extends Node2D onready var time_label := $MarginContainer/HBoxContainer/TimeLabel onready var game_timer := $GameTimer func start_timer(seconds: int) -> void: game_timer.start(seconds) func _ready() -> void: start_timer(60) func _process(delta: float) -> void: var time = int(game_timer.get_time_left()) time_label.text = "Time %s" % time func _on_ToolButton_toggled(button_pressed: bool) -> void: print(button_pressed)