more networking
This commit is contained in:
parent
f9c8464ecd
commit
7a44092b2f
45
internal/netwrk/game.go
Normal file
45
internal/netwrk/game.go
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@ -0,0 +1,45 @@
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package netwrk
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import (
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"log"
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"net"
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)
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func handleGameConnection(conn net.Conn) {
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defer conn.Close()
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messageBytes := make([]byte, 126)
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n, err := conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading game ID on connection", err)
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}
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gameID := string(messageBytes[:n])
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if err != nil {
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log.Printf("Game id was not a string?", err)
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}
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clientChan := make(chan GameMessage)
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n, err = conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading message %v", err)
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return
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}
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gameClients, ok := gameChans.games[gameID]
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if !ok {
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newGameClients := GameClients{
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client1: clientChan,
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client2: nil,
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}
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gameChans.games[gameID] = newGameClients
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} else {
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gameClients.client2 = clientChan
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}
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}
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func handleGameMessage(conn net.Conn, message *GameMessage) error {
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return nil
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}
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@ -1,7 +1,7 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.34.2
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// protoc v5.27.3
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// protoc v5.27.1
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// source: proto/game_messages.proto
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package netwrk
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113
internal/netwrk/lobby.go
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113
internal/netwrk/lobby.go
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@ -0,0 +1,113 @@
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package netwrk
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import (
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"fmt"
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"log"
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"net"
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"time"
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"google.golang.org/protobuf/proto"
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)
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func handleLobbyConnection(conn net.Conn) {
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defer conn.Close()
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messageBytes := make([]byte, 4096)
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for {
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n, err := conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading message %v", err)
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return
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}
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if isDone, err := handleLobbyMessage(conn, messageBytes[:n]); err != nil || isDone {
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return
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}
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}
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}
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// Returns a bool of whether the player has disconnected from the lobby and an error
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func handleLobbyMessage(playerConnection net.Conn, bytes []byte) (bool, error) {
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message := LobbyMessage{}
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err := proto.Unmarshal(bytes, &message)
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if err != nil {
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return false, fmt.Errorf("Invalid message received from client")
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}
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switch message.Type {
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case "name":
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_, ok := clientPool.clients[message.Content]
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if ok {
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SendMessageToClient(playerConnection, &LobbyMessage{Type: "error", Content: "Sorry, that name is already taken"})
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return false, nil
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}
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playerID := message.Content
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clientPool.clients[playerID] = Client{
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name: playerID,
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conn: playerConnection,
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ready: false,
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}
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for _, player := range clientPool.clients {
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err := SendMessageToClient(playerConnection, &LobbyMessage{PlayerId: player.name, Type: "connect", Content: player.name})
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if err != nil {
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log.Println("There was an error sending the list of lobby players to client", message.Content)
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}
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}
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broadcastToLobby(&LobbyMessage{PlayerId: "", Type: "connect", Content: playerID})
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return false, SendMessageToClient(playerConnection, &LobbyMessage{PlayerId: playerID, Type: "name", Content: playerID})
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case "invite_player":
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invitee, ok := clientPool.clients[message.Content]
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if !ok {
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SendMessageToClient(playerConnection, &LobbyMessage{Type: "text", Content: "Sorry, that player is not available..."})
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return false, nil
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}
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SendMessageToClient(invitee.conn, &LobbyMessage{Type: "invite", Content: message.PlayerId})
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return false, nil
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case "accept_game":
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player := clientPool.clients[message.Content]
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if err := SendMessageToClient(player.conn, &LobbyMessage{Type: "accept", Content: ""}); err != nil {
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SendMessageToClient(playerConnection, &LobbyMessage{Type: "error", Content: "Sorry that game is no longer available..."})
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return false, nil
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}
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return true, nil
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case "decline_game":
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inviter := clientPool.clients[message.Content]
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SendMessageToClient(inviter.conn, &LobbyMessage{Type: "decline_game", Content: ""})
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return false, nil
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case "quit":
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delete(clientPool.clients, message.PlayerId)
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broadcastToLobby(&LobbyMessage{Type: "disconnect", Content: message.PlayerId})
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return true, nil
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case "ping":
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SendMessageToClient(playerConnection, &LobbyMessage{Type: "pong", Content: "pong"})
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return false, nil
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default:
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SendMessageToClient(playerConnection, &LobbyMessage{Type: "pong", Content: "pong"})
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return false, nil
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}
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}
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func SendMessageToClient(connection net.Conn, message *LobbyMessage) error {
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bytes, err := proto.Marshal(message)
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if err != nil {
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return fmt.Errorf("Error marshalling message. Your protobuf is wack yo.")
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}
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_, err = connection.Write(bytes)
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if err != nil {
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return fmt.Errorf("Error writing to client connection")
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}
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return nil
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}
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func broadcastToLobby(message *LobbyMessage) {
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for _, player := range clientPool.clients {
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SendMessageToClient(player.conn, message)
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}
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}
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@ -1,7 +1,7 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.34.2
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// protoc v5.27.3
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// protoc v5.27.1
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// source: proto/lobby_messages.proto
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package netwrk
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@ -25,8 +25,9 @@ type LobbyMessage struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Type string `protobuf:"bytes,1,opt,name=type,proto3" json:"type,omitempty"`
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Content string `protobuf:"bytes,2,opt,name=content,proto3" json:"content,omitempty"`
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PlayerId string `protobuf:"bytes,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
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Type string `protobuf:"bytes,2,opt,name=type,proto3" json:"type,omitempty"`
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Content string `protobuf:"bytes,3,opt,name=content,proto3" json:"content,omitempty"`
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}
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func (x *LobbyMessage) Reset() {
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@ -61,6 +62,13 @@ func (*LobbyMessage) Descriptor() ([]byte, []int) {
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return file_proto_lobby_messages_proto_rawDescGZIP(), []int{0}
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}
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func (x *LobbyMessage) GetPlayerId() string {
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if x != nil {
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return x.PlayerId
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}
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return ""
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}
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func (x *LobbyMessage) GetType() string {
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if x != nil {
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return x.Type
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@ -80,12 +88,14 @@ var File_proto_lobby_messages_proto protoreflect.FileDescriptor
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var file_proto_lobby_messages_proto_rawDesc = []byte{
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0x0a, 0x1a, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x2f, 0x6c, 0x6f, 0x62, 0x62, 0x79, 0x5f, 0x6d, 0x65,
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0x73, 0x73, 0x61, 0x67, 0x65, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x09, 0x6e, 0x65,
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0x74, 0x77, 0x72, 0x6b, 0x2e, 0x76, 0x31, 0x22, 0x3c, 0x0a, 0x0c, 0x4c, 0x6f, 0x62, 0x62, 0x79,
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0x4d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x12, 0x12, 0x0a, 0x04, 0x74, 0x79, 0x70, 0x65, 0x18,
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0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x04, 0x74, 0x79, 0x70, 0x65, 0x12, 0x18, 0x0a, 0x07, 0x63,
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0x6f, 0x6e, 0x74, 0x65, 0x6e, 0x74, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x07, 0x63, 0x6f,
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0x6e, 0x74, 0x65, 0x6e, 0x74, 0x42, 0x0a, 0x5a, 0x08, 0x2e, 0x2f, 0x6e, 0x65, 0x74, 0x77, 0x72,
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0x6b, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
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0x74, 0x77, 0x72, 0x6b, 0x2e, 0x76, 0x31, 0x22, 0x59, 0x0a, 0x0c, 0x4c, 0x6f, 0x62, 0x62, 0x79,
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0x4d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x12, 0x1b, 0x0a, 0x09, 0x70, 0x6c, 0x61, 0x79, 0x65,
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0x72, 0x5f, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x08, 0x70, 0x6c, 0x61, 0x79,
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0x65, 0x72, 0x49, 0x64, 0x12, 0x12, 0x0a, 0x04, 0x74, 0x79, 0x70, 0x65, 0x18, 0x02, 0x20, 0x01,
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0x28, 0x09, 0x52, 0x04, 0x74, 0x79, 0x70, 0x65, 0x12, 0x18, 0x0a, 0x07, 0x63, 0x6f, 0x6e, 0x74,
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0x65, 0x6e, 0x74, 0x18, 0x03, 0x20, 0x01, 0x28, 0x09, 0x52, 0x07, 0x63, 0x6f, 0x6e, 0x74, 0x65,
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0x6e, 0x74, 0x42, 0x0a, 0x5a, 0x08, 0x2e, 0x2f, 0x6e, 0x65, 0x74, 0x77, 0x72, 0x6b, 0x62, 0x06,
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0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
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}
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var (
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@ -1,13 +1,8 @@
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package netwrk
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import (
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"fmt"
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"log"
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"net"
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"time"
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"github.com/google/uuid"
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"google.golang.org/protobuf/proto"
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)
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type Client struct {
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@ -61,9 +56,15 @@ func Listen() {
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games: map[string]GameClients{},
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}
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gameListener, err := net.Listen("tcp", ":42069")
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if err != nil {
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log.Fatal(err)
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}
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defer gameListener.Close()
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go func() {
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for {
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conn, err := listener.Accept()
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conn, err := gameListener.Accept()
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if err != nil {
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log.Println(err)
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continue
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@ -72,193 +73,3 @@ func Listen() {
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}
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}()
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}
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func handleGameConnection(conn net.Conn) {
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defer conn.Close()
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messageBytes := make([]byte, 126)
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n, err := conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading game ID on connection", err)
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}
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gameID := string(messageBytes[:n])
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if err != nil {
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log.Printf("Game id was not a string?", err)
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}
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clientChan := make(chan GameMessage)
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n, err := conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading message %v", err)
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return
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}
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gameID := messageBytes[:n]
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clientChan, ok := gameChans[gameID]
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if !ok {
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GameClients{
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client1: clientChan,
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client2: nil,
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}
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}
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}
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func handleGameMessage(conn net.Conn, message GameMessage) error {
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return nil
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}
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func handleLobbyConnection(conn net.Conn) {
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defer conn.Close()
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messageBytes := make([]byte, 4096)
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for {
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n, err := conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading message %v", err)
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return
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}
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if isDone, err := handleLobbyMessage(conn, messageBytes[:n]); err != nil || isDone {
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return
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}
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}
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}
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// Returns a bool of whether the player has disconnected from the lobby and an error
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func handleLobbyMessage(playerConnection net.Conn, bytes []byte) (bool, error) {
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message := LobbyMessage{}
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err := proto.Unmarshal(bytes, &message)
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if err != nil {
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return false, fmt.Errorf("Invalid message received from client")
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}
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switch message.Type {
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case "name":
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clientPool.clients[uuid.New().String()] = Client{
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name: message.Content,
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conn: playerConnection,
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ready: false,
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}
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break
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case "invite_player":
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invitee, ok := clientPool.clients[message.Content]
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if !ok {
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SendMessageToClient(playerConnection, &LobbyMessage{Type: "text", Content: "Sorry that player is not available..."})
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return false, nil
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}
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SendMessageToClient(invitee.conn, &LobbyMessage{Type: "invite", Content: playerID})
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return false, nil
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case "cancel_invite":
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case "accept_game":
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AcceptGame(message.Content)
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return true, nil
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case "decline_game":
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DeclineGame()
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return false, nil
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case "quit":
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DeletePlayer(message.Content)
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return true, nil
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case "ping":
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PongPlayer(message.Content)
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return false, nil
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default:
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PongPlayer(message.Content)
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return false, nil
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}
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return false, nil
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}
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func SendMessageToClient(connection net.Conn, message *LobbyMessage) error {
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bytes, err := proto.Marshal(message)
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if err != nil {
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return fmt.Errorf("Error marshalling message. Your protobuf is wack yo.")
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}
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_, err = connection.Write(bytes)
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if err != nil {
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return fmt.Errorf("Error writing to client connection")
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}
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return nil
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}
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func GetPool() (map[string]Client, bool) {
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if clientPool.clients != nil {
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return clientPool.clients, true
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}
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return clientPool.clients, false
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}
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func CreateGame(clientID1, clientID2 string) (string, error) {
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client1, ok := clientPool.clients[clientID1]
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if !ok {
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return "", fmt.Errorf("Client 1 was not found in client pool :(")
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}
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if err := client1.conn.SetWriteDeadline(time.Time{}); err != nil {
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return "", fmt.Errorf("Client 1 was not responsive")
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}
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client2, ok := clientPool.clients[clientID2]
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if !ok {
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return "", fmt.Errorf("Client 2 was not found in client pool :(")
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}
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if err := client2.conn.SetWriteDeadline(time.Time{}); err != nil {
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return "", fmt.Errorf("Client 2 was not responsive")
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}
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gameID := uuid.New().String()
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gameConnections.games[gameID] = GameClients{
|
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client1: client1,
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client2: client2,
|
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}
|
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|
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return gameID, nil
|
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}
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func SendGameUpdateToLobbyClients(gameID string, message *LobbyMessage) error {
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clients, ok := gameConnections.games[gameID]
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if !ok {
|
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return fmt.Errorf("Could not find game clients record")
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}
|
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|
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bytes, err := proto.Marshal(message)
|
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if err != nil {
|
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return fmt.Errorf("message could not be marshalled")
|
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}
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|
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_, err = clients.client1.conn.Write(bytes)
|
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if err != nil {
|
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return fmt.Errorf("Could not write to client1 connection")
|
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}
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_, err = clients.client1.conn.Write(bytes)
|
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if err != nil {
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return fmt.Errorf("Could not write to client2 connection")
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}
|
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|
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return nil
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}
|
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|
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func PingAndCleanLobbyClients() {
|
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ping := []byte("ping")
|
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|
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deadClients := []string{}
|
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for id, client := range clientPool.clients {
|
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client.conn.SetWriteDeadline(time.Now().Add(time.Second))
|
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_, err := client.conn.Write(ping)
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if err != nil {
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log.Println("Could not write to client, deleting connection:", id)
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deadClients = append(deadClients, id)
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}
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}
|
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|
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for _, id := range deadClients {
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delete(clientPool.clients, id)
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}
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}
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|
|
|
@ -4,6 +4,7 @@ package netwrk.v1;
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option go_package = "./netwrk";
|
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|
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message LobbyMessage {
|
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string type = 1;
|
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string content = 2;
|
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string player_id = 1;
|
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string type = 2;
|
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string content = 3;
|
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}
|
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|
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Block a user