neighbor-game/scripts/Clouds.gd

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GDScript3
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2022-08-04 17:56:22 -06:00
extends Node2D
onready var topBorder = $TopBorder
onready var bottomBorder = $BottomBorder
onready var leftBorder = $LeftBorder
onready var rightBorder = $RightBorder
export var NUM_CLOUDS = 12
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var clouds = []
var speeds = []
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var rng = RandomNumberGenerator.new()
# Called when the node enters the scene tree for the first time.
func _ready():
for num in range(NUM_CLOUDS):
var cloud_image_path = "res://assets/cloud%s.png" % (num % 4 + 1)
var new_cloud_sprite = Sprite.new()
new_cloud_sprite.texture = load(cloud_image_path)
add_child(new_cloud_sprite)
clouds.append(new_cloud_sprite)
var rand_speed = rng.randf_range(0.5,2)
speeds.append(rand_speed)
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rng.randomize()
_start_position()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var index := 0
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for cloud in clouds:
if cloud.global_position.x + speeds[index] < rightBorder.global_position.x:
cloud.global_position.x = cloud.global_position.x + speeds[index]
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else:
cloud.global_position.x = leftBorder.global_position.x
cloud.global_position.y = rng.randi_range(topBorder.global_position.y, bottomBorder.global_position.y)
index += 1
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func _start_position():
rng.randomize()
for cloud in clouds:
var y = rng.randi_range(topBorder.global_position.y, bottomBorder.global_position.y)
var x = rng.randi_range(leftBorder.global_position.x, rightBorder.global_position.x)
cloud.global_position = Vector2(x, y)
func _set_paused(paused: bool) -> void:
set_process(!paused)
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