middle of the re-work

This commit is contained in:
Beric Bearnson
2024-09-26 19:49:59 -06:00
parent e31dbef6ef
commit f2d488ef51
15 changed files with 1347 additions and 754 deletions
+97 -30
View File
@@ -4,41 +4,45 @@ import (
"fmt"
"io"
"log"
"log/slog"
"net"
"os"
"sshpong/internal/client"
"sshpong/internal/netwrk"
"sshpong/internal/lobby"
"strings"
"google.golang.org/protobuf/proto"
)
var exit chan bool
var username string
func main() {
slog.SetLogLoggerLevel(slog.LevelDebug)
slog.Debug("Debug logs active...")
fmt.Println("Welcome to sshpong!")
fmt.Println("Please enter your username")
egress := make(chan *netwrk.LobbyMessage)
ingress := make(chan *netwrk.LobbyMessage)
egress := make(chan lobby.LobbyMessage)
ingress := make(chan lobby.LobbyMessage)
interrupter := make(chan client.InterrupterMessage, 100)
exit := make(chan string)
buf := make([]byte, 1024)
n, err := os.Stdin.Read(buf)
if err != nil {
log.Panic("Bro your input is no good...")
}
username := string(buf[:n-1])
username = string(buf[:n-1])
conn, err := netwrk.ConnectToLobby(username)
fmt.Println("username is...", username)
conn, err := ConnectToLobby(username)
if err != nil {
log.Panic(err)
}
// User input handler
go func(egress chan *netwrk.LobbyMessage) {
go func(egress chan lobby.LobbyMessage) {
buf := make([]byte, 1024)
for {
n, err := os.Stdin.Read(buf)
if err != nil {
log.Panic("Bro your input wack as fuck")
@@ -47,42 +51,57 @@ func main() {
input := string(buf[:n-1])
args := strings.Fields(input)
userMessage := &netwrk.LobbyMessage{}
userMessage := lobby.LobbyMessage{}
select {
case msg := <-interrupter:
userMessage, err := client.HandleInterruptInput(msg, args)
userMessage, err := client.HandleInterruptInput(msg, args, username)
if err != nil {
userMessage, err = client.HandleUserInput(args)
userMessage, err = client.HandleUserInput(args, username)
if err == io.EOF {
exit <- true
exit <- ""
}
if err != nil {
fmt.Println(err)
continue
}
}
userMessage.PlayerId = username
egress <- userMessage
if userMessage.MessageType == "accept" || userMessage.MessageType == "disconect" {
slog.Debug("Closing input handler with accept or disconnect message", slog.Any("message content", userMessage.Message))
return
}
if userMessage.MessageType == "start_game" {
slog.Debug("closing input handler with start_game message and sending exit signal")
// TODO: This is a wierd one...
sg, ok := userMessage.Message.(lobby.StartGame)
if !ok {
slog.Debug("Start game interrupt message was improperly formatted... Could be indicative of an error in the HandleinterruptInput method")
continue
}
exit <- sg.GameID
return
}
default:
userMessage, err = client.HandleUserInput(args)
userMessage, err = client.HandleUserInput(args, username)
if err == io.EOF {
exit <- true
exit <- ""
}
if err != nil {
fmt.Println(err)
continue
}
userMessage.PlayerId = username
egress <- userMessage
}
}
}(egress)
// Ingress Handler
go func(oc chan *netwrk.LobbyMessage) {
go func(oc chan lobby.LobbyMessage) {
for {
msg := <-ingress
@@ -98,10 +117,10 @@ func main() {
}(ingress)
// Network writer
go func(userMessages chan *netwrk.LobbyMessage) {
go func(userMessages chan lobby.LobbyMessage) {
for {
msg := <-userMessages
bytes, err := proto.Marshal(msg)
bytes, err := lobby.Marshal(msg)
if err != nil {
log.Panic("Malformed proto message", err)
}
@@ -111,31 +130,79 @@ func main() {
} else if err != nil {
log.Panic("Error reading from server connection...")
}
if msg.MessageType == "start_game" || msg.MessageType == "disconnect" {
slog.Debug("closing network writer ")
return
}
}
}(egress)
// Network reader
go func(serverMessages chan *netwrk.LobbyMessage) {
go func(serverMessages chan lobby.LobbyMessage) {
buf := make([]byte, 1024)
for {
n, err := conn.Read(buf)
if err == io.EOF {
log.Panic("Server disconnected sorry...")
fmt.Println("disconnected from lobby")
} else if err != nil {
log.Panic("Error reading from server connection...", err)
}
message := &netwrk.LobbyMessage{}
err = proto.Unmarshal(buf[:n], message)
message, err := lobby.Unmarshal(buf[:n])
if err != nil {
log.Panic("Error reading message from server")
log.Panic("Error reading message from server", err)
}
serverMessages <- message
}
}(ingress)
_ = <-exit
fmt.Println("Waiting for an exit message")
isStartGame := <-exit
if isStartGame != "" {
fmt.Println("Connecting to game", isStartGame)
gameConn, err := ConnectToGame(username, isStartGame)
if err != nil {
log.Panic("Failed to connect to game server...", err)
}
client.Game(gameConn)
} else {
return
}
}
func ConnectToLobby(username string) (net.Conn, error) {
conn, err := net.Dial("tcp", "127.0.0.1:12345")
if err != nil {
return nil, fmt.Errorf("Sorry, failed to connect to server...")
}
loginMsg, err := lobby.Marshal(lobby.LobbyMessage{MessageType: "name", Message: lobby.Name{Name: username}})
if err != nil {
return nil, fmt.Errorf("Sorry bro but your username is wack AF...")
}
_, err = conn.Write(loginMsg)
if err != nil {
return nil, fmt.Errorf("Sorry, could not communicate with server...")
}
return conn, nil
}
func ConnectToGame(username, gameID string) (net.Conn, error) {
conn, err := net.Dial("tcp", "127.0.0.1:42069")
if err != nil {
return nil, err
}
_, err = conn.Write([]byte(fmt.Sprintf("%s:%s", gameID, username)))
if err != nil {
return nil, err
}
return conn, nil
}
+94 -4
View File
@@ -2,16 +2,106 @@ package main
import (
"fmt"
"sshpong/internal/netwrk"
"log"
"log/slog"
"net"
"sshpong/internal/lobby"
"sync"
)
var exit chan bool
var games sync.Map
func main() {
fmt.Println("Starting sshpong server!")
slog.SetLogLoggerLevel(slog.LevelDebug)
fmt.Println("Starting sshpong lobby...")
go LobbyListen()
fmt.Println("Lobby started")
netwrk.LobbyListen()
netwrk.GamesListen()
// fmt.Println("Starting game listener...")
// go GamesListen()
// fmt.Println("Game listener started")
_ = <-exit
}
// Starts listening on port 12345 for TCP connections
// Also creates client pool and game connection singletons
func LobbyListen() {
listener, err := net.Listen("tcp", "127.0.0.1:12345")
if err != nil {
slog.Error("Error setting up listener for lobby. Exiting...")
}
defer listener.Close()
l := lobby.CreateLobby()
for {
conn, err := listener.Accept()
if err != nil {
log.Println(err)
continue
}
go l.HandleLobbyConnection(conn)
}
}
// func GamesListen() {
//
// slog.SetLogLoggerLevel(slog.LevelDebug)
// slog.Debug("Debug level logs are active")
//
// gameListener, err := net.Listen("tcp", "127.0.0.1:42069")
// if err != nil {
// log.Fatal(err)
// }
//
// for {
// defer gameListener.Close()
// conn, err := gameListener.Accept()
// if err != nil {
// log.Println(err)
// continue
// }
//
// slog.Debug("Received game connection")
//
// go func(conn net.Conn) {
// messageBytes := make([]byte, 126)
//
// n, err := conn.Read(messageBytes)
// if err != nil {
// log.Printf("Error reading game ID on connection %s", err)
// }
//
// gInfo := strings.SplitAfter(string(messageBytes[:n]), ":")
// if err != nil {
// log.Printf("Game id was not a string? %s", err)
// }
//
// slog.Debug("Game request data", slog.Any("game info", gInfo))
//
// game, ok := games.Load(gInfo[0])
// if !ok {
// games.Store(gInfo[0], GameClients{Client1: Client{
// Username: gInfo[1],
// Conn: conn,
// }, Client2: Client{}})
// } else {
// gameclients, _ := game.(GameClients)
// client2 := Client{
// Username: gInfo[1],
// Conn: conn,
// }
//
// games.Store(gInfo[0], GameClients{
// Client1: gameclients.Client1,
// Client2: client2})
//
// go pong.StartGame(gameclients.Client1.Conn, client2.Conn, gameclients.Client1.Username, client2.Username)
// }
// }(conn)
// }
// }