working lobby!
This commit is contained in:
+18
-15
@@ -4,6 +4,7 @@ import (
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"io"
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"log"
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"net"
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"strings"
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"google.golang.org/protobuf/proto"
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)
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@@ -46,7 +47,6 @@ func handleLobbyConnection(conn net.Conn) {
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if err != nil {
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log.Println("Error marshalling message to send to user...", err)
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}
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log.Println("sending message to user!")
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_, err = conn.Write(bytes)
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if err == io.EOF {
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conn.Close()
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@@ -86,7 +86,6 @@ func handleClientLobbyMessage(message *LobbyMessage, conn net.Conn) (*LobbyMessa
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// Send a connection message for each of the lobbyMembers to the new player
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// Send a connection message to all members in the lobby
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case "name":
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log.Println("Got a name message!", message)
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_, ok := lobbyMembers.Load(message.Content)
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if ok {
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return &LobbyMessage{Type: "name_error", Content: "Sorry, that name is already taken, please try a different name"}, nil
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@@ -95,20 +94,17 @@ func handleClientLobbyMessage(message *LobbyMessage, conn net.Conn) (*LobbyMessa
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lobbyMembers.Store(username, Client{Username: username, Conn: conn})
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log.Println("Storing new user!")
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// Send all client messages
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// Build current lobby list
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var lobby []string
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lobbyMembers.Range(func(lobbyUsername any, client any) bool {
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log.Println("ranging over users!")
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usernameString, _ := lobbyUsername.(string)
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externalMessageChan <- ExternalMessage{Target: username, Message: &LobbyMessage{Type: "connect", Content: usernameString}}
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lobby = append(lobby, usernameString)
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return true
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})
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log.Println("Broadcasting new player", message.Content)
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broadcastToLobby(&LobbyMessage{PlayerId: "", Type: "connect", Content: username})
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return &LobbyMessage{PlayerId: username, Type: "name", Content: username}, nil
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return &LobbyMessage{PlayerId: username, Type: "name", Content: strings.Join(lobby, "\n")}, nil
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// Handle an invite message by sending a message to the target player
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// Send an invite message to the invitee: message.Content
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@@ -119,18 +115,18 @@ func handleClientLobbyMessage(message *LobbyMessage, conn net.Conn) (*LobbyMessa
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Message: message,
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}
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return &LobbyMessage{Type: "invite", Content: message.PlayerId}, nil
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return &LobbyMessage{Type: "pending_invite", Content: message.Content}, nil
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// Handle a accept message from a player that was invited
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// Send an ack message back to the player: message.PlayerId
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// Send an invite ack message back to the inviter: message.Content
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case "accept_game":
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// Send a game_start message back to the player: message.PlayerId
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// Send an accepted message back to the inviter: message.Content
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case "accept":
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externalMessageChan <- ExternalMessage{
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Target: message.Content,
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Message: &LobbyMessage{Type: "accept", Content: ""},
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Message: &LobbyMessage{Type: "game_start", Content: ""},
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}
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return &LobbyMessage{Type: "accept", Content: ""}, nil
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return &LobbyMessage{PlayerId: message.PlayerId, Type: "accepted", Content: ""}, nil
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// Handle a chat message from a player with PlayerId
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case "chat":
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@@ -166,6 +162,7 @@ func handleClientLobbyMessage(message *LobbyMessage, conn net.Conn) (*LobbyMessa
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}
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func broadcastToLobby(message *LobbyMessage) {
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var disconnectedUsers []string
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lobbyMembers.Range(func(playerId, player interface{}) bool {
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bytes, err := proto.Marshal(message)
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if err != nil {
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@@ -176,7 +173,13 @@ func broadcastToLobby(message *LobbyMessage) {
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_, err = client.Conn.Write(bytes)
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if err != nil {
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log.Println("Error broadcasting to clients...", err)
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disconnectedUsers = append(disconnectedUsers, playerId.(string))
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}
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return true
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})
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for _, player := range disconnectedUsers {
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lobbyMembers.Delete(player)
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}
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}
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@@ -40,11 +40,16 @@ func init() {
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msg := <-externalMessageChan
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player, ok := lobbyMembers.Load(msg.Target)
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if !ok {
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log.Println("failed to send to target", msg.Target)
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continue
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}
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client, _ := player.(Client)
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bytes, _ := proto.Marshal(msg.Message)
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client.Conn.Write(bytes)
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_, err := client.Conn.Write(bytes)
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if err != nil {
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log.Println("Could not write to target", msg.Target, err)
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}
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}
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}()
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}
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@@ -62,7 +67,6 @@ func LobbyListen() {
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for {
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conn, err := listener.Accept()
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log.Println("got a connection!")
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if err != nil {
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log.Println(err)
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continue
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