extends Node2D class_name GUI signal toggle_music(music_off) onready var time_label := $MarginContainer/HBoxContainer/TimeLabel onready var neighbor_label := $MarginContainer/HBoxContainer/NeighborLabel onready var game_timer := $GameTimer onready var music_button := $MarginContainer/HBoxContainer/VBoxContainer/MusicButton onready var pause_button := $MarginContainer/HBoxContainer/GridContainer/PauseButton var arrow = preload("res://assets/ui/pointer.png") var hand = preload("res://assets/ui/pointer_hand.png") #var music_enabled_texture = preload("res://assets/ui/music-enabled.png") #var music_disabled_texture = preload("res://assets/ui/music-disabled.png") #var pause_texture = preload("res://assets/ui/pause.png") #var play_texture = preload("res://assets/ui/play.png") func start_timer(seconds: int) -> void: game_timer.start(seconds) func set_neighbor_count(neighbors_left: int) -> void: neighbor_label.text = "Neighbors left: %s" % neighbors_left func set_game_label(content: String) -> void: neighbor_label.text = content func _ready() -> void: Input.set_custom_mouse_cursor(arrow) # Input.set_custom_mouse_cursor(beam, Input.CURSOR_IBEAM) # start_timer(60) func _process(delta: float) -> void: var time = int(game_timer.get_time_left()) time_label.text = "Time: %s" % time func _on_PauseButton_toggled(button_pressed: bool) -> void: print('TODO nothing happens...') func _on_MusicButton_toggled(button_pressed: bool) -> void: emit_signal("toggle_music", !button_pressed) func _on_mouse_entered() -> void: Input.set_custom_mouse_cursor(hand) func _on_mouse_exited() -> void: Input.set_custom_mouse_cursor(arrow) func _on_GameTimer_timeout() -> void: pass # Replace with function body.