working lobby!

This commit is contained in:
Beric Bearnson
2024-08-24 16:09:12 -06:00
parent e5df746e7f
commit b3df666196
4 changed files with 135 additions and 47 deletions
+18 -15
View File
@@ -4,6 +4,7 @@ import (
"io"
"log"
"net"
"strings"
"google.golang.org/protobuf/proto"
)
@@ -46,7 +47,6 @@ func handleLobbyConnection(conn net.Conn) {
if err != nil {
log.Println("Error marshalling message to send to user...", err)
}
log.Println("sending message to user!")
_, err = conn.Write(bytes)
if err == io.EOF {
conn.Close()
@@ -86,7 +86,6 @@ func handleClientLobbyMessage(message *LobbyMessage, conn net.Conn) (*LobbyMessa
// Send a connection message for each of the lobbyMembers to the new player
// Send a connection message to all members in the lobby
case "name":
log.Println("Got a name message!", message)
_, ok := lobbyMembers.Load(message.Content)
if ok {
return &LobbyMessage{Type: "name_error", Content: "Sorry, that name is already taken, please try a different name"}, nil
@@ -95,20 +94,17 @@ func handleClientLobbyMessage(message *LobbyMessage, conn net.Conn) (*LobbyMessa
lobbyMembers.Store(username, Client{Username: username, Conn: conn})
log.Println("Storing new user!")
// Send all client messages
// Build current lobby list
var lobby []string
lobbyMembers.Range(func(lobbyUsername any, client any) bool {
log.Println("ranging over users!")
usernameString, _ := lobbyUsername.(string)
externalMessageChan <- ExternalMessage{Target: username, Message: &LobbyMessage{Type: "connect", Content: usernameString}}
lobby = append(lobby, usernameString)
return true
})
log.Println("Broadcasting new player", message.Content)
broadcastToLobby(&LobbyMessage{PlayerId: "", Type: "connect", Content: username})
return &LobbyMessage{PlayerId: username, Type: "name", Content: username}, nil
return &LobbyMessage{PlayerId: username, Type: "name", Content: strings.Join(lobby, "\n")}, nil
// Handle an invite message by sending a message to the target player
// Send an invite message to the invitee: message.Content
@@ -119,18 +115,18 @@ func handleClientLobbyMessage(message *LobbyMessage, conn net.Conn) (*LobbyMessa
Message: message,
}
return &LobbyMessage{Type: "invite", Content: message.PlayerId}, nil
return &LobbyMessage{Type: "pending_invite", Content: message.Content}, nil
// Handle a accept message from a player that was invited
// Send an ack message back to the player: message.PlayerId
// Send an invite ack message back to the inviter: message.Content
case "accept_game":
// Send a game_start message back to the player: message.PlayerId
// Send an accepted message back to the inviter: message.Content
case "accept":
externalMessageChan <- ExternalMessage{
Target: message.Content,
Message: &LobbyMessage{Type: "accept", Content: ""},
Message: &LobbyMessage{Type: "game_start", Content: ""},
}
return &LobbyMessage{Type: "accept", Content: ""}, nil
return &LobbyMessage{PlayerId: message.PlayerId, Type: "accepted", Content: ""}, nil
// Handle a chat message from a player with PlayerId
case "chat":
@@ -166,6 +162,7 @@ func handleClientLobbyMessage(message *LobbyMessage, conn net.Conn) (*LobbyMessa
}
func broadcastToLobby(message *LobbyMessage) {
var disconnectedUsers []string
lobbyMembers.Range(func(playerId, player interface{}) bool {
bytes, err := proto.Marshal(message)
if err != nil {
@@ -176,7 +173,13 @@ func broadcastToLobby(message *LobbyMessage) {
_, err = client.Conn.Write(bytes)
if err != nil {
log.Println("Error broadcasting to clients...", err)
disconnectedUsers = append(disconnectedUsers, playerId.(string))
}
return true
})
for _, player := range disconnectedUsers {
lobbyMembers.Delete(player)
}
}
+6 -2
View File
@@ -40,11 +40,16 @@ func init() {
msg := <-externalMessageChan
player, ok := lobbyMembers.Load(msg.Target)
if !ok {
log.Println("failed to send to target", msg.Target)
continue
}
client, _ := player.(Client)
bytes, _ := proto.Marshal(msg.Message)
client.Conn.Write(bytes)
_, err := client.Conn.Write(bytes)
if err != nil {
log.Println("Could not write to target", msg.Target, err)
}
}
}()
}
@@ -62,7 +67,6 @@ func LobbyListen() {
for {
conn, err := listener.Accept()
log.Println("got a connection!")
if err != nil {
log.Println(err)
continue