From e31dbef6eff61f0156601b3ad6a9ac346493a528 Mon Sep 17 00:00:00 2001
From: Beric Bearnson <37596980+bericyb@users.noreply.github.com>
Date: Mon, 26 Aug 2024 10:02:05 -0600
Subject: [PATCH] start game logic and pong physics

---
 cmd/server/main.go                   |   1 +
 go.mod                               |   3 +-
 go.sum                               |   6 +-
 internal/netwrk/game.go              |  35 ----
 internal/netwrk/game_messages.pb.go  | 152 ---------------
 internal/netwrk/lobby_messages.pb.go |   2 +-
 internal/netwrk/netwrk.go            |  53 +++++-
 internal/pong/game_messages.pb.go    | 233 +++++++++++++++++++++++
 internal/pong/pong.go                | 272 +++++++++++++++++++++++++++
 internal/pong/state.go               |  25 +++
 proto/game_messages.proto            |  15 +-
 11 files changed, 591 insertions(+), 206 deletions(-)
 delete mode 100644 internal/netwrk/game.go
 delete mode 100644 internal/netwrk/game_messages.pb.go
 create mode 100644 internal/pong/game_messages.pb.go
 create mode 100644 internal/pong/pong.go
 create mode 100644 internal/pong/state.go

diff --git a/cmd/server/main.go b/cmd/server/main.go
index 771c7dc..c630667 100644
--- a/cmd/server/main.go
+++ b/cmd/server/main.go
@@ -11,6 +11,7 @@ func main() {
 	fmt.Println("Starting sshpong server!")
 
 	netwrk.LobbyListen()
+	netwrk.GamesListen()
 
 	_ = <-exit
 }
diff --git a/go.mod b/go.mod
index eaa812f..24f0fbe 100644
--- a/go.mod
+++ b/go.mod
@@ -4,7 +4,8 @@ go 1.22.2
 
 require (
 	github.com/google/uuid v1.6.0
-	google.golang.org/protobuf v1.34.2
+	golang.org/x/exp v0.0.0-20240823005443-9b4947da3948
 	golang.org/x/sys v0.23.0 // indirect
 	golang.org/x/term v0.22.0 // indirect
+	google.golang.org/protobuf v1.34.2
 )
diff --git a/go.sum b/go.sum
index 17d040b..b977b25 100644
--- a/go.sum
+++ b/go.sum
@@ -1,8 +1,10 @@
 github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
 github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
-google.golang.org/protobuf v1.34.2 h1:6xV6lTsCfpGD21XK49h7MhtcApnLqkfYgPcdHftf6hg=
-google.golang.org/protobuf v1.34.2/go.mod h1:qYOHts0dSfpeUzUFpOMr/WGzszTmLH+DiWniOlNbLDw=
+golang.org/x/exp v0.0.0-20240823005443-9b4947da3948 h1:kx6Ds3MlpiUHKj7syVnbp57++8WpuKPcR5yjLBjvLEA=
+golang.org/x/exp v0.0.0-20240823005443-9b4947da3948/go.mod h1:akd2r19cwCdwSwWeIdzYQGa/EZZyqcOdwWiwj5L5eKQ=
 golang.org/x/sys v0.23.0 h1:YfKFowiIMvtgl1UERQoTPPToxltDeZfbj4H7dVUCwmM=
 golang.org/x/sys v0.23.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
 golang.org/x/term v0.22.0 h1:BbsgPEJULsl2fV/AT3v15Mjva5yXKQDyKf+TbDz7QJk=
 golang.org/x/term v0.22.0/go.mod h1:F3qCibpT5AMpCRfhfT53vVJwhLtIVHhB9XDjfFvnMI4=
+google.golang.org/protobuf v1.34.2 h1:6xV6lTsCfpGD21XK49h7MhtcApnLqkfYgPcdHftf6hg=
+google.golang.org/protobuf v1.34.2/go.mod h1:qYOHts0dSfpeUzUFpOMr/WGzszTmLH+DiWniOlNbLDw=
diff --git a/internal/netwrk/game.go b/internal/netwrk/game.go
deleted file mode 100644
index b1e2e8b..0000000
--- a/internal/netwrk/game.go
+++ /dev/null
@@ -1,35 +0,0 @@
-package netwrk
-
-import (
-	"log"
-	"net"
-)
-
-func handleGameConnection(conn net.Conn) {
-	defer conn.Close()
-
-	messageBytes := make([]byte, 126)
-
-	n, err := conn.Read(messageBytes)
-	if err != nil {
-		log.Printf("Error reading game ID on connection", err)
-	}
-
-	_ = string(messageBytes[:n])
-	if err != nil {
-		log.Printf("Game id was not a string?", err)
-	}
-
-	_ = make(chan GameMessage)
-
-	n, err = conn.Read(messageBytes)
-	if err != nil {
-		log.Printf("Error reading message %v", err)
-		return
-	}
-
-}
-
-func handleGameMessage(conn net.Conn, message *GameMessage) error {
-	return nil
-}
diff --git a/internal/netwrk/game_messages.pb.go b/internal/netwrk/game_messages.pb.go
deleted file mode 100644
index 633a1a8..0000000
--- a/internal/netwrk/game_messages.pb.go
+++ /dev/null
@@ -1,152 +0,0 @@
-// Code generated by protoc-gen-go. DO NOT EDIT.
-// versions:
-// 	protoc-gen-go v1.34.2
-// 	protoc        v5.27.1
-// source: proto/game_messages.proto
-
-package netwrk
-
-import (
-	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
-	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
-	reflect "reflect"
-	sync "sync"
-)
-
-const (
-	// Verify that this generated code is sufficiently up-to-date.
-	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
-	// Verify that runtime/protoimpl is sufficiently up-to-date.
-	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
-)
-
-type GameMessage struct {
-	state         protoimpl.MessageState
-	sizeCache     protoimpl.SizeCache
-	unknownFields protoimpl.UnknownFields
-
-	Action string `protobuf:"bytes,1,opt,name=action,proto3" json:"action,omitempty"`
-	Value  int32  `protobuf:"varint,2,opt,name=value,proto3" json:"value,omitempty"`
-}
-
-func (x *GameMessage) Reset() {
-	*x = GameMessage{}
-	if protoimpl.UnsafeEnabled {
-		mi := &file_proto_game_messages_proto_msgTypes[0]
-		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
-		ms.StoreMessageInfo(mi)
-	}
-}
-
-func (x *GameMessage) String() string {
-	return protoimpl.X.MessageStringOf(x)
-}
-
-func (*GameMessage) ProtoMessage() {}
-
-func (x *GameMessage) ProtoReflect() protoreflect.Message {
-	mi := &file_proto_game_messages_proto_msgTypes[0]
-	if protoimpl.UnsafeEnabled && x != nil {
-		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
-		if ms.LoadMessageInfo() == nil {
-			ms.StoreMessageInfo(mi)
-		}
-		return ms
-	}
-	return mi.MessageOf(x)
-}
-
-// Deprecated: Use GameMessage.ProtoReflect.Descriptor instead.
-func (*GameMessage) Descriptor() ([]byte, []int) {
-	return file_proto_game_messages_proto_rawDescGZIP(), []int{0}
-}
-
-func (x *GameMessage) GetAction() string {
-	if x != nil {
-		return x.Action
-	}
-	return ""
-}
-
-func (x *GameMessage) GetValue() int32 {
-	if x != nil {
-		return x.Value
-	}
-	return 0
-}
-
-var File_proto_game_messages_proto protoreflect.FileDescriptor
-
-var file_proto_game_messages_proto_rawDesc = []byte{
-	0x0a, 0x19, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x2f, 0x67, 0x61, 0x6d, 0x65, 0x5f, 0x6d, 0x65, 0x73,
-	0x73, 0x61, 0x67, 0x65, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x06, 0x6e, 0x65, 0x74,
-	0x77, 0x72, 0x6b, 0x22, 0x3b, 0x0a, 0x0b, 0x47, 0x61, 0x6d, 0x65, 0x4d, 0x65, 0x73, 0x73, 0x61,
-	0x67, 0x65, 0x12, 0x16, 0x0a, 0x06, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x18, 0x01, 0x20, 0x01,
-	0x28, 0x09, 0x52, 0x06, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61,
-	0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65,
-	0x42, 0x0a, 0x5a, 0x08, 0x2e, 0x2f, 0x6e, 0x65, 0x74, 0x77, 0x72, 0x6b, 0x62, 0x06, 0x70, 0x72,
-	0x6f, 0x74, 0x6f, 0x33,
-}
-
-var (
-	file_proto_game_messages_proto_rawDescOnce sync.Once
-	file_proto_game_messages_proto_rawDescData = file_proto_game_messages_proto_rawDesc
-)
-
-func file_proto_game_messages_proto_rawDescGZIP() []byte {
-	file_proto_game_messages_proto_rawDescOnce.Do(func() {
-		file_proto_game_messages_proto_rawDescData = protoimpl.X.CompressGZIP(file_proto_game_messages_proto_rawDescData)
-	})
-	return file_proto_game_messages_proto_rawDescData
-}
-
-var file_proto_game_messages_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
-var file_proto_game_messages_proto_goTypes = []any{
-	(*GameMessage)(nil), // 0: netwrk.GameMessage
-}
-var file_proto_game_messages_proto_depIdxs = []int32{
-	0, // [0:0] is the sub-list for method output_type
-	0, // [0:0] is the sub-list for method input_type
-	0, // [0:0] is the sub-list for extension type_name
-	0, // [0:0] is the sub-list for extension extendee
-	0, // [0:0] is the sub-list for field type_name
-}
-
-func init() { file_proto_game_messages_proto_init() }
-func file_proto_game_messages_proto_init() {
-	if File_proto_game_messages_proto != nil {
-		return
-	}
-	if !protoimpl.UnsafeEnabled {
-		file_proto_game_messages_proto_msgTypes[0].Exporter = func(v any, i int) any {
-			switch v := v.(*GameMessage); i {
-			case 0:
-				return &v.state
-			case 1:
-				return &v.sizeCache
-			case 2:
-				return &v.unknownFields
-			default:
-				return nil
-			}
-		}
-	}
-	type x struct{}
-	out := protoimpl.TypeBuilder{
-		File: protoimpl.DescBuilder{
-			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
-			RawDescriptor: file_proto_game_messages_proto_rawDesc,
-			NumEnums:      0,
-			NumMessages:   1,
-			NumExtensions: 0,
-			NumServices:   0,
-		},
-		GoTypes:           file_proto_game_messages_proto_goTypes,
-		DependencyIndexes: file_proto_game_messages_proto_depIdxs,
-		MessageInfos:      file_proto_game_messages_proto_msgTypes,
-	}.Build()
-	File_proto_game_messages_proto = out.File
-	file_proto_game_messages_proto_rawDesc = nil
-	file_proto_game_messages_proto_goTypes = nil
-	file_proto_game_messages_proto_depIdxs = nil
-}
diff --git a/internal/netwrk/lobby_messages.pb.go b/internal/netwrk/lobby_messages.pb.go
index 2010eed..0f27cdb 100644
--- a/internal/netwrk/lobby_messages.pb.go
+++ b/internal/netwrk/lobby_messages.pb.go
@@ -1,7 +1,7 @@
 // Code generated by protoc-gen-go. DO NOT EDIT.
 // versions:
 // 	protoc-gen-go v1.34.2
-// 	protoc        v5.27.1
+// 	protoc        v5.27.3
 // source: proto/lobby_messages.proto
 
 package netwrk
diff --git a/internal/netwrk/netwrk.go b/internal/netwrk/netwrk.go
index fa62c20..a1534f8 100644
--- a/internal/netwrk/netwrk.go
+++ b/internal/netwrk/netwrk.go
@@ -3,6 +3,8 @@ package netwrk
 import (
 	"log"
 	"net"
+	"sshpong/internal/pong"
+	"strings"
 	sync "sync"
 
 	"google.golang.org/protobuf/proto"
@@ -13,27 +15,26 @@ type Client struct {
 	Conn     net.Conn
 }
 
-type LobbyPlayersMessage struct {
-	Type        string
-	Username    string
-	IsAvailable chan bool
-}
-
 type ExternalMessage struct {
 	Target  string
 	Message *LobbyMessage
 }
 
-var lobbyListener chan LobbyPlayersMessage
+type GameClients struct {
+	Client1 Client
+	Client2 Client
+}
+
 var externalMessageChan chan ExternalMessage
 
 var lobbyMembers sync.Map
+var games sync.Map
 
 func init() {
-	lobbyListener = make(chan LobbyPlayersMessage)
 	externalMessageChan = make(chan ExternalMessage)
 
 	lobbyMembers = sync.Map{}
+	games = sync.Map{}
 
 	go func() {
 		for {
@@ -76,7 +77,6 @@ func LobbyListen() {
 }
 
 func GamesListen() {
-
 	gameListener, err := net.Listen("tcp", "127.0.0.1:42069")
 	if err != nil {
 		log.Fatal(err)
@@ -89,6 +89,39 @@ func GamesListen() {
 			log.Println(err)
 			continue
 		}
-		handleGameConnection(conn)
+
+		go func(conn net.Conn) {
+			messageBytes := make([]byte, 126)
+
+			n, err := conn.Read(messageBytes)
+			if err != nil {
+				log.Printf("Error reading game ID on connection %s", err)
+			}
+
+			gInfo := strings.SplitAfter(string(messageBytes[:n]), ":")
+			if err != nil {
+				log.Printf("Game id was not a string? %s", err)
+			}
+
+			game, ok := games.Load(gInfo[0])
+			if !ok {
+				games.Store(gInfo[0], GameClients{Client1: Client{
+					Username: gInfo[1],
+					Conn:     conn,
+				}, Client2: Client{}})
+			} else {
+				gameclients, _ := game.(GameClients)
+				client2 := Client{
+					Username: gInfo[1],
+					Conn:     conn,
+				}
+
+				games.Store(gInfo[0], GameClients{
+					Client1: gameclients.Client1,
+					Client2: client2})
+
+				go pong.StartGame(gameclients.Client1.Conn, client2.Conn, gameclients.Client1.Username, client2.Username)
+			}
+		}(conn)
 	}
 }
diff --git a/internal/pong/game_messages.pb.go b/internal/pong/game_messages.pb.go
new file mode 100644
index 0000000..20879be
--- /dev/null
+++ b/internal/pong/game_messages.pb.go
@@ -0,0 +1,233 @@
+// Code generated by protoc-gen-go. DO NOT EDIT.
+// versions:
+// 	protoc-gen-go v1.34.2
+// 	protoc        v5.27.3
+// source: proto/game_messages.proto
+
+package pong
+
+import (
+	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
+	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
+	reflect "reflect"
+	sync "sync"
+)
+
+const (
+	// Verify that this generated code is sufficiently up-to-date.
+	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
+	// Verify that runtime/protoimpl is sufficiently up-to-date.
+	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
+)
+
+type ServerUpdateMessage struct {
+	state         protoimpl.MessageState
+	sizeCache     protoimpl.SizeCache
+	unknownFields protoimpl.UnknownFields
+
+	Type  string `protobuf:"bytes,1,opt,name=type,proto3" json:"type,omitempty"`
+	Value string `protobuf:"bytes,2,opt,name=value,proto3" json:"value,omitempty"`
+}
+
+func (x *ServerUpdateMessage) Reset() {
+	*x = ServerUpdateMessage{}
+	if protoimpl.UnsafeEnabled {
+		mi := &file_proto_game_messages_proto_msgTypes[0]
+		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
+		ms.StoreMessageInfo(mi)
+	}
+}
+
+func (x *ServerUpdateMessage) String() string {
+	return protoimpl.X.MessageStringOf(x)
+}
+
+func (*ServerUpdateMessage) ProtoMessage() {}
+
+func (x *ServerUpdateMessage) ProtoReflect() protoreflect.Message {
+	mi := &file_proto_game_messages_proto_msgTypes[0]
+	if protoimpl.UnsafeEnabled && x != nil {
+		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
+		if ms.LoadMessageInfo() == nil {
+			ms.StoreMessageInfo(mi)
+		}
+		return ms
+	}
+	return mi.MessageOf(x)
+}
+
+// Deprecated: Use ServerUpdateMessage.ProtoReflect.Descriptor instead.
+func (*ServerUpdateMessage) Descriptor() ([]byte, []int) {
+	return file_proto_game_messages_proto_rawDescGZIP(), []int{0}
+}
+
+func (x *ServerUpdateMessage) GetType() string {
+	if x != nil {
+		return x.Type
+	}
+	return ""
+}
+
+func (x *ServerUpdateMessage) GetValue() string {
+	if x != nil {
+		return x.Value
+	}
+	return ""
+}
+
+type ClientUpdateRequest struct {
+	state         protoimpl.MessageState
+	sizeCache     protoimpl.SizeCache
+	unknownFields protoimpl.UnknownFields
+
+	Type   string `protobuf:"bytes,1,opt,name=type,proto3" json:"type,omitempty"`
+	Value  string `protobuf:"bytes,2,opt,name=value,proto3" json:"value,omitempty"`
+	Player int32  `protobuf:"zigzag32,3,opt,name=player,proto3" json:"player,omitempty"`
+}
+
+func (x *ClientUpdateRequest) Reset() {
+	*x = ClientUpdateRequest{}
+	if protoimpl.UnsafeEnabled {
+		mi := &file_proto_game_messages_proto_msgTypes[1]
+		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
+		ms.StoreMessageInfo(mi)
+	}
+}
+
+func (x *ClientUpdateRequest) String() string {
+	return protoimpl.X.MessageStringOf(x)
+}
+
+func (*ClientUpdateRequest) ProtoMessage() {}
+
+func (x *ClientUpdateRequest) ProtoReflect() protoreflect.Message {
+	mi := &file_proto_game_messages_proto_msgTypes[1]
+	if protoimpl.UnsafeEnabled && x != nil {
+		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
+		if ms.LoadMessageInfo() == nil {
+			ms.StoreMessageInfo(mi)
+		}
+		return ms
+	}
+	return mi.MessageOf(x)
+}
+
+// Deprecated: Use ClientUpdateRequest.ProtoReflect.Descriptor instead.
+func (*ClientUpdateRequest) Descriptor() ([]byte, []int) {
+	return file_proto_game_messages_proto_rawDescGZIP(), []int{1}
+}
+
+func (x *ClientUpdateRequest) GetType() string {
+	if x != nil {
+		return x.Type
+	}
+	return ""
+}
+
+func (x *ClientUpdateRequest) GetValue() string {
+	if x != nil {
+		return x.Value
+	}
+	return ""
+}
+
+func (x *ClientUpdateRequest) GetPlayer() int32 {
+	if x != nil {
+		return x.Player
+	}
+	return 0
+}
+
+var File_proto_game_messages_proto protoreflect.FileDescriptor
+
+var file_proto_game_messages_proto_rawDesc = []byte{
+	0x0a, 0x19, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x2f, 0x67, 0x61, 0x6d, 0x65, 0x5f, 0x6d, 0x65, 0x73,
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+	0x75, 0x65, 0x22, 0x57, 0x0a, 0x13, 0x43, 0x6c, 0x69, 0x65, 0x6e, 0x74, 0x55, 0x70, 0x64, 0x61,
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+	0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x04, 0x74, 0x79, 0x70, 0x65, 0x12, 0x14, 0x0a,
+	0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x76, 0x61,
+	0x6c, 0x75, 0x65, 0x12, 0x16, 0x0a, 0x06, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x18, 0x03, 0x20,
+	0x01, 0x28, 0x11, 0x52, 0x06, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x42, 0x08, 0x5a, 0x06, 0x2e,
+	0x2f, 0x70, 0x6f, 0x6e, 0x67, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
+}
+
+var (
+	file_proto_game_messages_proto_rawDescOnce sync.Once
+	file_proto_game_messages_proto_rawDescData = file_proto_game_messages_proto_rawDesc
+)
+
+func file_proto_game_messages_proto_rawDescGZIP() []byte {
+	file_proto_game_messages_proto_rawDescOnce.Do(func() {
+		file_proto_game_messages_proto_rawDescData = protoimpl.X.CompressGZIP(file_proto_game_messages_proto_rawDescData)
+	})
+	return file_proto_game_messages_proto_rawDescData
+}
+
+var file_proto_game_messages_proto_msgTypes = make([]protoimpl.MessageInfo, 2)
+var file_proto_game_messages_proto_goTypes = []any{
+	(*ServerUpdateMessage)(nil), // 0: pong.ServerUpdateMessage
+	(*ClientUpdateRequest)(nil), // 1: pong.ClientUpdateRequest
+}
+var file_proto_game_messages_proto_depIdxs = []int32{
+	0, // [0:0] is the sub-list for method output_type
+	0, // [0:0] is the sub-list for method input_type
+	0, // [0:0] is the sub-list for extension type_name
+	0, // [0:0] is the sub-list for extension extendee
+	0, // [0:0] is the sub-list for field type_name
+}
+
+func init() { file_proto_game_messages_proto_init() }
+func file_proto_game_messages_proto_init() {
+	if File_proto_game_messages_proto != nil {
+		return
+	}
+	if !protoimpl.UnsafeEnabled {
+		file_proto_game_messages_proto_msgTypes[0].Exporter = func(v any, i int) any {
+			switch v := v.(*ServerUpdateMessage); i {
+			case 0:
+				return &v.state
+			case 1:
+				return &v.sizeCache
+			case 2:
+				return &v.unknownFields
+			default:
+				return nil
+			}
+		}
+		file_proto_game_messages_proto_msgTypes[1].Exporter = func(v any, i int) any {
+			switch v := v.(*ClientUpdateRequest); i {
+			case 0:
+				return &v.state
+			case 1:
+				return &v.sizeCache
+			case 2:
+				return &v.unknownFields
+			default:
+				return nil
+			}
+		}
+	}
+	type x struct{}
+	out := protoimpl.TypeBuilder{
+		File: protoimpl.DescBuilder{
+			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
+			RawDescriptor: file_proto_game_messages_proto_rawDesc,
+			NumEnums:      0,
+			NumMessages:   2,
+			NumExtensions: 0,
+			NumServices:   0,
+		},
+		GoTypes:           file_proto_game_messages_proto_goTypes,
+		DependencyIndexes: file_proto_game_messages_proto_depIdxs,
+		MessageInfos:      file_proto_game_messages_proto_msgTypes,
+	}.Build()
+	File_proto_game_messages_proto = out.File
+	file_proto_game_messages_proto_rawDesc = nil
+	file_proto_game_messages_proto_goTypes = nil
+	file_proto_game_messages_proto_depIdxs = nil
+}
diff --git a/internal/pong/pong.go b/internal/pong/pong.go
new file mode 100644
index 0000000..1bb05f3
--- /dev/null
+++ b/internal/pong/pong.go
@@ -0,0 +1,272 @@
+package pong
+
+import (
+	"fmt"
+	"log"
+	"net"
+	"strconv"
+	"strings"
+	"time"
+
+	"golang.org/x/exp/rand"
+	"google.golang.org/protobuf/proto"
+)
+
+type GameClient struct {
+	Username string
+	Conn     net.Conn
+}
+
+var player1 GameClient
+var player2 GameClient
+
+var ingress chan *ClientUpdateRequest
+var egress chan *ServerUpdateMessage
+
+const posXBound = 50
+const negXBound = posXBound * -1
+const posYBound = 50
+const negYBound = posYBound * -1
+
+func StartGame(conn1, conn2 net.Conn, username1, username2 string) {
+	player1 = GameClient{
+		Username: username1,
+		Conn:     conn1,
+	}
+	player2 = GameClient{
+		Username: username2,
+		Conn:     conn2,
+	}
+
+	time.Sleep(1 * time.Second)
+	broadcastUpdate(&ServerUpdateMessage{
+		Type:  "message",
+		Value: "Ready...",
+	})
+	time.Sleep(1 * time.Second)
+	broadcastUpdate(&ServerUpdateMessage{
+		Type:  "message",
+		Value: "Set...",
+	})
+	time.Sleep(1 * time.Second)
+	broadcastUpdate(&ServerUpdateMessage{
+		Type:  "message",
+		Value: "Go!",
+	})
+	time.Sleep(1 * time.Second)
+	bv := float32(rand.Intn(2)*2 - 1)
+
+	state := GameState{
+		Score: map[string]int{player1.Username: 0, player2.Username: 0},
+		Player1: Player{
+			client: player1,
+			Pos: Vector{
+				X: -50,
+				Y: 0,
+			},
+			Size: Vector{
+				X: 1,
+				Y: 10,
+			},
+			Speed: 0,
+		},
+		Player2: Player{
+			client: player2,
+			Pos: Vector{
+				X: 50,
+				Y: 0,
+			},
+			Size: Vector{
+				X: 1,
+				Y: 10,
+			},
+			Speed: 0,
+		},
+		Ball: Ball{
+			Pos: Vector{
+				X: 0,
+				Y: 0,
+			},
+			Vel: Vector{
+				X: bv,
+				Y: 0,
+			},
+		},
+	}
+	go gameLoop(state)
+}
+
+func gameLoop(state GameState) {
+	// Player 1 read loop
+	go func() {
+		for {
+
+			bytes := make([]byte, 512)
+			n, err := state.Player1.client.Conn.Read(bytes)
+			msg := &ClientUpdateRequest{}
+			err = proto.Unmarshal(bytes[:n], msg)
+			if err != nil {
+				log.Println("error reading player 1's update request:", err)
+				return
+			}
+			msg.Player = 1
+			ingress <- msg
+		}
+	}()
+
+	// Player 2 read loop
+	go func() {
+		for {
+
+			bytes := make([]byte, 512)
+			n, err := state.Player2.client.Conn.Read(bytes)
+			msg := &ClientUpdateRequest{}
+			err = proto.Unmarshal(bytes[:n], msg)
+			if err != nil {
+				log.Println("error reading player 2's update request:", err)
+				return
+			}
+			msg.Player = 2
+			ingress <- msg
+		}
+	}()
+
+	go func() {
+		for {
+			msg := <-egress
+			broadcastUpdate(msg)
+		}
+	}()
+
+	ticker := time.NewTicker(time.Second / 64)
+
+	for {
+		select {
+		case msg := <-ingress:
+			err := handlePlayerRequest(&state, msg)
+			if err != nil {
+				fmt.Println("FUCK!~", err)
+			}
+
+		case _ = <-ticker.C:
+			update := process(&state)
+			egress <- &update
+		}
+
+	}
+}
+
+func process(state *GameState) ServerUpdateMessage {
+
+	// Move ball
+	// Check if ball is out of bounds
+	//	if out of bounds y,
+	//		bounce by inverting y velocity and finding difference from bounds to out and reflect distance
+	//	if out of bounds x,
+	//		check if paddle is nearby, bounce by inverting and finding the remaining distance to the new position.
+	//		or adjust score and ball position
+
+	state.Ball.Pos.X = state.Ball.Pos.X + state.Ball.Vel.X
+	state.Ball.Pos.Y = state.Ball.Pos.Y + state.Ball.Vel.Y
+
+	if state.Ball.Pos.Y >= posYBound-1 && state.Ball.Vel.Y > 0 {
+		state.Ball.Pos.Y = (posYBound - 1) - (state.Ball.Pos.Y - (posYBound - 1))
+		state.Ball.Vel.Y = state.Ball.Vel.Y * -1
+	}
+	if state.Ball.Pos.Y <= negYBound+1 && state.Ball.Vel.Y < 0 {
+		state.Ball.Pos.Y = (negYBound + 1) - (state.Ball.Pos.Y - (negYBound + 1))
+		state.Ball.Vel.Y = state.Ball.Vel.Y * -1
+	}
+
+	// If the ball is within 1 pixel of x bounds and heading to the left (Player 1)
+	if state.Ball.Pos.X <= negXBound+1 && state.Ball.Vel.X < 0 {
+		// Paddle hit!
+		if state.Ball.Pos.Y <= state.Player1.Pos.Y+state.Player1.Size.Y && state.Ball.Pos.Y >= state.Player1.Pos.Y-state.Player1.Size.Y {
+			state.Ball.Pos.X = (negXBound + 1) - (state.Ball.Pos.X - (negXBound + 1))
+			state.Ball.Vel.X = state.Ball.Vel.X * -1.001
+			angleTweak := (state.Ball.Pos.Y - state.Player2.Pos.Y) / (state.Player2.Size.Y / 2)
+			state.Ball.Vel.Y = state.Ball.Vel.Y * angleTweak
+		} else {
+			state.Ball.Pos.X = 0
+			state.Ball.Pos.Y = 0
+			state.Ball.Vel.X = 1
+			state.Ball.Vel.Y = 0
+			if state.Score[player2.Username] >= 9 {
+				return ServerUpdateMessage{
+					Type:  "gameover",
+					Value: player2.Username,
+				}
+			}
+			state.Score[player2.Username] = state.Score[player2.Username] + 1
+		}
+	}
+
+	// If the ball is within 1 pixel of x bounds and heading towards player2 (to the right)
+	if state.Ball.Pos.X > posXBound-1 && state.Ball.Vel.X > 0 {
+		// Paddle hit!
+		if state.Ball.Pos.Y <= state.Player2.Pos.Y+state.Player2.Size.Y && state.Ball.Pos.Y >= state.Player2.Pos.Y-state.Player2.Size.Y {
+			state.Ball.Pos.X = (posXBound - 1) - (state.Ball.Pos.X - (posXBound - 1))
+			state.Ball.Vel.X = state.Ball.Vel.X * -1.001
+			angleTweak := (state.Ball.Pos.Y - state.Player2.Pos.Y) / (state.Player2.Size.Y / 2)
+			state.Ball.Vel.Y = state.Ball.Vel.Y * angleTweak
+		} else {
+			state.Ball.Pos.X = 0
+			state.Ball.Pos.Y = 0
+			state.Ball.Vel.X = -1
+			state.Ball.Vel.Y = 0
+			if state.Score[player1.Username] >= 9 {
+				return ServerUpdateMessage{
+					Type:  "gameover",
+					Value: player1.Username,
+				}
+			}
+			state.Score[player1.Username] = state.Score[player1.Username] + 1
+		}
+	}
+
+	return ServerUpdateMessage{}
+}
+
+func handlePlayerRequest(state *GameState, msg *ClientUpdateRequest) error {
+
+	switch msg.Type {
+	case "player_pos":
+		if msg.Player == 1 {
+			pos := strings.Split(msg.Value, " ")
+			x, err := strconv.ParseFloat(pos[0], 32)
+			if err != nil {
+				fmt.Println("Got weird position update for x", err)
+			}
+			y, err := strconv.ParseFloat(pos[1], 32)
+			if err != nil {
+				fmt.Println("Got weird position update for y", err)
+			}
+
+			state.Player1.Pos = Vector{
+				X: float32(x),
+				Y: float32(y),
+			}
+		}
+	default:
+		fmt.Println("Got unhandled update", msg.Type)
+	}
+
+	return nil
+}
+
+func broadcastUpdate(update *ServerUpdateMessage) error {
+	msg, err := proto.Marshal(update)
+	if err != nil {
+		return fmt.Errorf("malformed server update message %v", err)
+	}
+	_, err = player1.Conn.Write(msg)
+	if err != nil {
+		return err
+	}
+	_, err = player2.Conn.Write(msg)
+	if err != nil {
+		return err
+	}
+
+	return nil
+}
diff --git a/internal/pong/state.go b/internal/pong/state.go
new file mode 100644
index 0000000..58f5a5e
--- /dev/null
+++ b/internal/pong/state.go
@@ -0,0 +1,25 @@
+package pong
+
+type GameState struct {
+	Score   map[string]int
+	Player1 Player
+	Player2 Player
+	Ball    Ball
+}
+
+type Vector struct {
+	X float32
+	Y float32
+}
+
+type Player struct {
+	client GameClient
+	Pos    Vector
+	Size   Vector
+	Speed  float32
+}
+
+type Ball struct {
+	Pos Vector
+	Vel Vector
+}
diff --git a/proto/game_messages.proto b/proto/game_messages.proto
index a3f31ba..40f996e 100644
--- a/proto/game_messages.proto
+++ b/proto/game_messages.proto
@@ -1,10 +1,15 @@
 syntax = "proto3";
 
-package netwrk;
+package pong;
 
-option go_package = "./netwrk";
+option go_package = "./pong";
 
-message GameMessage {
-  string action = 1;
-  int32 value = 2;
+message ServerUpdateMessage {
+  string type = 1;
+  string value = 2;
+}
+message ClientUpdateRequest {
+  string type = 1;
+  string value = 2;
+  sint32 player = 3;
 }