neighbor-game/scenes/Clouds.gd
2022-08-04 17:56:22 -06:00

52 lines
1.2 KiB
GDScript3

extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
onready var cloud1 = $Sprite
onready var cloud2 = $Sprite2
onready var cloud3 = $Sprite3
onready var cloud4 = $Sprite4
onready var topBorder = $TopBorder
onready var bottomBorder = $BottomBorder
onready var leftBorder = $LeftBorder
onready var rightBorder = $RightBorder
var clouds = []
var rng = RandomNumberGenerator.new()
var xSpeed = 0
# Called when the node enters the scene tree for the first time.
func _ready():
rng.randomize()
xSpeed = rng.randf_range(0.5,2)
clouds = [cloud1, cloud2, cloud3, cloud4]
_start_position()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
print(xSpeed)
for cloud in clouds:
if cloud.global_position.x + xSpeed < rightBorder.global_position.x:
cloud.global_position.x = cloud.global_position.x + xSpeed
else:
cloud.global_position.x = leftBorder.global_position.x
func _start_position():
rng.randomize()
for cloud in clouds:
var y = rng.randi_range(topBorder.global_position.y, bottomBorder.global_position.y)
var x = rng.randi_range(leftBorder.global_position.x, rightBorder.global_position.x)
cloud.global_position = Vector2(x, y)