Broken networking
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7a44092b2f
commit
35d8ebc459
95
cmd/client/main.go
Normal file
95
cmd/client/main.go
Normal file
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@ -0,0 +1,95 @@
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package main
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import (
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"bufio"
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"fmt"
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"os"
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"sshpong/internal/netwrk"
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"strings"
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)
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func main() {
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lobbyChan := make(chan netwrk.LobbyPlayerStatus)
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interrupter := make(chan netwrk.Interrupter)
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messageOutput := make(chan *netwrk.LobbyMessage)
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inputChan := make(chan string)
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fmt.Println("Welcome to sshpong!")
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fmt.Println("Please enter your username")
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go func() {
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scanner := bufio.NewScanner(os.Stdin)
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for scanner.Scan() {
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text := scanner.Text()
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inputChan <- text
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}
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}()
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reader := bufio.NewReader(os.Stdin)
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username, err := reader.ReadString('\n')
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if err != nil {
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fmt.Println("Error reading from your shit bro...")
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}
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go netwrk.ConnectToLobby(username, messageOutput, lobbyChan, interrupter)
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buf := make([]byte, 1024)
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for {
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select {
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case msg := <-interrupter:
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fmt.Println(msg.Message)
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default:
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n, err := os.Stdin.Read(buf)
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if err != nil {
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fmt.Println("Error reading from stdin")
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return
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}
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input := string(buf[:n])
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args := strings.Fields(input)
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switch args[0] {
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case "invite":
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if args[1] != "" {
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messageOutput <- &netwrk.LobbyMessage{
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PlayerId: username,
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Type: "invite",
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Content: args[1],
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}
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} else {
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fmt.Println("Please provide a player to invite ")
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}
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case "chat":
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if args[1] != "" {
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messageOutput <- &netwrk.LobbyMessage{
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PlayerId: username,
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Type: "chat",
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Content: strings.Join(args[1:], " "),
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}
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}
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case "/":
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if args[1] != "" {
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messageOutput <- &netwrk.LobbyMessage{
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PlayerId: username,
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Type: "chat",
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Content: strings.Join(args[1:], " "),
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}
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}
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case "quit":
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return
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case "q":
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return
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case "help":
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fmt.Println("use invite <player name> to invite a player\nchat or / to send a message to the lobby\nq or quit to leave the game")
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case "h":
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fmt.Println("use invite <player name> to invite a player\nchat or / to send a message to the lobby\nq or quit to leave the game")
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default:
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fmt.Println("use invite <player name> to invite a player\nchat or / to send a message to the lobby\nq or quit to leave the game")
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}
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}
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}
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}
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@ -9,4 +9,5 @@ func main() {
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fmt.Println("Starting sshpong server!")
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netwrk.Listen()
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}
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153
internal/netwrk/client.go
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153
internal/netwrk/client.go
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@ -0,0 +1,153 @@
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package netwrk
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import (
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"fmt"
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"log"
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"net"
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"strings"
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"google.golang.org/protobuf/proto"
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)
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type LobbyPlayerStatus struct {
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Username string
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Status string
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}
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type Interrupter struct {
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MessageType string
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Message string
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ReplyChan chan string
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}
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var username string
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var lobby chan LobbyPlayerStatus
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var interruptChan chan Interrupter
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func ConnectToLobby(playerUsername string, messageOutputChan chan *LobbyMessage, lobbyMessageChan chan LobbyPlayerStatus, interruptChannel chan Interrupter) {
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username = playerUsername
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lobby = lobbyMessageChan
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interruptChan = interruptChannel
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conn, err := net.Dial("tcp", "127.0.0.1:12345")
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if err != nil {
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fmt.Println("Sorry, failed to connect to server...")
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return
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}
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loginMsg, err := proto.Marshal(&LobbyMessage{Type: "name", Content: username})
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if err != nil {
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fmt.Println("Sorry bro but your username is wack AF...")
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}
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_, err = conn.Write(loginMsg)
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if err != nil {
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fmt.Println("Sorry, could not communicate with server...")
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}
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fmt.Println("Starting client loop")
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messageInputChan := make(chan *LobbyMessage)
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go func() {
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for {
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messageBytes := make([]byte, 1024)
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n, err := conn.Read(messageBytes)
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if err != nil {
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fmt.Println("Sorry, failed to read message from server...", err)
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}
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message := &LobbyMessage{}
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err = proto.Unmarshal(messageBytes[:n], message)
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if err != nil {
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fmt.Println("Sorry, the server sent something weird back...")
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}
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messageInputChan <- message
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}
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}()
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for {
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select {
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case msg := <-messageInputChan:
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if isDone, gameID := handleLobbyMessage(conn, msg); isDone {
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if gameID != "" {
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interruptChan <- Interrupter{
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MessageType: "game",
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Message: gameID,
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ReplyChan: make(chan string),
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}
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return
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} else {
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return
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}
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}
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case msg := <-messageOutputChan:
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fmt.Println("Sending message out", msg)
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err := SendMessageToServer(conn, msg)
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if err != nil {
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fmt.Println("Error!", err)
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}
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}
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}
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}
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func handleLobbyMessage(serverConn net.Conn, message *LobbyMessage) (bool, string) {
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switch message.Type {
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case "text":
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fmt.Println(message.Content)
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return false, ""
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case "error":
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fmt.Println("Error:", message.Content)
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return false, ""
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case "invite":
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fmt.Println("GOT INVITE!")
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replyChan := make(chan string)
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interruptChan <- Interrupter{
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MessageType: "invite",
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Message: fmt.Sprintf("Invite from player %s\nAccept: Y Decline: N", message.Content),
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ReplyChan: replyChan,
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}
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input := <-replyChan
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if strings.ToLower(input) == "yes" || strings.ToLower(input) == "y" {
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SendMessageToServer(serverConn, &LobbyMessage{Type: "accept_game", Content: username})
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SendMessageToServer(serverConn, &LobbyMessage{Type: "quit", Content: username})
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return true, message.Content
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} else {
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SendMessageToServer(serverConn, &LobbyMessage{Type: "decline_game", Content: username})
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}
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return false, ""
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case "accept":
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fmt.Println(message.Content, "accepted your invite. Game starting...")
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SendMessageToServer(serverConn, &LobbyMessage{Type: "quit", Content: username})
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return true, message.Content
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case "decline_game":
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fmt.Println("Sorry,", message.Content, "declined your game invite...")
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return false, ""
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case "connect":
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lobby <- LobbyPlayerStatus{Username: message.Content, Status: "connected"}
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fmt.Println(message.Content, "connected!")
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return false, ""
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case "disconnect":
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lobby <- LobbyPlayerStatus{Username: message.Content, Status: "disconnected"}
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fmt.Println(message.Content, "disconnected!")
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return false, ""
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case "pong":
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log.Println("PoNg!")
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return false, ""
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default:
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log.Println("Got message", message)
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}
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return false, ""
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}
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func SendMessageToServer(connection net.Conn, message *LobbyMessage) error {
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bytes, err := proto.Marshal(message)
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if err != nil {
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return fmt.Errorf("Error marshalling message. Your protobuf is wack yo.")
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}
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_, err = connection.Write(bytes)
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if err != nil {
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return fmt.Errorf("Error writing to client connection")
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}
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return nil
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}
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@ -2,9 +2,9 @@ package netwrk
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import (
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"fmt"
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"io"
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"log"
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"net"
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"time"
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"google.golang.org/protobuf/proto"
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)
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messageBytes := make([]byte, 4096)
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recvMessageChan := make(chan *LobbyMessage)
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go func() {
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for {
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fmt.Println("READING!")
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n, err := conn.Read(messageBytes)
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if err == io.EOF {
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return
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}
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fmt.Println("READ something!")
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if err != nil {
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log.Printf("Error reading message %v", err)
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return
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}
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if isDone, err := handleLobbyMessage(conn, messageBytes[:n]); err != nil || isDone {
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message := LobbyMessage{}
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err = proto.Unmarshal(messageBytes[:n], &message)
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if err != nil {
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log.Println("Invalid message received from client")
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}
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recvMessageChan <- &message
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}
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}()
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for {
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select {
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case msg := <-recvMessageChan:
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if isDone, err := handleClientLobbyMessage(conn, msg); err != nil || isDone {
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log.Println(err)
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return
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}
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fmt.Println("Handled message")
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}
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}
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}
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// Returns a bool of whether the player has disconnected from the lobby and an error
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func handleLobbyMessage(playerConnection net.Conn, bytes []byte) (bool, error) {
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message := LobbyMessage{}
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err := proto.Unmarshal(bytes, &message)
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if err != nil {
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return false, fmt.Errorf("Invalid message received from client")
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}
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func handleClientLobbyMessage(playerConnection net.Conn, message *LobbyMessage) (bool, error) {
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switch message.Type {
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case "name":
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_, ok := clientPool.clients[message.Content]
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}
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}
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log.Println("Broadcasting new player", message.Content)
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broadcastToLobby(&LobbyMessage{PlayerId: "", Type: "connect", Content: playerID})
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return false, SendMessageToClient(playerConnection, &LobbyMessage{PlayerId: playerID, Type: "name", Content: playerID})
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case "invite_player":
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case "invite":
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log.Println("Got invite for player:", message.Content)
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invitee, ok := clientPool.clients[message.Content]
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if !ok {
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SendMessageToClient(playerConnection, &LobbyMessage{Type: "text", Content: "Sorry, that player is not available..."})
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@ -77,9 +96,12 @@ func handleLobbyMessage(playerConnection net.Conn, bytes []byte) (bool, error) {
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}
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return true, nil
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case "chat":
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broadcastToLobby(&LobbyMessage{PlayerId: message.PlayerId, Type: "text", Content: message.Content})
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return false, nil
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case "decline_game":
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inviter := clientPool.clients[message.Content]
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SendMessageToClient(inviter.conn, &LobbyMessage{Type: "decline_game", Content: ""})
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SendMessageToClient(inviter.conn, &LobbyMessage{Type: "decline_game", Content: message.PlayerId})
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return false, nil
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case "quit":
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delete(clientPool.clients, message.PlayerId)
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@ -103,11 +125,15 @@ func SendMessageToClient(connection net.Conn, message *LobbyMessage) error {
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if err != nil {
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return fmt.Errorf("Error writing to client connection")
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}
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fmt.Println("Sent message to client")
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return nil
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}
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func broadcastToLobby(message *LobbyMessage) {
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for _, player := range clientPool.clients {
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SendMessageToClient(player.conn, message)
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err := SendMessageToClient(player.conn, message)
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if err != nil {
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log.Println("Error broadcasting to clients...", err)
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}
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}
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}
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@ -1,2 +0,0 @@
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@ -34,7 +34,7 @@ func Listen() {
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clients: map[string]Client{},
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}
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listener, err := net.Listen("tcp", ":12345")
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listener, err := net.Listen("tcp", "127.0.0.1:12345")
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if err != nil {
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log.Fatal(err)
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}
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@ -44,6 +44,7 @@ func Listen() {
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go func() {
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for {
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conn, err := listener.Accept()
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log.Println("got a connection!")
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if err != nil {
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log.Println(err)
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continue
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@ -56,13 +57,12 @@ func Listen() {
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games: map[string]GameClients{},
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}
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gameListener, err := net.Listen("tcp", ":42069")
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gameListener, err := net.Listen("tcp", "127.0.0.1:42069")
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if err != nil {
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log.Fatal(err)
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}
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defer gameListener.Close()
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go func() {
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for {
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conn, err := gameListener.Accept()
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if err != nil {
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@ -71,5 +71,4 @@ func Listen() {
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}
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handleGameConnection(conn)
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}
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}()
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}
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