extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = "text" onready var bush1 = $Bush1/Sprite onready var bush2 = $Bush4/Sprite # Called when the node enters the scene tree for the first time. func _ready(): bush1.set_modulate(Color(0.75, 0.75, 0.75)) bush2.set_modulate(Color(0.75, 0.75, 0.75)) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass