neighbor-game/scripts/house.gd

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GDScript3
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2022-08-04 10:50:28 -06:00
extends Node2D
onready var sprite = $Sprite
onready var door_area = $DoorArea2D
signal come_home
var id : int
2022-08-04 10:50:28 -06:00
func _ready() -> void:
id = int(self.name[-1])
func _on_DoorArea2D_body_entered(body: Node) -> void:
if body is Neighbor:
if body.id == id:
emit_signal("come_home")