initial commit
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commit
28e5a1ba78
3
client/go.mod
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3
client/go.mod
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module pongclient
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go 1.22.1
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5
server/go.mod
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5
server/go.mod
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module sshpong
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go 1.22.1
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require github.com/google/uuid v1.6.0
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2
server/go.sum
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2
server/go.sum
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github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
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github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
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5
server/main.go
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5
server/main.go
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package main
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func main() {
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}
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143
server/netwrk/netwrk.go
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143
server/netwrk/netwrk.go
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package netwrk
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import (
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"fmt"
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"log"
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"net"
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"time"
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"github.com/google/uuid"
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)
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type Client struct {
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name string
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conn net.Conn
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}
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type ClientPool struct {
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clients map[string]Client
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}
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type GameClients struct {
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client1 Client
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client2 Client
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}
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type GameConnections struct {
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games map[string]GameClients
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}
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var clientPool *ClientPool
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var gameConnections *GameConnections
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func Listen() {
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clientPool = &ClientPool{
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clients: map[string]Client{},
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}
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gameConnections = &GameConnections{
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games: map[string]GameClients{},
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}
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listener, err := net.Listen("tcp", ":12345")
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if err != nil {
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log.Fatal(err)
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}
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defer listener.Close()
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go func() {
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for {
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conn, err := listener.Accept()
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if err != nil {
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log.Println(err)
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continue
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}
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name := make([]byte, 1024)
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n, err := conn.Read(name)
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if err != nil {
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log.Println(fmt.Sprintf("Failed to read from connection: %s", conn.LocalAddr()))
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} else {
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clientPool.clients[uuid.New().String()] = Client{
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name: string(name[:n]),
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conn: conn,
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}
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}
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}
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}()
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}
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func GetPool() (map[string]Client, bool) {
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if clientPool.clients != nil {
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return clientPool.clients, true
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}
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return clientPool.clients, false
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}
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func CreateGame(clientID1, clientID2 string) (string, error) {
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client1, ok := clientPool.clients[clientID1]
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if !ok {
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return "", fmt.Errorf("Client 1 was not found in client pool :(")
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}
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if err := client1.conn.SetWriteDeadline(time.Time{}); err != nil {
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return "", fmt.Errorf("Client 1 was not responsive")
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}
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client2, ok := clientPool.clients[clientID2]
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if !ok {
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return "", fmt.Errorf("Client 2 was not found in client pool :(")
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}
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if err := client2.conn.SetWriteDeadline(time.Time{}); err != nil {
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return "", fmt.Errorf("Client 2 was not responsive")
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}
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gameID := uuid.New().String()
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gameConnections.games[gameID] = GameClients{
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client1: client1,
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client2: client2,
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}
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delete(clientPool.clients, clientID1)
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delete(clientPool.clients, clientID2)
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return gameID, nil
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}
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func SendGameUpdateToClients(gameID string, bytes []byte) error {
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clients, ok := gameConnections.games[gameID]
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if !ok {
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return fmt.Errorf("Could not find game clients record")
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}
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_, err := clients.client1.conn.Write(bytes)
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if err != nil {
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return fmt.Errorf("Could not write to client1 connection")
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}
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_, err = clients.client1.conn.Write(bytes)
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if err != nil {
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return fmt.Errorf("Could not write to client2 connection")
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}
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return nil
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}
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func PingAndCleanLobbyClients() {
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ping := []byte("ping")
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deadClients := []string{}
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for id, client := range clientPool.clients {
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client.conn.SetWriteDeadline(time.Now().Add(time.Second))
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_, err := client.conn.Write(ping)
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if err != nil {
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log.Println("Could not write to client, deleting connection:", id)
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deadClients = append(deadClients, id)
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}
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}
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for _, id := range deadClients {
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delete(clientPool.clients, id)
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}
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}
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