95 lines
4.0 KiB
Markdown
95 lines
4.0 KiB
Markdown
# XP Productivity Monitor Enhancement Plan
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## Core Visual Enhancements
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### Cursor-Following XP Numbers
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- **Implementation**: Create ephemeral transparent windows using Hyprland cursor position API
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- **Behavior**: Spawn at cursor location, animate upward like RPG damage numbers, fade after 2-3 seconds
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- **Content**: Show individual activity XP (+5, +12) and streak bonuses (+45 for 30min focus)
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- **Technical**: Use GTK4/Qt overlay widgets with CSS animations, non-interactive windows
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- **Animation Style**: Numbers fly upward and slightly outward, with color coding (green for regular XP, gold for bonuses)
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### Visual Progress Bars
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Move from bottom bar to more prominent locations:
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- **Real-time XP bar**: Center-screen or near active window
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- **Flow streak indicator**: Shows consecutive focused minutes
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- **Daily mastery progress**: Toward daily goals
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- **Consider**: Game HUD positioning principles - important info near center/cursor area
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## Celebration System Overhaul
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### Level-Up Celebrations
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- **Major milestones** (every 5 levels): Full-screen celebration using hyprlock
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- Custom image/message, dismissed with mouse/keyboard input
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- Limit to max 10 interruptions per day
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- **Regular levels**: Enhanced cursor effects + optional sound
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- **Persistent stats**: Continue using swaync for dismissible notifications
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## Dual Currency Shop System
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### Currency Types
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1. **XP Points** (Cookie Clicker currency)
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- Earned through regular activity
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- Used for productivity upgrades and boosters
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- Creates meta-progression loop
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2. **Reward Tokens** (Real-world currency)
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- Earned at slower rate from major achievements
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- Spent on actual purchases through automated system
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- Tier examples:
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- Small treats (drinks): 50-100 tokens
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- Tools/gadgets: 500-2000 tokens
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- Major purchases: 5000+ tokens
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### XP Shop Items (Rogue-lite/Ephemeral)
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All XP shop purchases are temporary and reset daily/weekly:
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- **Shell History Analyzer** (500 XP): +10% productivity bonus for today
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- **Calendar Integration** (1000 XP): Meeting efficiency tracking for this week
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- **Code Complexity Analyzer** (2000 XP): Debugging session bonuses for today
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- **AI Work Pattern Analyzer** (5000 XP): Daily rhythm optimization for this week
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- **Focus Multipliers**: 2x XP for next 1-3 hours
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- **Streak Protectors**: Prevent losing streaks during breaks (single use)
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- **Power Hours**: Enhanced XP gain and visual effects for set duration
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- **Deep Work Shield**: Blocks distracting notifications temporarily
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### Real-World Shop
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- **One-click purchasing**: Click to buy instantly orders the item
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- **Wishlist management**: Pre-approved items with token costs
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- **Automatic fulfillment**: Orders placed immediately upon purchase confirmation
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- **Purchase history**: Track what you've earned and when
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## Environmental Feedback
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### Focus-Based Environmental Changes
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- **Progressive dimming**: Gradually dim non-active windows during focus sessions
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- **Ambient soundscapes**: Evolve with focus depth (toggleable for shared workspaces)
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- **Desktop enhancement**: Theme changes based on current focus state, not just level
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## Technical Implementation Notes
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### Database Schema Updates
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- Add `tokens` table for reward currency tracking
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- Add `shop_items` table for available purchases
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- Add `unlocked_features` table for XP shop progression
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- Add `purchase_history` for real-world rewards
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### Configuration Additions
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- Cursor animation settings (duration, style, frequency)
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- Celebration thresholds and styles
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- Shop item definitions and unlock requirements
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- Sound settings with workspace-aware toggling
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### Integration Points
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- **Hyprland**: Cursor position tracking, window management
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- **nwg-panel/waybar**: Progress bar widgets (or custom solution)
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- **swaync**: Enhanced notifications
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- **hyprlock**: Celebration screens
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## Priority Implementation Order
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1. Cursor-following XP animations
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2. Dual currency system and database updates
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3. XP shop with basic productivity upgrades
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4. Enhanced celebration system
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5. Environmental feedback features
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6. Real-world purchase integration
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