sshpong/internal/renderer/renderer.go

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package renderer
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import (
"fmt"
"os"
"sshpong/internal/ansii"
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"sshpong/internal/pong"
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"strings"
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"golang.org/x/term"
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)
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var (
targetFps float64 = 60.0
targetFpMilli float64 = float64(targetFps) / 1000.0
millisecondTimeFrame float64 = float64(1 / targetFpMilli)
quit chan bool
userInput chan rune
)
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const (
reset string = "\033[0m"
plain string = ""
bold string = "\033[1m"
underline string = "\033[4m"
black string = "\033[30m"
red string = "\033[31m"
green string = "\033[32m"
yellow string = "\033[33m"
blue string = "\033[34m"
purple string = "\033[35m"
cyan string = "\033[36m"
white string = "\033[37m"
blackBg string = "\033[40m"
redBg string = "\033[41m"
greenBg string = "\033[42m"
yellowBg string = "\033[43m"
blueBg string = "\033[44m"
purpleBg string = "\033[45m"
cyanBg string = "\033[46m"
whiteBg string = "\033[47m"
clearScreen string = "\033[2J"
hideCursor string = "\033[?25l"
showCursor string = "\033[?25h"
)
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func Render(state pong.GameState) {
// fmt.Println("Player 1", ((state.Player1.Pos.X+50)/100)*width, ((state.Player1.Pos.Y+50)/100)*height)
// fmt.Println("Player 2", ((state.Player2.Pos.X+50)/100)*width, ((state.Player2.Pos.Y+50)/100)*height)
// fmt.Println("Ball", ((state.Ball.Pos.X+50)/100)*width, ((state.Ball.Pos.Y+50)/100)*height)
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var builder = strings.Builder{}
builder.WriteString(string(ansii.Screen.ClearScreen))
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x1, y1 := transformToTermPos(state.Player1.Pos)
builder.WriteString(renderBox(&builder, x1+2, y1, 2, 10, cyan))
x2, y2 := transformToTermPos(state.Player2.Pos)
builder.WriteString(renderBox(&builder, x2, y2, 2, 10, purple))
xb, yb := transformToTermPos(state.Ball.Pos)
builder.WriteString(renderPixel(&builder, xb, yb, red))
builder.WriteString(renderMessage(&builder, state.Message))
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os.Stdout.WriteString(builder.String())
}
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func setCursorPos(x, y int) string {
return fmt.Sprintf("\033[%d;%dH", y, x)
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}
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// Renders a box with center positioned at X,Y with specified width and height
func renderBox(builder *strings.Builder, X, Y, width, height int, style string) string {
str := ""
for x := X - (width / 2); x < X+(width/2); x++ {
for y := Y - (height / 2); y < Y+(height/2); y++ {
str = str + (setCursorPos(x, y) + style + "█")
}
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}
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return str
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}
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func renderPixel(builder *strings.Builder, x, y int, style string) string {
return (setCursorPos(x, y) + style + "█")
}
func renderMessage(builder *strings.Builder, message string) string {
xm, xy := transformToTermPos(pong.Vector{X: 40, Y: 40})
return (setCursorPos(xm, xy) + reset + message)
}
// Returns state x and y positions with center origin and 50 by 50 area
// to scaled, top-left origin coordinates for the user's terminal size.
func transformToTermPos(vec pong.Vector) (int, int) {
iwidth, iheight, _ := term.GetSize(int(os.Stdin.Fd()))
width := float32(iwidth)
height := float32(iheight)
ix := int(((vec.X + 50) / 100) * width)
iy := int(((vec.Y + 50) / 100) * height)
return ix, iy
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}