more networking
This commit is contained in:
parent
f9c8464ecd
commit
7a44092b2f
45
internal/netwrk/game.go
Normal file
45
internal/netwrk/game.go
Normal file
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@ -0,0 +1,45 @@
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package netwrk
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import (
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"log"
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"net"
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)
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func handleGameConnection(conn net.Conn) {
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defer conn.Close()
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messageBytes := make([]byte, 126)
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n, err := conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading game ID on connection", err)
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}
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gameID := string(messageBytes[:n])
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if err != nil {
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log.Printf("Game id was not a string?", err)
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}
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clientChan := make(chan GameMessage)
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n, err = conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading message %v", err)
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return
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}
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gameClients, ok := gameChans.games[gameID]
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if !ok {
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newGameClients := GameClients{
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client1: clientChan,
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client2: nil,
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}
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gameChans.games[gameID] = newGameClients
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} else {
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gameClients.client2 = clientChan
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}
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}
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func handleGameMessage(conn net.Conn, message *GameMessage) error {
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return nil
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}
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@ -1,7 +1,7 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// versions:
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// protoc-gen-go v1.34.2
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// protoc-gen-go v1.34.2
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// protoc v5.27.3
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// protoc v5.27.1
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// source: proto/game_messages.proto
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// source: proto/game_messages.proto
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package netwrk
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package netwrk
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113
internal/netwrk/lobby.go
Normal file
113
internal/netwrk/lobby.go
Normal file
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@ -0,0 +1,113 @@
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package netwrk
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import (
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"fmt"
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"log"
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"net"
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"time"
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"google.golang.org/protobuf/proto"
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)
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func handleLobbyConnection(conn net.Conn) {
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defer conn.Close()
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messageBytes := make([]byte, 4096)
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for {
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n, err := conn.Read(messageBytes)
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if err != nil {
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log.Printf("Error reading message %v", err)
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return
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}
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if isDone, err := handleLobbyMessage(conn, messageBytes[:n]); err != nil || isDone {
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return
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}
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}
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}
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// Returns a bool of whether the player has disconnected from the lobby and an error
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func handleLobbyMessage(playerConnection net.Conn, bytes []byte) (bool, error) {
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message := LobbyMessage{}
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err := proto.Unmarshal(bytes, &message)
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if err != nil {
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return false, fmt.Errorf("Invalid message received from client")
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}
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switch message.Type {
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case "name":
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_, ok := clientPool.clients[message.Content]
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if ok {
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SendMessageToClient(playerConnection, &LobbyMessage{Type: "error", Content: "Sorry, that name is already taken"})
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return false, nil
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}
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playerID := message.Content
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clientPool.clients[playerID] = Client{
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name: playerID,
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conn: playerConnection,
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ready: false,
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}
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for _, player := range clientPool.clients {
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err := SendMessageToClient(playerConnection, &LobbyMessage{PlayerId: player.name, Type: "connect", Content: player.name})
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if err != nil {
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log.Println("There was an error sending the list of lobby players to client", message.Content)
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}
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}
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broadcastToLobby(&LobbyMessage{PlayerId: "", Type: "connect", Content: playerID})
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return false, SendMessageToClient(playerConnection, &LobbyMessage{PlayerId: playerID, Type: "name", Content: playerID})
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case "invite_player":
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invitee, ok := clientPool.clients[message.Content]
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if !ok {
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SendMessageToClient(playerConnection, &LobbyMessage{Type: "text", Content: "Sorry, that player is not available..."})
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return false, nil
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}
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SendMessageToClient(invitee.conn, &LobbyMessage{Type: "invite", Content: message.PlayerId})
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return false, nil
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case "accept_game":
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player := clientPool.clients[message.Content]
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if err := SendMessageToClient(player.conn, &LobbyMessage{Type: "accept", Content: ""}); err != nil {
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SendMessageToClient(playerConnection, &LobbyMessage{Type: "error", Content: "Sorry that game is no longer available..."})
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return false, nil
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}
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return true, nil
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case "decline_game":
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inviter := clientPool.clients[message.Content]
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SendMessageToClient(inviter.conn, &LobbyMessage{Type: "decline_game", Content: ""})
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return false, nil
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case "quit":
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delete(clientPool.clients, message.PlayerId)
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broadcastToLobby(&LobbyMessage{Type: "disconnect", Content: message.PlayerId})
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return true, nil
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case "ping":
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SendMessageToClient(playerConnection, &LobbyMessage{Type: "pong", Content: "pong"})
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return false, nil
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default:
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SendMessageToClient(playerConnection, &LobbyMessage{Type: "pong", Content: "pong"})
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return false, nil
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}
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}
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func SendMessageToClient(connection net.Conn, message *LobbyMessage) error {
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bytes, err := proto.Marshal(message)
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if err != nil {
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return fmt.Errorf("Error marshalling message. Your protobuf is wack yo.")
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}
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_, err = connection.Write(bytes)
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if err != nil {
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return fmt.Errorf("Error writing to client connection")
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}
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return nil
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}
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func broadcastToLobby(message *LobbyMessage) {
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for _, player := range clientPool.clients {
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SendMessageToClient(player.conn, message)
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}
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}
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@ -1,7 +1,7 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// versions:
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// protoc-gen-go v1.34.2
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// protoc-gen-go v1.34.2
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// protoc v5.27.3
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// protoc v5.27.1
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// source: proto/lobby_messages.proto
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// source: proto/lobby_messages.proto
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package netwrk
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package netwrk
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@ -25,8 +25,9 @@ type LobbyMessage struct {
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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unknownFields protoimpl.UnknownFields
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Type string `protobuf:"bytes,1,opt,name=type,proto3" json:"type,omitempty"`
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PlayerId string `protobuf:"bytes,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
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Content string `protobuf:"bytes,2,opt,name=content,proto3" json:"content,omitempty"`
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Type string `protobuf:"bytes,2,opt,name=type,proto3" json:"type,omitempty"`
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Content string `protobuf:"bytes,3,opt,name=content,proto3" json:"content,omitempty"`
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}
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}
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func (x *LobbyMessage) Reset() {
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func (x *LobbyMessage) Reset() {
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@ -61,6 +62,13 @@ func (*LobbyMessage) Descriptor() ([]byte, []int) {
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return file_proto_lobby_messages_proto_rawDescGZIP(), []int{0}
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return file_proto_lobby_messages_proto_rawDescGZIP(), []int{0}
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}
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}
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func (x *LobbyMessage) GetPlayerId() string {
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if x != nil {
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return x.PlayerId
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}
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return ""
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}
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func (x *LobbyMessage) GetType() string {
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func (x *LobbyMessage) GetType() string {
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if x != nil {
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if x != nil {
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return x.Type
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return x.Type
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@ -80,12 +88,14 @@ var File_proto_lobby_messages_proto protoreflect.FileDescriptor
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var file_proto_lobby_messages_proto_rawDesc = []byte{
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var file_proto_lobby_messages_proto_rawDesc = []byte{
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||||||
0x0a, 0x1a, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x2f, 0x6c, 0x6f, 0x62, 0x62, 0x79, 0x5f, 0x6d, 0x65,
|
0x0a, 0x1a, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x2f, 0x6c, 0x6f, 0x62, 0x62, 0x79, 0x5f, 0x6d, 0x65,
|
||||||
0x73, 0x73, 0x61, 0x67, 0x65, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x09, 0x6e, 0x65,
|
0x73, 0x73, 0x61, 0x67, 0x65, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x09, 0x6e, 0x65,
|
||||||
0x74, 0x77, 0x72, 0x6b, 0x2e, 0x76, 0x31, 0x22, 0x3c, 0x0a, 0x0c, 0x4c, 0x6f, 0x62, 0x62, 0x79,
|
0x74, 0x77, 0x72, 0x6b, 0x2e, 0x76, 0x31, 0x22, 0x59, 0x0a, 0x0c, 0x4c, 0x6f, 0x62, 0x62, 0x79,
|
||||||
0x4d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x12, 0x12, 0x0a, 0x04, 0x74, 0x79, 0x70, 0x65, 0x18,
|
0x4d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x12, 0x1b, 0x0a, 0x09, 0x70, 0x6c, 0x61, 0x79, 0x65,
|
||||||
0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x04, 0x74, 0x79, 0x70, 0x65, 0x12, 0x18, 0x0a, 0x07, 0x63,
|
0x72, 0x5f, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x08, 0x70, 0x6c, 0x61, 0x79,
|
||||||
0x6f, 0x6e, 0x74, 0x65, 0x6e, 0x74, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x07, 0x63, 0x6f,
|
0x65, 0x72, 0x49, 0x64, 0x12, 0x12, 0x0a, 0x04, 0x74, 0x79, 0x70, 0x65, 0x18, 0x02, 0x20, 0x01,
|
||||||
0x6e, 0x74, 0x65, 0x6e, 0x74, 0x42, 0x0a, 0x5a, 0x08, 0x2e, 0x2f, 0x6e, 0x65, 0x74, 0x77, 0x72,
|
0x28, 0x09, 0x52, 0x04, 0x74, 0x79, 0x70, 0x65, 0x12, 0x18, 0x0a, 0x07, 0x63, 0x6f, 0x6e, 0x74,
|
||||||
0x6b, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
0x65, 0x6e, 0x74, 0x18, 0x03, 0x20, 0x01, 0x28, 0x09, 0x52, 0x07, 0x63, 0x6f, 0x6e, 0x74, 0x65,
|
||||||
|
0x6e, 0x74, 0x42, 0x0a, 0x5a, 0x08, 0x2e, 0x2f, 0x6e, 0x65, 0x74, 0x77, 0x72, 0x6b, 0x62, 0x06,
|
||||||
|
0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
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}
|
}
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|
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var (
|
var (
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|
|
@ -1,13 +1,8 @@
|
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package netwrk
|
package netwrk
|
||||||
|
|
||||||
import (
|
import (
|
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"fmt"
|
|
||||||
"log"
|
"log"
|
||||||
"net"
|
"net"
|
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"time"
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|
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|
|
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"github.com/google/uuid"
|
|
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"google.golang.org/protobuf/proto"
|
|
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)
|
)
|
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|
|
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type Client struct {
|
type Client struct {
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|
@ -61,9 +56,15 @@ func Listen() {
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games: map[string]GameClients{},
|
games: map[string]GameClients{},
|
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}
|
}
|
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|
|
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|
gameListener, err := net.Listen("tcp", ":42069")
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
defer gameListener.Close()
|
||||||
go func() {
|
go func() {
|
||||||
for {
|
for {
|
||||||
conn, err := listener.Accept()
|
conn, err := gameListener.Accept()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Println(err)
|
log.Println(err)
|
||||||
continue
|
continue
|
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|
@ -72,193 +73,3 @@ func Listen() {
|
||||||
}
|
}
|
||||||
}()
|
}()
|
||||||
}
|
}
|
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|
|
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func handleGameConnection(conn net.Conn) {
|
|
||||||
defer conn.Close()
|
|
||||||
|
|
||||||
messageBytes := make([]byte, 126)
|
|
||||||
|
|
||||||
n, err := conn.Read(messageBytes)
|
|
||||||
if err != nil {
|
|
||||||
log.Printf("Error reading game ID on connection", err)
|
|
||||||
}
|
|
||||||
|
|
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gameID := string(messageBytes[:n])
|
|
||||||
if err != nil {
|
|
||||||
log.Printf("Game id was not a string?", err)
|
|
||||||
}
|
|
||||||
|
|
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clientChan := make(chan GameMessage)
|
|
||||||
|
|
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n, err := conn.Read(messageBytes)
|
|
||||||
if err != nil {
|
|
||||||
log.Printf("Error reading message %v", err)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
gameID := messageBytes[:n]
|
|
||||||
|
|
||||||
clientChan, ok := gameChans[gameID]
|
|
||||||
if !ok {
|
|
||||||
GameClients{
|
|
||||||
client1: clientChan,
|
|
||||||
client2: nil,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func handleGameMessage(conn net.Conn, message GameMessage) error {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func handleLobbyConnection(conn net.Conn) {
|
|
||||||
defer conn.Close()
|
|
||||||
|
|
||||||
messageBytes := make([]byte, 4096)
|
|
||||||
|
|
||||||
for {
|
|
||||||
n, err := conn.Read(messageBytes)
|
|
||||||
if err != nil {
|
|
||||||
log.Printf("Error reading message %v", err)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if isDone, err := handleLobbyMessage(conn, messageBytes[:n]); err != nil || isDone {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returns a bool of whether the player has disconnected from the lobby and an error
|
|
||||||
func handleLobbyMessage(playerConnection net.Conn, bytes []byte) (bool, error) {
|
|
||||||
|
|
||||||
message := LobbyMessage{}
|
|
||||||
|
|
||||||
err := proto.Unmarshal(bytes, &message)
|
|
||||||
if err != nil {
|
|
||||||
return false, fmt.Errorf("Invalid message received from client")
|
|
||||||
}
|
|
||||||
|
|
||||||
switch message.Type {
|
|
||||||
case "name":
|
|
||||||
clientPool.clients[uuid.New().String()] = Client{
|
|
||||||
name: message.Content,
|
|
||||||
conn: playerConnection,
|
|
||||||
ready: false,
|
|
||||||
}
|
|
||||||
break
|
|
||||||
case "invite_player":
|
|
||||||
invitee, ok := clientPool.clients[message.Content]
|
|
||||||
if !ok {
|
|
||||||
SendMessageToClient(playerConnection, &LobbyMessage{Type: "text", Content: "Sorry that player is not available..."})
|
|
||||||
return false, nil
|
|
||||||
}
|
|
||||||
SendMessageToClient(invitee.conn, &LobbyMessage{Type: "invite", Content: playerID})
|
|
||||||
return false, nil
|
|
||||||
case "cancel_invite":
|
|
||||||
|
|
||||||
case "accept_game":
|
|
||||||
AcceptGame(message.Content)
|
|
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return true, nil
|
|
||||||
case "decline_game":
|
|
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DeclineGame()
|
|
||||||
return false, nil
|
|
||||||
case "quit":
|
|
||||||
DeletePlayer(message.Content)
|
|
||||||
return true, nil
|
|
||||||
case "ping":
|
|
||||||
PongPlayer(message.Content)
|
|
||||||
return false, nil
|
|
||||||
default:
|
|
||||||
PongPlayer(message.Content)
|
|
||||||
return false, nil
|
|
||||||
}
|
|
||||||
return false, nil
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
func SendMessageToClient(connection net.Conn, message *LobbyMessage) error {
|
|
||||||
bytes, err := proto.Marshal(message)
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("Error marshalling message. Your protobuf is wack yo.")
|
|
||||||
}
|
|
||||||
_, err = connection.Write(bytes)
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("Error writing to client connection")
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func GetPool() (map[string]Client, bool) {
|
|
||||||
if clientPool.clients != nil {
|
|
||||||
return clientPool.clients, true
|
|
||||||
}
|
|
||||||
return clientPool.clients, false
|
|
||||||
}
|
|
||||||
|
|
||||||
func CreateGame(clientID1, clientID2 string) (string, error) {
|
|
||||||
client1, ok := clientPool.clients[clientID1]
|
|
||||||
if !ok {
|
|
||||||
return "", fmt.Errorf("Client 1 was not found in client pool :(")
|
|
||||||
}
|
|
||||||
if err := client1.conn.SetWriteDeadline(time.Time{}); err != nil {
|
|
||||||
return "", fmt.Errorf("Client 1 was not responsive")
|
|
||||||
}
|
|
||||||
|
|
||||||
client2, ok := clientPool.clients[clientID2]
|
|
||||||
if !ok {
|
|
||||||
return "", fmt.Errorf("Client 2 was not found in client pool :(")
|
|
||||||
}
|
|
||||||
if err := client2.conn.SetWriteDeadline(time.Time{}); err != nil {
|
|
||||||
return "", fmt.Errorf("Client 2 was not responsive")
|
|
||||||
}
|
|
||||||
|
|
||||||
gameID := uuid.New().String()
|
|
||||||
gameConnections.games[gameID] = GameClients{
|
|
||||||
client1: client1,
|
|
||||||
client2: client2,
|
|
||||||
}
|
|
||||||
|
|
||||||
return gameID, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func SendGameUpdateToLobbyClients(gameID string, message *LobbyMessage) error {
|
|
||||||
clients, ok := gameConnections.games[gameID]
|
|
||||||
if !ok {
|
|
||||||
return fmt.Errorf("Could not find game clients record")
|
|
||||||
}
|
|
||||||
|
|
||||||
bytes, err := proto.Marshal(message)
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("message could not be marshalled")
|
|
||||||
}
|
|
||||||
|
|
||||||
_, err = clients.client1.conn.Write(bytes)
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("Could not write to client1 connection")
|
|
||||||
}
|
|
||||||
_, err = clients.client1.conn.Write(bytes)
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("Could not write to client2 connection")
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func PingAndCleanLobbyClients() {
|
|
||||||
ping := []byte("ping")
|
|
||||||
|
|
||||||
deadClients := []string{}
|
|
||||||
for id, client := range clientPool.clients {
|
|
||||||
client.conn.SetWriteDeadline(time.Now().Add(time.Second))
|
|
||||||
_, err := client.conn.Write(ping)
|
|
||||||
if err != nil {
|
|
||||||
log.Println("Could not write to client, deleting connection:", id)
|
|
||||||
deadClients = append(deadClients, id)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, id := range deadClients {
|
|
||||||
delete(clientPool.clients, id)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
@ -4,6 +4,7 @@ package netwrk.v1;
|
||||||
option go_package = "./netwrk";
|
option go_package = "./netwrk";
|
||||||
|
|
||||||
message LobbyMessage {
|
message LobbyMessage {
|
||||||
string type = 1;
|
string player_id = 1;
|
||||||
string content = 2;
|
string type = 2;
|
||||||
|
string content = 3;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user