fix multiplayer simultaneous
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+1
-1
@@ -84,9 +84,9 @@ func GamesListen() {
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if err != nil {
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log.Fatal(err)
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}
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defer gameListener.Close()
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for {
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defer gameListener.Close()
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conn, err := gameListener.Accept()
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if err != nil {
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log.Println(err)
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