networking wip
This commit is contained in:
parent
a6807d79a6
commit
3dc24b6bf2
2
internal/netwrk/lobby_handlers.go
Normal file
2
internal/netwrk/lobby_handlers.go
Normal file
|
@ -0,0 +1,2 @@
|
|||
|
||||
|
|
@ -1,18 +1,19 @@
|
|||
package netwrk
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"fmt"
|
||||
"log"
|
||||
"net"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
type Client struct {
|
||||
name string
|
||||
conn net.Conn
|
||||
name string
|
||||
conn net.Conn
|
||||
ready bool
|
||||
}
|
||||
|
||||
type ClientPool struct {
|
||||
|
@ -29,7 +30,6 @@ type GameConnections struct {
|
|||
}
|
||||
|
||||
var clientPool *ClientPool
|
||||
var gameConnections *GameConnections
|
||||
|
||||
// Starts listening on port 12345 for TCP connections
|
||||
// Also creates client pool and game connection singletons
|
||||
|
@ -38,10 +38,6 @@ func Listen() {
|
|||
clients: map[string]Client{},
|
||||
}
|
||||
|
||||
gameConnections = &GameConnections{
|
||||
games: map[string]GameClients{},
|
||||
}
|
||||
|
||||
listener, err := net.Listen("tcp", ":12345")
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
|
@ -56,65 +52,110 @@ func Listen() {
|
|||
log.Println(err)
|
||||
continue
|
||||
}
|
||||
|
||||
name := make([]byte, 1024)
|
||||
|
||||
n, err := conn.Read(name)
|
||||
if err != nil {
|
||||
log.Println(fmt.Sprintf("Failed to read from connection: %s", conn.LocalAddr()))
|
||||
} else {
|
||||
clientPool.clients[uuid.New().String()] = Client{
|
||||
name: string(name[:n]),
|
||||
conn: conn,
|
||||
}
|
||||
}
|
||||
go handleLobbyConnection(conn)
|
||||
}
|
||||
}()
|
||||
|
||||
}
|
||||
|
||||
func handleLobbyConnection(connID string, conn net.Conn) {
|
||||
func handleGameConnection(conn net.Conn) {
|
||||
defer conn.Close()
|
||||
reader := bufio.NewReader(conn)
|
||||
|
||||
messageBytes := make([]byte, 126)
|
||||
|
||||
for {
|
||||
message, err := reader.ReadString('\n')
|
||||
n, err := conn.Read(messageBytes)
|
||||
if err != nil {
|
||||
log.Printf("Error reading message %v", err)
|
||||
delete(clientPool.clients, connID)
|
||||
return
|
||||
}
|
||||
|
||||
handleLobbyMessage(message, conn)
|
||||
if isDone, err := handleGameMessage(conn, messageBytes[:n]); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func handleLobbyMessage(message string, conn net.Conn) {
|
||||
func handleGameMessage(conn net.Conn, message GameMessage) error {
|
||||
|
||||
key, data := decodeMessage(message)
|
||||
switch message {
|
||||
case "start":
|
||||
break
|
||||
case "waiting":
|
||||
break
|
||||
default:
|
||||
clientPool.clients[message]
|
||||
return nil
|
||||
}
|
||||
|
||||
func handleLobbyConnection(conn net.Conn) {
|
||||
defer conn.Close()
|
||||
|
||||
messageBytes := make([]byte, 4096)
|
||||
|
||||
for {
|
||||
n, err := conn.Read(messageBytes)
|
||||
if err != nil {
|
||||
log.Printf("Error reading message %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
if isDone, err := handleLobbyMessage(conn, messageBytes[:n]); err != nil || isDone {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func decodeLobbyMessage(message string) (string, any) {
|
||||
switch message {
|
||||
case "start":
|
||||
return "start", nil
|
||||
case "waiting":
|
||||
return "waiting", nil
|
||||
// Returns a bool of whether the player has disconnected from the lobby and an error
|
||||
func handleLobbyMessage(playerConnection net.Conn, bytes []byte) (bool, error) {
|
||||
|
||||
message := LobbyMessage{}
|
||||
|
||||
err := proto.Unmarshal(bytes, &message)
|
||||
if err != nil {
|
||||
return false, fmt.Errorf("Invalid message received from client")
|
||||
}
|
||||
|
||||
switch message.Type {
|
||||
case "name":
|
||||
clientPool.clients[uuid.New().String()] = Client{
|
||||
name: message.Content,
|
||||
conn: playerConnection,
|
||||
ready: false,
|
||||
}
|
||||
break
|
||||
case "invite_player":
|
||||
invitee, ok := clientPool.clients[message.Content]
|
||||
if !ok {
|
||||
SendMessageToClient(playerConnection, &LobbyMessage{Type: "text", Content: "Sorry that player is not available..."})
|
||||
return false, nil
|
||||
}
|
||||
SendMessageToClient(invitee.conn, &LobbyMessage{Type: "invite", Content: playerID})
|
||||
return false, nil
|
||||
case "cancel_invite":
|
||||
|
||||
case "accept_game":
|
||||
AcceptGame(message.Content)
|
||||
return true, nil
|
||||
case "decline_game":
|
||||
DeclineGame()
|
||||
return false, nil
|
||||
case "quit":
|
||||
DeletePlayer(message.Content)
|
||||
return true, nil
|
||||
case "ping":
|
||||
PongPlayer(message.Content)
|
||||
return false, nil
|
||||
default:
|
||||
break
|
||||
PongPlayer(message.Content)
|
||||
return false, nil
|
||||
}
|
||||
return false, nil
|
||||
|
||||
strings
|
||||
}
|
||||
|
||||
func SendMessageToClient(connection net.Conn, message *LobbyMessage) error {
|
||||
bytes, err := proto.Marshal(message)
|
||||
if err != nil {
|
||||
return fmt.Errorf("Error marshalling message. Your protobuf is wack yo.")
|
||||
}
|
||||
_, err = connection.Write(bytes)
|
||||
if err != nil {
|
||||
return fmt.Errorf("Error writing to client connection")
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func GetPool() (map[string]Client, bool) {
|
||||
|
@ -150,13 +191,18 @@ func CreateGame(clientID1, clientID2 string) (string, error) {
|
|||
return gameID, nil
|
||||
}
|
||||
|
||||
func SendGameUpdateToClients(gameID string, bytes []byte) error {
|
||||
func SendGameUpdateToLobbyClients(gameID string, message *LobbyMessage) error {
|
||||
clients, ok := gameConnections.games[gameID]
|
||||
if !ok {
|
||||
return fmt.Errorf("Could not find game clients record")
|
||||
}
|
||||
|
||||
_, err := clients.client1.conn.Write(bytes)
|
||||
bytes, err := proto.Marshal(message)
|
||||
if err != nil {
|
||||
return fmt.Errorf("message could not be marshalled")
|
||||
}
|
||||
|
||||
_, err = clients.client1.conn.Write(bytes)
|
||||
if err != nil {
|
||||
return fmt.Errorf("Could not write to client1 connection")
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user