sshpong/internal/client/client_utils.go

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package client
import (
"fmt"
"io"
"log"
"sshpong/internal/netwrk"
"strings"
)
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var help = fmt.Errorf("use invite <player name> to invite a player\nchat or / to send a message to the lobby\nq or quit to leave the game")
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func HandleUserInput(buf []byte) (*netwrk.LobbyMessage, error) {
input := string(buf)
args := strings.Fields(input)
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if len(args) == 0 {
return nil, help
}
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switch args[0] {
case "invite":
if args[1] != "" {
return &netwrk.LobbyMessage{
Type: "invite",
Content: args[1],
}, nil
} else {
fmt.Println("Please provide a player to invite ")
}
case "chat":
if args[1] != "" {
return &netwrk.LobbyMessage{
Type: "chat",
Content: strings.Join(args[1:], " "),
}, nil
}
case "/":
if args[1] != "" {
return &netwrk.LobbyMessage{
Type: "chat",
Content: strings.Join(args[1:], " "),
}, nil
}
case "quit":
return nil, io.EOF
case "q":
return nil, io.EOF
case "help":
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return nil, help
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case "h":
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return nil, help
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default:
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return nil, help
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}
return nil, nil
}
func HandleServerMessage(message *netwrk.LobbyMessage) {
switch message.Type {
case "invite":
log.Println(message.PlayerId, "is inviting you to a game.", message.Content)
case "accepted":
log.Println(message.PlayerId, "accepted your invite.", message.Content)
case "text":
log.Println(message.PlayerId, ":", message.Content)
case "decline_game":
log.Println("Invite was declined:", message.Content)
case "disconnect":
log.Println("Got disconnect for player:", message.Content)
case "connect":
log.Println("Got connect for player:", message.Content)
case "pong":
log.Println("Received", message.Content)
default:
log.Println("Received", message.Content)
}
}