neighbor-game/scripts/game_tip.gd

26 lines
662 B
GDScript3
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extends Node2D
onready var text_timer := $TextTimer
onready var label := $MarginContainer/TipLabel
export var TIME_TO_READ := 3.0
export var LABEL_TEXT := ""
func _ready() -> void:
label.percent_visible = 0.0
label.bbcode_text = "[center][wave amp=10 freq=4]%s[/wave][/center]" % LABEL_TEXT
set_process(false)
func _process(delta: float) -> void:
if not text_timer.is_stopped():
var percent = TIME_TO_READ - text_timer.get_time_left()
label.percent_visible = percent
func _on_Area2D_body_entered(body: Node) -> void:
if body is Player:
text_timer.start(TIME_TO_READ)
set_process(true)
func _on_TextTimer_timeout() -> void:
set_process(false)