sshpong/internal/lobby/lobby_messages.go

95 lines
1.7 KiB
Go

package lobby
import "encoding/json"
const (
Name = iota
Chat
Invite
PendingInvite
Accept
Accepted
StartGame
Decline
Disconnect
Connect
CurrentlyConnected
Error
)
type NameData struct {
Name string `json:"name"`
}
type ChatData struct {
From string `json:"from"`
Message string `json:"message"`
}
type InviteData struct {
From string `json:"from"`
To string `json:"to"`
}
type PendingInviteData struct {
Recipient string `json:"recipient"`
}
type AcceptData struct {
From string `json:"from"`
To string `json:"to"`
}
type AcceptedData struct {
Accepter string `json:"accepter"`
GameID string `json:"game_id"`
}
type StartGameData struct {
To string `json:"to"`
GameID string `json:"game_id"`
}
type DeclineData struct {
From string `json:"from"`
To string `json:"to"`
}
type DisconnectData struct {
From string `json:"from"`
}
type ConnectData struct {
From string `json:"from"`
}
type CurrentlyConnectedData struct {
Players []string `json:"players"`
}
type ErrorData struct {
Message string `json:"message"`
}
func Unmarshal[T NameData | ChatData | InviteData | PendingInviteData | AcceptData | AcceptedData | StartGameData | DeclineData | DisconnectData | ConnectData | CurrentlyConnectedData | ErrorData](msg []byte) (T, error) {
var d T
err := json.Unmarshal(msg[1:], &d)
if err != nil {
return d, err
}
return d, nil
}
func Marshal[T NameData | ChatData | InviteData | PendingInviteData | AcceptData | AcceptedData | StartGameData | DeclineData | DisconnectData | ConnectData | CurrentlyConnectedData | ErrorData](msg T, header int) ([]byte, error) {
mb, err := json.Marshal(msg)
if err != nil {
return mb, err
}
b := []byte{byte(header)}
b = append(b, mb...)
return b, nil
}