245 lines
4.7 KiB
Go
245 lines
4.7 KiB
Go
package lobby
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import (
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"encoding/base64"
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"encoding/json"
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"errors"
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"log/slog"
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"reflect"
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"strings"
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)
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type LobbyMessage struct {
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MessageType string `json:"message_type"`
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Message any `json:"message"`
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}
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type Name struct {
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Name string `json:"name"`
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}
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type Chat struct {
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From string `json:"from"`
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Message string `json:"message"`
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}
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type Invite struct {
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From string `json:"from"`
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To string `json:"to"`
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}
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type PendingInvite struct {
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Recipient string `json:"recipient"`
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}
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type Accept struct {
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From string `json:"from"`
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To string `json:"to"`
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}
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type Accepted struct {
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Accepter string `json:"accepter"`
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GameID string `json:"game_id"`
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}
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type StartGame struct {
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To string `json:"to"`
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GameID string `json:"game_id"`
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}
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type Decline struct {
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From string `json:"from"`
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To string `json:"to"`
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}
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type Disconnect struct {
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From string `json:"from"`
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}
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type Connect struct {
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From string `json:"from"`
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}
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type Error struct {
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Message string `json:"message"`
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}
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func Marshal(a LobbyMessage) ([]byte, error) {
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slog.Debug("Marshalling message", slog.Any("message type", a.MessageType))
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bm, err := json.Marshal(a.Message)
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if err != nil {
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return nil, err
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}
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a.Message = bm
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return json.Marshal(a)
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}
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// Use this to get the appropriate message type into the message field then assert the
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// right struct accordingly to safely access the fields you need.
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func Unmarshal(b []byte) (LobbyMessage, error) {
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lm := LobbyMessage{}
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err := json.Unmarshal(b, &lm)
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if err != nil {
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return lm, err
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}
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smsg, ok := lm.Message.(string)
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if !ok {
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slog.Debug("error asserting message to string")
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}
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slog.Debug("type of message", slog.Any("type of message", reflect.TypeOf(smsg)), slog.String("message", smsg))
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jsonBytes, err := base64.StdEncoding.DecodeString(smsg)
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lm.Message = jsonBytes
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switch strings.ToLower(lm.MessageType) {
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case "name":
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n := Name{}
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bs, ok := lm.Message.([]byte)
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if !ok {
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return lm, err
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}
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err := json.Unmarshal(bs, &n)
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if err != nil {
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slog.Debug("Error", slog.Any("error", err))
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return lm, err
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}
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lm.Message = n
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return lm, nil
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case "chat":
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c := Chat{}
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bs, ok := lm.Message.([]byte)
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if !ok {
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return lm, err
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}
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err := json.Unmarshal(bs, &c)
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if err != nil {
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slog.Debug("chat", slog.Any("error", err))
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return lm, err
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}
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lm.Message = c
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return lm, nil
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case "invite":
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i := Invite{}
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bs, ok := lm.Message.([]byte)
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if !ok {
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return lm, err
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}
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err := json.Unmarshal(bs, &i)
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if err != nil {
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slog.Debug("invite", slog.Any("error", err))
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return lm, err
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}
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lm.Message = i
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return lm, nil
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case "pending_invite":
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pi := PendingInvite{}
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bs, ok := lm.Message.([]byte)
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if !ok {
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return lm, err
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}
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err := json.Unmarshal(bs, &pi)
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if err != nil {
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slog.Debug("pending_invite", slog.Any("error", err))
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return lm, err
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}
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lm.Message = pi
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case "accept":
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a := Accept{}
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bs, ok := lm.Message.([]byte)
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if !ok {
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return lm, err
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}
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err := json.Unmarshal(bs, &a)
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if err != nil {
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slog.Debug("accept", slog.Any("error", err))
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return lm, err
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}
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lm.Message = a
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return lm, nil
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case "accepted":
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a := Accepted{}
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bs, ok := lm.Message.([]byte)
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if !ok {
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return lm, err
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}
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err := json.Unmarshal(bs, &a)
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if err != nil {
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slog.Debug("accepted", slog.Any("error", err))
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return lm, err
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}
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lm.Message = a
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return lm, nil
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case "start_game":
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sg := StartGame{}
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bs, ok := lm.Message.([]byte)
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if !ok {
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return lm, err
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}
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err := json.Unmarshal(bs, &sg)
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if err != nil {
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slog.Debug("start_game", slog.Any("error", err))
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return lm, err
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}
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lm.Message = sg
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return lm, nil
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case "decline":
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d := Decline{}
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bs, ok := lm.Message.([]byte)
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if !ok {
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return lm, err
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}
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err := json.Unmarshal(bs, &d)
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if err != nil {
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slog.Debug("decline", slog.Any("error", err))
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return lm, err
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}
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lm.Message = d
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return lm, nil
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case "disconnect":
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di := Disconnect{}
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bs, ok := lm.Message.([]byte)
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if !ok {
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return lm, err
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}
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err := json.Unmarshal(bs, &di)
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if err != nil {
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slog.Debug("disconnect", slog.Any("error", err))
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return lm, err
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}
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lm.Message = di
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return lm, nil
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case "connect":
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co := Connect{}
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bs, ok := lm.Message.([]byte)
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if !ok {
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return lm, err
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}
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err := json.Unmarshal(bs, &co)
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if err != nil {
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slog.Debug("connect", slog.Any("error", err))
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return lm, err
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}
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lm.Message = co
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return lm, nil
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case "error":
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e := Error{}
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bs, ok := lm.Message.([]byte)
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if !ok {
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return lm, err
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}
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err := json.Unmarshal(bs, &e)
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if err != nil {
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slog.Debug("error", slog.Any("error", err))
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return lm, err
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}
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lm.Message = e
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return lm, nil
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default:
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return lm, errors.New("unknown message type")
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}
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return lm, errors.New("unknown message type")
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}
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