neighbor-game/scripts/bushes.gd
2022-08-04 17:56:22 -06:00

20 lines
437 B
GDScript3

extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
onready var bush1 = $Bush1/Sprite
onready var bush2 = $Bush4/Sprite
# Called when the node enters the scene tree for the first time.
func _ready():
bush1.set_modulate(Color(0.75, 0.75, 0.75))
bush2.set_modulate(Color(0.75, 0.75, 0.75))
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass