This commit is contained in:
2024-10-03 22:41:33 -06:00
parent 15e7f20f1a
commit 067d22f3a9
20 changed files with 476 additions and 257 deletions
+29 -20
View File
@@ -7,6 +7,8 @@ import (
"log/slog"
"sshpong/internal/lobby"
"strings"
"github.com/google/uuid"
)
type InterrupterMessage struct {
@@ -16,8 +18,8 @@ type InterrupterMessage struct {
var help = fmt.Errorf("use invite <player name> to invite a player\nchat or / to send a message to the lobby\nq or quit to leave the game")
var red = "\x1b[31m"
var normal = "\033[0m"
var Red = "\x1b[31m"
var Normal = "\033[0m"
func HandleUserInput(args []string, username string) ([]byte, error) {
if len(args) == 0 {
@@ -26,11 +28,15 @@ func HandleUserInput(args []string, username string) ([]byte, error) {
switch args[0] {
case "invite":
if args[1] != "" {
msg, err := lobby.Marshal(lobby.InviteData{From: username, To: args[1]}, lobby.Invite)
if err != nil {
slog.Debug("invite message was not properly marshalled", "error", err)
if args[1] == username {
fmt.Println("You cannot invite yourself to a game ;)")
} else {
msg, err := lobby.Marshal(lobby.InviteData{From: username, To: args[1]}, lobby.Invite)
if err != nil {
slog.Debug("invite message was not properly marshalled", "error", err)
}
return msg, err
}
return msg, err
} else {
fmt.Println("Please provide a player to invite ")
}
@@ -84,13 +90,15 @@ func HandleInterruptInput(incoming InterrupterMessage, args []string, username s
switch incoming.InterruptType {
// Respond with yes if you accept game
case "invite":
slog.Debug("handling invite interrupt")
if len(args) < 1 {
return []byte{}, nil
} else {
if strings.ToLower(args[0]) == "y" || strings.ToLower(args[0]) == "yes" {
msg, err := lobby.Marshal(lobby.AcceptData{
From: username,
To: incoming.Content,
From: username,
To: incoming.Content,
GameID: uuid.NewString(),
}, lobby.Accept)
if err != nil {
slog.Debug("accept message was not properly marshalled", "error", err)
@@ -99,20 +107,21 @@ func HandleInterruptInput(incoming InterrupterMessage, args []string, username s
}
}
// Disconnect and connect to game
case "accepted":
msg, err := lobby.Marshal(lobby.DisconnectData{
From: incoming.Content,
}, lobby.Disconnect)
if err != nil {
slog.Debug("disconnect message was not properly marshalled", "error", err)
}
return msg, err
// TODO: Do we need this accepted? Disconnect and connect to game
// case "accepted":
// msg, err := lobby.Marshal(lobby.DisconnectData{
// From: incoming.Content,
// }, lobby.Disconnect)
// if err != nil {
// slog.Debug("disconnect message was not properly marshalled", "error", err)
// }
// return msg, err
case "start_game":
msg, err := lobby.Marshal(lobby.StartGameData{
To: "",
GameID: incoming.Content,
}, lobby.Chat)
}, lobby.StartGame)
if err != nil {
slog.Debug("start game message was not properly marshalled", "error", err)
}
@@ -124,7 +133,6 @@ func HandleInterruptInput(incoming InterrupterMessage, args []string, username s
func HandleServerMessage(msg []byte) (InterrupterMessage, error) {
header := msg[0]
switch header {
case lobby.Invite:
imsg, err := lobby.Unmarshal[lobby.InviteData](msg)
@@ -160,6 +168,7 @@ func HandleServerMessage(msg []byte) (InterrupterMessage, error) {
if err != nil {
return InterrupterMessage{}, errors.New("Not a properly formatted start game message")
}
fmt.Println("Your invite was accepted. Press Enter to join game")
return InterrupterMessage{
InterruptType: "start_game",
Content: sgmsg.GameID,
@@ -206,7 +215,7 @@ func HandleServerMessage(msg []byte) (InterrupterMessage, error) {
if err != nil {
slog.Debug("Received an indecipherable error message...", slog.Any("msg", msg[1:]))
}
fmt.Println(red, em.Message, normal)
fmt.Println(Red, em.Message, Normal)
}
return InterrupterMessage{}, nil
+16 -16
View File
@@ -166,9 +166,9 @@ func handleGameInput(bytes []byte) {
// Up
case 'w':
if isPlayer1 {
state.Player1.Pos.Y = state.Player1.Pos.Y + 1
state.Player1.Pos.Y = state.Player1.Pos.Y - 1
v, err := json.Marshal(pong.Vector{
X: 0, Y: state.Player1.Pos.Y,
X: -50, Y: state.Player1.Pos.Y,
})
if err != nil {
slog.Debug("error marshalling player movement", slog.Any("error", err))
@@ -180,9 +180,9 @@ func handleGameInput(bytes []byte) {
egress <- update
} else {
state.Player2.Pos.Y = state.Player2.Pos.Y + 1
state.Player2.Pos.Y = state.Player2.Pos.Y - 1
v, err := json.Marshal(pong.Vector{
X: 0, Y: state.Player2.Pos.Y,
X: 50, Y: state.Player2.Pos.Y,
})
if err != nil {
slog.Debug("error marshalling Player2 movement", slog.Any("error", err))
@@ -197,9 +197,9 @@ func handleGameInput(bytes []byte) {
// Down
case 's':
if isPlayer1 {
state.Player1.Pos.Y = state.Player1.Pos.Y - 1
state.Player1.Pos.Y = state.Player1.Pos.Y + 1
v, err := json.Marshal(pong.Vector{
X: 0, Y: state.Player1.Pos.Y,
X: -50, Y: state.Player1.Pos.Y,
})
if err != nil {
slog.Debug("error marshalling player movement", slog.Any("error", err))
@@ -211,9 +211,9 @@ func handleGameInput(bytes []byte) {
egress <- update
} else {
state.Player2.Pos.Y = state.Player2.Pos.Y - 1
state.Player2.Pos.Y = state.Player2.Pos.Y + 1
v, err := json.Marshal(pong.Vector{
X: 0, Y: state.Player2.Pos.Y,
X: 50, Y: state.Player2.Pos.Y,
})
if err != nil {
slog.Debug("error marshalling player movement", slog.Any("error", err))
@@ -252,9 +252,9 @@ func handleGameInput(bytes []byte) {
// Up
case 65:
if isPlayer1 {
state.Player1.Pos.Y = state.Player1.Pos.Y + 1
state.Player1.Pos.Y = state.Player1.Pos.Y - 1
v, err := json.Marshal(pong.Vector{
X: 0, Y: state.Player1.Pos.Y,
X: -50, Y: state.Player1.Pos.Y,
})
if err != nil {
slog.Debug("error marshalling player movement", slog.Any("error", err))
@@ -266,9 +266,9 @@ func handleGameInput(bytes []byte) {
egress <- update
} else {
state.Player2.Pos.Y = state.Player2.Pos.Y + 1
state.Player2.Pos.Y = state.Player2.Pos.Y - 1
v, err := json.Marshal(pong.Vector{
X: 0, Y: state.Player2.Pos.Y,
X: 50, Y: state.Player2.Pos.Y,
})
if err != nil {
slog.Debug("error marshalling Player2 movement", slog.Any("error", err))
@@ -283,9 +283,9 @@ func handleGameInput(bytes []byte) {
// Down
case 66:
if isPlayer1 {
state.Player1.Pos.Y = state.Player1.Pos.Y - 1
state.Player1.Pos.Y = state.Player1.Pos.Y + 1
v, err := json.Marshal(pong.Vector{
X: 0, Y: state.Player1.Pos.Y,
X: -50, Y: state.Player1.Pos.Y,
})
if err != nil {
slog.Debug("error marshalling player movement", slog.Any("error", err))
@@ -297,9 +297,9 @@ func handleGameInput(bytes []byte) {
egress <- update
} else {
state.Player2.Pos.Y = state.Player2.Pos.Y - 1
state.Player2.Pos.Y = state.Player2.Pos.Y + 1
v, err := json.Marshal(pong.Vector{
X: 0, Y: state.Player2.Pos.Y,
X: 50, Y: state.Player2.Pos.Y,
})
if err != nil {
slog.Debug("error marshalling player movement", slog.Any("error", err))