35 lines
1.2 KiB
GDScript
35 lines
1.2 KiB
GDScript
extends Node2D
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onready var spawn_timer := $SpawnTimer
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onready var car_end_point := $CarEndPoint
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export var SPAWN_FREQUENCY := 10
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export var SPAWN_VARIANCE := 5
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export var CAR_SPEED := 12
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export var CAR_SPEED_VARIANCE := 6
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var car_scene = preload("res://scenes/car.tscn")
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var rng := RandomNumberGenerator.new()
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func _ready() -> void:
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rng.randomize()
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var spawn_time := rng.randf_range((SPAWN_FREQUENCY - SPAWN_VARIANCE / 2), (SPAWN_FREQUENCY + SPAWN_VARIANCE / 2))
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print('Waiting %s for car' % stepify(spawn_time, 0.1))
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spawn_timer.start(spawn_time)
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func _on_SpawnTimer_timeout() -> void:
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var new_car_instance = car_scene.instance() as Car
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get_parent().add_child(new_car_instance)
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var rng_speed := rng.randf_range((CAR_SPEED - CAR_SPEED_VARIANCE / 2), (CAR_SPEED + CAR_SPEED_VARIANCE / 2))
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print('Starting engine at %s' % stepify(rng_speed, 0.1))
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new_car_instance.start_engine(global_position, car_end_point.global_position, rng_speed)
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var spawn_time := rng.randf_range((SPAWN_FREQUENCY - SPAWN_VARIANCE / 2), (SPAWN_FREQUENCY + SPAWN_VARIANCE / 2))
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print('Waiting %s for car' % stepify(spawn_time, 0.1))
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spawn_timer.start(spawn_time)
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func _set_paused(paused: bool) -> void:
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set_physics_process(!paused)
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set_process(!paused)
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spawn_timer.paused = paused
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