more networking

This commit is contained in:
Beric Bearnson 2024-08-14 17:26:51 -06:00
parent f9c8464ecd
commit 7a44092b2f
6 changed files with 188 additions and 208 deletions

45
internal/netwrk/game.go Normal file
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@ -0,0 +1,45 @@
package netwrk
import (
"log"
"net"
)
func handleGameConnection(conn net.Conn) {
defer conn.Close()
messageBytes := make([]byte, 126)
n, err := conn.Read(messageBytes)
if err != nil {
log.Printf("Error reading game ID on connection", err)
}
gameID := string(messageBytes[:n])
if err != nil {
log.Printf("Game id was not a string?", err)
}
clientChan := make(chan GameMessage)
n, err = conn.Read(messageBytes)
if err != nil {
log.Printf("Error reading message %v", err)
return
}
gameClients, ok := gameChans.games[gameID]
if !ok {
newGameClients := GameClients{
client1: clientChan,
client2: nil,
}
gameChans.games[gameID] = newGameClients
} else {
gameClients.client2 = clientChan
}
}
func handleGameMessage(conn net.Conn, message *GameMessage) error {
return nil
}

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@ -1,7 +1,7 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.34.2
// protoc v5.27.3
// protoc v5.27.1
// source: proto/game_messages.proto
package netwrk

113
internal/netwrk/lobby.go Normal file
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@ -0,0 +1,113 @@
package netwrk
import (
"fmt"
"log"
"net"
"time"
"google.golang.org/protobuf/proto"
)
func handleLobbyConnection(conn net.Conn) {
defer conn.Close()
messageBytes := make([]byte, 4096)
for {
n, err := conn.Read(messageBytes)
if err != nil {
log.Printf("Error reading message %v", err)
return
}
if isDone, err := handleLobbyMessage(conn, messageBytes[:n]); err != nil || isDone {
return
}
}
}
// Returns a bool of whether the player has disconnected from the lobby and an error
func handleLobbyMessage(playerConnection net.Conn, bytes []byte) (bool, error) {
message := LobbyMessage{}
err := proto.Unmarshal(bytes, &message)
if err != nil {
return false, fmt.Errorf("Invalid message received from client")
}
switch message.Type {
case "name":
_, ok := clientPool.clients[message.Content]
if ok {
SendMessageToClient(playerConnection, &LobbyMessage{Type: "error", Content: "Sorry, that name is already taken"})
return false, nil
}
playerID := message.Content
clientPool.clients[playerID] = Client{
name: playerID,
conn: playerConnection,
ready: false,
}
for _, player := range clientPool.clients {
err := SendMessageToClient(playerConnection, &LobbyMessage{PlayerId: player.name, Type: "connect", Content: player.name})
if err != nil {
log.Println("There was an error sending the list of lobby players to client", message.Content)
}
}
broadcastToLobby(&LobbyMessage{PlayerId: "", Type: "connect", Content: playerID})
return false, SendMessageToClient(playerConnection, &LobbyMessage{PlayerId: playerID, Type: "name", Content: playerID})
case "invite_player":
invitee, ok := clientPool.clients[message.Content]
if !ok {
SendMessageToClient(playerConnection, &LobbyMessage{Type: "text", Content: "Sorry, that player is not available..."})
return false, nil
}
SendMessageToClient(invitee.conn, &LobbyMessage{Type: "invite", Content: message.PlayerId})
return false, nil
case "accept_game":
player := clientPool.clients[message.Content]
if err := SendMessageToClient(player.conn, &LobbyMessage{Type: "accept", Content: ""}); err != nil {
SendMessageToClient(playerConnection, &LobbyMessage{Type: "error", Content: "Sorry that game is no longer available..."})
return false, nil
}
return true, nil
case "decline_game":
inviter := clientPool.clients[message.Content]
SendMessageToClient(inviter.conn, &LobbyMessage{Type: "decline_game", Content: ""})
return false, nil
case "quit":
delete(clientPool.clients, message.PlayerId)
broadcastToLobby(&LobbyMessage{Type: "disconnect", Content: message.PlayerId})
return true, nil
case "ping":
SendMessageToClient(playerConnection, &LobbyMessage{Type: "pong", Content: "pong"})
return false, nil
default:
SendMessageToClient(playerConnection, &LobbyMessage{Type: "pong", Content: "pong"})
return false, nil
}
}
func SendMessageToClient(connection net.Conn, message *LobbyMessage) error {
bytes, err := proto.Marshal(message)
if err != nil {
return fmt.Errorf("Error marshalling message. Your protobuf is wack yo.")
}
_, err = connection.Write(bytes)
if err != nil {
return fmt.Errorf("Error writing to client connection")
}
return nil
}
func broadcastToLobby(message *LobbyMessage) {
for _, player := range clientPool.clients {
SendMessageToClient(player.conn, message)
}
}

View File

@ -1,7 +1,7 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.34.2
// protoc v5.27.3
// protoc v5.27.1
// source: proto/lobby_messages.proto
package netwrk
@ -25,8 +25,9 @@ type LobbyMessage struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Type string `protobuf:"bytes,1,opt,name=type,proto3" json:"type,omitempty"`
Content string `protobuf:"bytes,2,opt,name=content,proto3" json:"content,omitempty"`
PlayerId string `protobuf:"bytes,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Type string `protobuf:"bytes,2,opt,name=type,proto3" json:"type,omitempty"`
Content string `protobuf:"bytes,3,opt,name=content,proto3" json:"content,omitempty"`
}
func (x *LobbyMessage) Reset() {
@ -61,6 +62,13 @@ func (*LobbyMessage) Descriptor() ([]byte, []int) {
return file_proto_lobby_messages_proto_rawDescGZIP(), []int{0}
}
func (x *LobbyMessage) GetPlayerId() string {
if x != nil {
return x.PlayerId
}
return ""
}
func (x *LobbyMessage) GetType() string {
if x != nil {
return x.Type
@ -80,12 +88,14 @@ var File_proto_lobby_messages_proto protoreflect.FileDescriptor
var file_proto_lobby_messages_proto_rawDesc = []byte{
0x0a, 0x1a, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x2f, 0x6c, 0x6f, 0x62, 0x62, 0x79, 0x5f, 0x6d, 0x65,
0x73, 0x73, 0x61, 0x67, 0x65, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x09, 0x6e, 0x65,
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0x6b, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
0x74, 0x77, 0x72, 0x6b, 0x2e, 0x76, 0x31, 0x22, 0x59, 0x0a, 0x0c, 0x4c, 0x6f, 0x62, 0x62, 0x79,
0x4d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x12, 0x1b, 0x0a, 0x09, 0x70, 0x6c, 0x61, 0x79, 0x65,
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0x65, 0x72, 0x49, 0x64, 0x12, 0x12, 0x0a, 0x04, 0x74, 0x79, 0x70, 0x65, 0x18, 0x02, 0x20, 0x01,
0x28, 0x09, 0x52, 0x04, 0x74, 0x79, 0x70, 0x65, 0x12, 0x18, 0x0a, 0x07, 0x63, 0x6f, 0x6e, 0x74,
0x65, 0x6e, 0x74, 0x18, 0x03, 0x20, 0x01, 0x28, 0x09, 0x52, 0x07, 0x63, 0x6f, 0x6e, 0x74, 0x65,
0x6e, 0x74, 0x42, 0x0a, 0x5a, 0x08, 0x2e, 0x2f, 0x6e, 0x65, 0x74, 0x77, 0x72, 0x6b, 0x62, 0x06,
0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (

View File

@ -1,13 +1,8 @@
package netwrk
import (
"fmt"
"log"
"net"
"time"
"github.com/google/uuid"
"google.golang.org/protobuf/proto"
)
type Client struct {
@ -61,9 +56,15 @@ func Listen() {
games: map[string]GameClients{},
}
gameListener, err := net.Listen("tcp", ":42069")
if err != nil {
log.Fatal(err)
}
defer gameListener.Close()
go func() {
for {
conn, err := listener.Accept()
conn, err := gameListener.Accept()
if err != nil {
log.Println(err)
continue
@ -72,193 +73,3 @@ func Listen() {
}
}()
}
func handleGameConnection(conn net.Conn) {
defer conn.Close()
messageBytes := make([]byte, 126)
n, err := conn.Read(messageBytes)
if err != nil {
log.Printf("Error reading game ID on connection", err)
}
gameID := string(messageBytes[:n])
if err != nil {
log.Printf("Game id was not a string?", err)
}
clientChan := make(chan GameMessage)
n, err := conn.Read(messageBytes)
if err != nil {
log.Printf("Error reading message %v", err)
return
}
gameID := messageBytes[:n]
clientChan, ok := gameChans[gameID]
if !ok {
GameClients{
client1: clientChan,
client2: nil,
}
}
}
func handleGameMessage(conn net.Conn, message GameMessage) error {
return nil
}
func handleLobbyConnection(conn net.Conn) {
defer conn.Close()
messageBytes := make([]byte, 4096)
for {
n, err := conn.Read(messageBytes)
if err != nil {
log.Printf("Error reading message %v", err)
return
}
if isDone, err := handleLobbyMessage(conn, messageBytes[:n]); err != nil || isDone {
return
}
}
}
// Returns a bool of whether the player has disconnected from the lobby and an error
func handleLobbyMessage(playerConnection net.Conn, bytes []byte) (bool, error) {
message := LobbyMessage{}
err := proto.Unmarshal(bytes, &message)
if err != nil {
return false, fmt.Errorf("Invalid message received from client")
}
switch message.Type {
case "name":
clientPool.clients[uuid.New().String()] = Client{
name: message.Content,
conn: playerConnection,
ready: false,
}
break
case "invite_player":
invitee, ok := clientPool.clients[message.Content]
if !ok {
SendMessageToClient(playerConnection, &LobbyMessage{Type: "text", Content: "Sorry that player is not available..."})
return false, nil
}
SendMessageToClient(invitee.conn, &LobbyMessage{Type: "invite", Content: playerID})
return false, nil
case "cancel_invite":
case "accept_game":
AcceptGame(message.Content)
return true, nil
case "decline_game":
DeclineGame()
return false, nil
case "quit":
DeletePlayer(message.Content)
return true, nil
case "ping":
PongPlayer(message.Content)
return false, nil
default:
PongPlayer(message.Content)
return false, nil
}
return false, nil
}
func SendMessageToClient(connection net.Conn, message *LobbyMessage) error {
bytes, err := proto.Marshal(message)
if err != nil {
return fmt.Errorf("Error marshalling message. Your protobuf is wack yo.")
}
_, err = connection.Write(bytes)
if err != nil {
return fmt.Errorf("Error writing to client connection")
}
return nil
}
func GetPool() (map[string]Client, bool) {
if clientPool.clients != nil {
return clientPool.clients, true
}
return clientPool.clients, false
}
func CreateGame(clientID1, clientID2 string) (string, error) {
client1, ok := clientPool.clients[clientID1]
if !ok {
return "", fmt.Errorf("Client 1 was not found in client pool :(")
}
if err := client1.conn.SetWriteDeadline(time.Time{}); err != nil {
return "", fmt.Errorf("Client 1 was not responsive")
}
client2, ok := clientPool.clients[clientID2]
if !ok {
return "", fmt.Errorf("Client 2 was not found in client pool :(")
}
if err := client2.conn.SetWriteDeadline(time.Time{}); err != nil {
return "", fmt.Errorf("Client 2 was not responsive")
}
gameID := uuid.New().String()
gameConnections.games[gameID] = GameClients{
client1: client1,
client2: client2,
}
return gameID, nil
}
func SendGameUpdateToLobbyClients(gameID string, message *LobbyMessage) error {
clients, ok := gameConnections.games[gameID]
if !ok {
return fmt.Errorf("Could not find game clients record")
}
bytes, err := proto.Marshal(message)
if err != nil {
return fmt.Errorf("message could not be marshalled")
}
_, err = clients.client1.conn.Write(bytes)
if err != nil {
return fmt.Errorf("Could not write to client1 connection")
}
_, err = clients.client1.conn.Write(bytes)
if err != nil {
return fmt.Errorf("Could not write to client2 connection")
}
return nil
}
func PingAndCleanLobbyClients() {
ping := []byte("ping")
deadClients := []string{}
for id, client := range clientPool.clients {
client.conn.SetWriteDeadline(time.Now().Add(time.Second))
_, err := client.conn.Write(ping)
if err != nil {
log.Println("Could not write to client, deleting connection:", id)
deadClients = append(deadClients, id)
}
}
for _, id := range deadClients {
delete(clientPool.clients, id)
}
}

View File

@ -4,6 +4,7 @@ package netwrk.v1;
option go_package = "./netwrk";
message LobbyMessage {
string type = 1;
string content = 2;
string player_id = 1;
string type = 2;
string content = 3;
}