[gd_scene load_steps=3 format=2] [ext_resource path="res://scripts/car.gd" type="Script" id=1] [ext_resource path="res://assets/car1.png" type="Texture" id=2] [node name="CarBody2D" type="KinematicBody2D" groups=["pausable"]] collision_layer = 4 collision_mask = 3 script = ExtResource( 1 ) [node name="CarSprite" type="Sprite" parent="."] scale = Vector2( 8, 8 ) texture = ExtResource( 2 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] position = Vector2( -0.00481343, 2.28765 ) scale = Vector2( 1.74423, 1.73531 ) polygon = PoolVector2Array( -16.4525, -11.3619, -34.7968, -8.81512, -43.6953, 7.58974, 32.9954, 7.58974, 37.5741, -5.92234, 13.4635, -23.7758, -6.62162, -23.2807 )