extends Node2D onready var text_timer := $TextTimer onready var label := $MarginContainer/TipLabel export var TIME_TO_READ := 3.0 export var LABEL_TEXT := "" func _ready() -> void: label.percent_visible = 0.0 label.bbcode_text = "[center][wave amp=10 freq=4]%s[/wave][/center]" % LABEL_TEXT set_process(false) func _process(delta: float) -> void: if not text_timer.is_stopped(): var percent = TIME_TO_READ - text_timer.get_time_left() label.percent_visible = percent func _on_Area2D_body_entered(body: Node) -> void: if body is Player: text_timer.start(TIME_TO_READ) set_process(true) func _on_TextTimer_timeout() -> void: set_process(false)