working lobby!
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@@ -3,16 +3,18 @@ package client
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import (
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"fmt"
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"io"
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"log"
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"sshpong/internal/netwrk"
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"strings"
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)
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type InterrupterMessage struct {
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InterruptType string
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Content string
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}
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var help = fmt.Errorf("use invite <player name> to invite a player\nchat or / to send a message to the lobby\nq or quit to leave the game")
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func HandleUserInput(buf []byte) (*netwrk.LobbyMessage, error) {
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input := string(buf)
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args := strings.Fields(input)
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func HandleUserInput(args []string) (*netwrk.LobbyMessage, error) {
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if len(args) == 0 {
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return nil, help
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}
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@@ -49,28 +51,76 @@ func HandleUserInput(buf []byte) (*netwrk.LobbyMessage, error) {
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case "h":
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return nil, help
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default:
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if strings.Index(args[0], "/") == 0 {
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return &netwrk.LobbyMessage{
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Type: "chat",
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Content: strings.Join(args, " ")[1:],
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}, nil
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}
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return nil, help
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}
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return nil, nil
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}
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func HandleServerMessage(message *netwrk.LobbyMessage) {
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switch message.Type {
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func HandleInterruptInput(incoming InterrupterMessage, args []string) (*netwrk.LobbyMessage, error) {
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switch incoming.InterruptType {
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case "invite":
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log.Println(message.PlayerId, "is inviting you to a game.", message.Content)
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if len(args) < 1 {
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return &netwrk.LobbyMessage{
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Type: "decline",
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Content: incoming.Content,
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}, nil
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} else {
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if strings.ToLower(args[0]) == "y" || strings.ToLower(args[0]) == "yes" {
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return &netwrk.LobbyMessage{Type: "accept", Content: incoming.Content}, nil
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}
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}
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// Cancel waiting for invite?
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case "decline":
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// Disconnect and connect to game
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case "accepted":
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log.Println(message.PlayerId, "accepted your invite.", message.Content)
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case "text":
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log.Println(message.PlayerId, ":", message.Content)
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case "decline_game":
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log.Println("Invite was declined:", message.Content)
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case "disconnect":
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log.Println("Got disconnect for player:", message.Content)
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case "connect":
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log.Println("Got connect for player:", message.Content)
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case "pong":
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log.Println("Received", message.Content)
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return &netwrk.LobbyMessage{
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Type: "disconnect",
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Content: "",
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}, nil
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default:
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log.Println("Received", message.Content)
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return nil, fmt.Errorf("received a interrupt message that could not be handled %v", incoming)
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}
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return nil, nil
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}
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func HandleServerMessage(message *netwrk.LobbyMessage) (InterrupterMessage, error) {
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switch message.Type {
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case "name":
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fmt.Printf("Current Players\n%s\n", message.Content)
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case "invite":
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fmt.Println(message.PlayerId, "is inviting you to a game\nType y to accept...")
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return InterrupterMessage{
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InterruptType: "invite",
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Content: message.PlayerId,
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}, nil
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case "pending_invite":
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fmt.Println("Invite sent to", message.Content, "\nWaiting for response...")
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case "accepted":
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fmt.Println(message.PlayerId, "accepted your invite.\n", "Starting game...")
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case "game_start":
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fmt.Println("Invited accepted\n", "Starting game...")
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case "text":
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fmt.Println(message.PlayerId, ":", message.Content)
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case "decline_game":
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fmt.Println(message.Content, "declined your game invite")
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case "disconnect":
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fmt.Println(message.Content, "has disconnected")
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case "connect":
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fmt.Println(message.Content, "has connected")
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case "pong":
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fmt.Println("Received", message.Content)
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default:
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fmt.Println("Received", message.Content)
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}
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return InterrupterMessage{}, nil
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}
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