}
go func() {
for {
@ -76,7 +77,6 @@ func LobbyListen() {
}
func GamesListen() {
gameListener, err := net.Listen("tcp", "127.0.0.1:42069")
if err != nil {
log.Fatal(err)
@ -89,6 +89,39 @@ func GamesListen() {
log.Println(err)
continue
}
handleGameConnection(conn)
go func(conn net.Conn) {
messageBytes := make([]byte, 126)
n, err := conn.Read(messageBytes)
if err != nil {
log.Printf("Error reading game ID on connection %s", err)
}
gInfo := strings.SplitAfter(string(messageBytes[:n]), ":")
if err != nil {
log.Printf("Game id was not a string? %s", err)
}
game, ok := games.Load(gInfo[0])
if !ok {
games.Store(gInfo[0], GameClients{Client1: Client{
Username: gInfo[1],
Conn: conn,
}, Client2: Client{}})
} else {
gameclients, _ := game.(GameClients)
client2 := Client{
Username: gInfo[1],
Conn: conn,
}
games.Store(gInfo[0], GameClients{
Client1: gameclients.Client1,
Client2: client2})
go pong.StartGame(gameclients.Client1.Conn, client2.Conn, gameclients.Client1.Username, client2.Username)
}
}(conn)
}
}

View File

@ -0,0 +1,233 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.34.2
// protoc v5.27.3
// source: proto/game_messages.proto
package pong
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type ServerUpdateMessage struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Type string `protobuf:"bytes,1,opt,name=type,proto3" json:"type,omitempty"`
Value string `protobuf:"bytes,2,opt,name=value,proto3" json:"value,omitempty"`
}
func (x *ServerUpdateMessage) Reset() {
*x = ServerUpdateMessage{}
if protoimpl.UnsafeEnabled {
mi := &file_proto_game_messages_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ServerUpdateMessage) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ServerUpdateMessage) ProtoMessage() {}
func (x *ServerUpdateMessage) ProtoReflect() protoreflect.Message {
mi := &file_proto_game_messages_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ServerUpdateMessage.ProtoReflect.Descriptor instead.
func (*ServerUpdateMessage) Descriptor() ([]byte, []int) {
return file_proto_game_messages_proto_rawDescGZIP(), []int{0}
}
func (x *ServerUpdateMessage) GetType() string {
if x != nil {
return x.Type
}
return ""
}
func (x *ServerUpdateMessage) GetValue() string {
if x != nil {
return x.Value
}
return ""
}
type ClientUpdateRequest struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Type string `protobuf:"bytes,1,opt,name=type,proto3" json:"type,omitempty"`
Value string `protobuf:"bytes,2,opt,name=value,proto3" json:"value,omitempty"`
Player int32 `protobuf:"zigzag32,3,opt,name=player,proto3" json:"player,omitempty"`
}
func (x *ClientUpdateRequest) Reset() {
*x = ClientUpdateRequest{}
if protoimpl.UnsafeEnabled {
mi := &file_proto_game_messages_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ClientUpdateRequest) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ClientUpdateRequest) ProtoMessage() {}
func (x *ClientUpdateRequest) ProtoReflect() protoreflect.Message {
mi := &file_proto_game_messages_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ClientUpdateRequest.ProtoReflect.Descriptor instead.
func (*ClientUpdateRequest) Descriptor() ([]byte, []int) {
return file_proto_game_messages_proto_rawDescGZIP(), []int{1}
}
func (x *ClientUpdateRequest) GetType() string {
if x != nil {
return x.Type
}
return ""
}
func (x *ClientUpdateRequest) GetValue() string {
if x != nil {
return x.Value
}
return ""
}
func (x *ClientUpdateRequest) GetPlayer() int32 {
if x != nil {
return x.Player
}
return 0
}
var File_proto_game_messages_proto protoreflect.FileDescriptor
var file_proto_game_messages_proto_rawDesc = []byte{
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}
var (
file_proto_game_messages_proto_rawDescOnce sync.Once
file_proto_game_messages_proto_rawDescData = file_proto_game_messages_proto_rawDesc
)
func file_proto_game_messages_proto_rawDescGZIP() []byte {
file_proto_game_messages_proto_rawDescOnce.Do(func() {
file_proto_game_messages_proto_rawDescData = protoimpl.X.CompressGZIP(file_proto_game_messages_proto_rawDescData)
})
return file_proto_game_messages_proto_rawDescData
}
var file_proto_game_messages_proto_msgTypes = make([]protoimpl.MessageInfo, 2)
var file_proto_game_messages_proto_goTypes = []any{
(*ServerUpdateMessage)(nil), // 0: pong.ServerUpdateMessage
(*ClientUpdateRequest)(nil), // 1: pong.ClientUpdateRequest
}
var file_proto_game_messages_proto_depIdxs = []int32{
0, // [0:0] is the sub-list for method output_type
0, // [0:0] is the sub-list for method input_type
0, // [0:0] is the sub-list for extension type_name
0, // [0:0] is the sub-list for extension extendee
0, // [0:0] is the sub-list for field type_name
}
func init() { file_proto_game_messages_proto_init() }
func file_proto_game_messages_proto_init() {
if File_proto_game_messages_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_proto_game_messages_proto_msgTypes[0].Exporter = func(v any, i int) any {
switch v := v.(*ServerUpdateMessage); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_proto_game_messages_proto_msgTypes[1].Exporter = func(v any, i int) any {
switch v := v.(*ClientUpdateRequest); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_proto_game_messages_proto_rawDesc,
NumEnums: 0,
NumMessages: 2,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_proto_game_messages_proto_goTypes,
DependencyIndexes: file_proto_game_messages_proto_depIdxs,
MessageInfos: file_proto_game_messages_proto_msgTypes,
}.Build()
File_proto_game_messages_proto = out.File
file_proto_game_messages_proto_rawDesc = nil
file_proto_game_messages_proto_goTypes = nil
file_proto_game_messages_proto_depIdxs = nil
}

272
internal/pong/pong.go Normal file
View File

@ -0,0 +1,272 @@
package pong
import (
"fmt"
"log"
"net"
"strconv"
"strings"
"time"
"golang.org/x/exp/rand"
"google.golang.org/protobuf/proto"
)
type GameClient struct {
Username string
Conn net.Conn
}
var player1 GameClient
var player2 GameClient
var ingress chan *ClientUpdateRequest
var egress chan *ServerUpdateMessage
const posXBound = 50
const negXBound = posXBound * -1
const posYBound = 50
const negYBound = posYBound * -1
func StartGame(conn1, conn2 net.Conn, username1, username2 string) {
player1 = GameClient{
Username: username1,
Conn: conn1,
}
player2 = GameClient{
Username: username2,
Conn: conn2,
}
time.Sleep(1 * time.Second)
broadcastUpdate(&ServerUpdateMessage{
Type: "message",
Value: "Ready...",
})
time.Sleep(1 * time.Second)
broadcastUpdate(&ServerUpdateMessage{
Type: "message",
Value: "Set...",
})
time.Sleep(1 * time.Second)
broadcastUpdate(&ServerUpdateMessage{
Type: "message",
Value: "Go!",
})
time.Sleep(1 * time.Second)
bv := float32(rand.Intn(2)*2 - 1)
state := GameState{
Score: map[string]int{player1.Username: 0, player2.Username: 0},
Player1: Player{
client: player1,
Pos: Vector{
X: -50,
Y: 0,
},
Size: Vector{
X: 1,
Y: 10,
},
Speed: 0,
},
Player2: Player{
client: player2,
Pos: Vector{
X: 50,
Y: 0,
},
Size: Vector{
X: 1,
Y: 10,
},
Speed: 0,
},
Ball: Ball{
Pos: Vector{
X: 0,
Y: 0,
},
Vel: Vector{
X: bv,
Y: 0,
},
},
}
go gameLoop(state)
}
func gameLoop(state GameState) {
// Player 1 read loop
go func() {
for {
bytes := make([]byte, 512)
n, err := state.Player1.client.Conn.Read(bytes)
msg := &ClientUpdateRequest{}
err = proto.Unmarshal(bytes[:n], msg)
if err != nil {
log.Println("error reading player 1's update request:", err)
return
}
msg.Player = 1
ingress <- msg
}
}()
// Player 2 read loop
go func() {
for {
bytes := make([]byte, 512)
n, err := state.Player2.client.Conn.Read(bytes)
msg := &ClientUpdateRequest{}
err = proto.Unmarshal(bytes[:n], msg)
if err != nil {
log.Println("error reading player 2's update request:", err)
return
}
msg.Player = 2
ingress <- msg
}
}()
go func() {
for {
msg := <-egress
broadcastUpdate(msg)
}
}()
ticker := time.NewTicker(time.Second / 64)
for {
select {
case msg := <-ingress:
err := handlePlayerRequest(&state, msg)
if err != nil {
fmt.Println("FUCK!~", err)
}
case _ = <-ticker.C:
update := process(&state)
egress <- &update
}
}
}
func process(state *GameState) ServerUpdateMessage {
// Move ball
// Check if ball is out of bounds
// if out of bounds y,
// bounce by inverting y velocity and finding difference from bounds to out and reflect distance
// if out of bounds x,
// check if paddle is nearby, bounce by inverting and finding the remaining distance to the new position.
// or adjust score and ball position
state.Ball.Pos.X = state.Ball.Pos.X + state.Ball.Vel.X
state.Ball.Pos.Y = state.Ball.Pos.Y + state.Ball.Vel.Y
if state.Ball.Pos.Y >= posYBound-1 && state.Ball.Vel.Y > 0 {
state.Ball.Pos.Y = (posYBound - 1) - (state.Ball.Pos.Y - (posYBound - 1))
state.Ball.Vel.Y = state.Ball.Vel.Y * -1
}
if state.Ball.Pos.Y <= negYBound+1 && state.Ball.Vel.Y < 0 {
state.Ball.Pos.Y = (negYBound + 1) - (state.Ball.Pos.Y - (negYBound + 1))
state.Ball.Vel.Y = state.Ball.Vel.Y * -1
}
// If the ball is within 1 pixel of x bounds and heading to the left (Player 1)
if state.Ball.Pos.X <= negXBound+1 && state.Ball.Vel.X < 0 {
// Paddle hit!
if state.Ball.Pos.Y <= state.Player1.Pos.Y+state.Player1.Size.Y && state.Ball.Pos.Y >= state.Player1.Pos.Y-state.Player1.Size.Y {
state.Ball.Pos.X = (negXBound + 1) - (state.Ball.Pos.X - (negXBound + 1))
state.Ball.Vel.X = state.Ball.Vel.X * -1.001
angleTweak := (state.Ball.Pos.Y - state.Player2.Pos.Y) / (state.Player2.Size.Y / 2)
state.Ball.Vel.Y = state.Ball.Vel.Y * angleTweak
} else {
state.Ball.Pos.X = 0
state.Ball.Pos.Y = 0
state.Ball.Vel.X = 1
state.Ball.Vel.Y = 0
if state.Score[player2.Username] >= 9 {
return ServerUpdateMessage{
Type: "gameover",
Value: player2.Username,
}
}
state.Score[player2.Username] = state.Score[player2.Username] + 1
}
}
// If the ball is within 1 pixel of x bounds and heading towards player2 (to the right)
if state.Ball.Pos.X > posXBound-1 && state.Ball.Vel.X > 0 {
// Paddle hit!
if state.Ball.Pos.Y <= state.Player2.Pos.Y+state.Player2.Size.Y && state.Ball.Pos.Y >= state.Player2.Pos.Y-state.Player2.Size.Y {
state.Ball.Pos.X = (posXBound - 1) - (state.Ball.Pos.X - (posXBound - 1))
state.Ball.Vel.X = state.Ball.Vel.X * -1.001
angleTweak := (state.Ball.Pos.Y - state.Player2.Pos.Y) / (state.Player2.Size.Y / 2)
state.Ball.Vel.Y = state.Ball.Vel.Y * angleTweak
} else {
state.Ball.Pos.X = 0
state.Ball.Pos.Y = 0
state.Ball.Vel.X = -1
state.Ball.Vel.Y = 0
if state.Score[player1.Username] >= 9 {
return ServerUpdateMessage{
Type: "gameover",
Value: player1.Username,
}
}
state.Score[player1.Username] = state.Score[player1.Username] + 1
}
}
return ServerUpdateMessage{}
}
func handlePlayerRequest(state *GameState, msg *ClientUpdateRequest) error {
switch msg.Type {
case "player_pos":
if msg.Player == 1 {
pos := strings.Split(msg.Value, " ")
x, err := strconv.ParseFloat(pos[0], 32)
if err != nil {
fmt.Println("Got weird position update for x", err)
}
y, err := strconv.ParseFloat(pos[1], 32)
if err != nil {
fmt.Println("Got weird position update for y", err)
}
state.Player1.Pos = Vector{
X: float32(x),
Y: float32(y),
}
}
default:
fmt.Println("Got unhandled update", msg.Type)
}
return nil
}
func broadcastUpdate(update *ServerUpdateMessage) error {
msg, err := proto.Marshal(update)
if err != nil {
return fmt.Errorf("malformed server update message %v", err)
}
_, err = player1.Conn.Write(msg)
if err != nil {
return err
}
_, err = player2.Conn.Write(msg)
if err != nil {
return err
}
return nil
}

25
internal/pong/state.go Normal file
View File

@ -0,0 +1,25 @@
package pong
type GameState struct {
Score map[string]int
Player1 Player
Player2 Player
Ball Ball
}
type Vector struct {
X float32
Y float32
}
type Player struct {
client GameClient
Pos Vector
Size Vector
Speed float32
}
type Ball struct {
Pos Vector
Vel Vector
}

View File

@ -1,10 +1,15 @@
syntax = "proto3";
package netwrk;
package pong;
option go_package = "./netwrk";
option go_package = "./pong";
message GameMessage {
string action = 1;
int32 value = 2;
message ServerUpdateMessage {
string type = 1;
string value = 2;
}
message ClientUpdateRequest {
string type = 1;
string value = 2;
sint32 player = 3;
}