neighbor-game/project.godot
2022-08-04 10:50:28 -06:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Neighbor",
"language": "GDScript",
"path": "res://scripts/neighbor.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://scripts/player.gd"
}, {
"base": "KinematicBody2D",
"class": "Trolley",
"language": "GDScript",
"path": "res://scripts/trolley.gd"
} ]
_global_script_class_icons={
"Neighbor": "",
"Player": "",
"Trolley": ""
}
[application]
config/name="roger"
run/main_scene="res://scenes/stage.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1280
window/size/height=960
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="npc"
2d_physics/layer_3="obstacle"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"