neighbor-game/scripts/decor.gd

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GDScript3
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extends Node2D
onready var sprite := $Sprite
const SpriteAsset = {bush1 = "bush1", bush2 = "bush2", tree = "tree", lamppost = "lamppost", stopsign = "stopsign"}
export var SPRITE_ASSET := SpriteAsset.tree
func _ready() -> void:
if SPRITE_ASSET in SpriteAsset:
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sprite.texture = load("res://assets/%s.png" % SPRITE_ASSET)
else:
print("ERROR - Provided Sprite asset is either not defined or misspelled: %s FIXME %s" % [SPRITE_ASSET, self.name])
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sprite.texture = load("res://assets/%s.png" % SpriteAsset.bush1)