Added scaling and ready to start with sdl_image

This commit is contained in:
Nathan Anderson 2025-01-02 08:28:46 -07:00
parent b40253c895
commit a335d10f9f
7 changed files with 76 additions and 43 deletions

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@ -12,19 +12,32 @@ pub fn build(b: *Build) void {
.target = target,
.optimize = optimize,
});
if (target.query.isNativeOs() and target.result.os.tag == .linux) {
// The SDL package doesn't work for Linux yet, so we rely on system
// packages for now.
exe.linkSystemLibrary("SDL2");
exe.linkLibC();
} else {
const sdl_dep = b.dependency("sdl", .{
.optimize = .ReleaseFast,
.target = target,
});
exe.linkLibrary(sdl_dep.artifact("SDL2"));
}
// Keeping this here just in case, but dynamic linking is working AFAICT
// if (target.query.isNativeOs() and target.result.os.tag == .linux) {
// // The SDL package doesn't work for Linux yet, so we rely on system
// // packages for now.
// exe.linkSystemLibrary("SDL2");
// exe.linkSystemLibrary("SDL2_ttf");
// exe.linkSystemLibrary("SDL2_image");
// } else {
const sdl_dep = b.dependency("SDL", .{
.optimize = .ReleaseFast,
.target = target,
});
const sdl_lib = sdl_dep.artifact("SDL2");
exe.root_module.addIncludePath(sdl_lib.getEmittedIncludeTree().path(b, "SDL2"));
exe.linkLibrary(sdl_lib);
const sdl_ttf_dep = b.dependency("SDL_ttf", .{
.optimize = .ReleaseFast,
.target = target,
});
exe.linkLibrary(sdl_ttf_dep.artifact("SDL2_ttf"));
const sdl_image_dep = b.dependency("SDL_image", .{
.optimize = .ReleaseFast,
.target = target,
});
exe.linkLibrary(sdl_image_dep.artifact("SDL2_image"));
// }
b.installArtifact(exe);
// Create Check step for zls
@ -34,18 +47,9 @@ pub fn build(b: *Build) void {
.target = target,
.optimize = optimize,
});
if (target.query.isNativeOs() and target.result.os.tag == .linux) {
// The SDL package doesn't work for Linux yet, so we rely on system
// packages for now.
exe_check.linkSystemLibrary("SDL2");
exe_check.linkLibC();
} else {
const sdl_dep = b.dependency("sdl", .{
.optimize = .ReleaseFast,
.target = target,
});
exe_check.linkLibrary(sdl_dep.artifact("SDL2"));
}
exe_check.linkLibrary(sdl_dep.artifact("SDL2"));
exe_check.linkLibrary(sdl_ttf_dep.artifact("SDL2_ttf"));
exe_check.linkLibrary(sdl_image_dep.artifact("SDL2_image"));
const check = b.step("check", "Check if project compiles, used by Zig Language Server");
check.dependOn(&exe_check.step);

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@ -7,6 +7,14 @@
.url = "https://github.com/allyourcodebase/SDL/archive/7e4fc30b201d266f197fef4153f7e046bd189a7c.tar.gz",
.hash = "1220c57b0bec66a2378e90cd7a79e36f9e7f60c02acca769ab3e6f974d4ef6766418",
},
.SDL_image = .{
.url = "https://github.com/allyourcodebase/SDL_image/archive/d7b87f0cd57a1dff93fd0b2455ed7674ae776d4c.tar.gz",
.hash = "12209c505bb1364c6e408995274e8ce037cf5f41ad74f323f1e978efb16422ae2f3b",
},
.SDL_ttf = .{
.url = "https://github.com/allyourcodebase/SDL_ttf/archive/8d951496c0638ca7cbcec1eb5a9b3fe1e358241f.tar.gz",
.hash = "1220ffe43566e6406bc15a7c3ad46294f3e4e45e9e323bd2b4e020d3f4b22df5fd83",
},
},
.paths = .{
"build.zig",

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@ -15,13 +15,21 @@
};
zls = zlsPkg.defaultPackage.${system};
in {
devShell = pkgs.mkShell {
devShell = pkgs.mkShell rec {
buildInputs = with pkgs; [
lldb
SDL2
SDL2_ttf
SDL2_image
## For SDL dynamic linking
libpulseaudio
xorg.libXext
##
zig
zls
];
LD_LIBRARY_PATH = pkgs.lib.makeLibraryPath buildInputs;
C_INCLUDE_PATH = "${pkgs.SDL2}/include:${pkgs.SDL2_ttf}/include:${pkgs.SDL2_image}/include";
};
});
}

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@ -1,5 +1,6 @@
const c = @cImport({
@cInclude("SDL2/SDL.h");
@cInclude("SDL2/SDL_image.h");
});
const std = @import("std");
@ -10,7 +11,6 @@ const log = c.SDL_Log;
var window: *c.struct_SDL_Window = undefined;
var screen_surface: *c.struct_SDL_Surface = undefined;
var zig_image: *c.struct_SDL_Surface = undefined;
const Offset = struct {
x: i32,
y: i32,
@ -21,8 +21,10 @@ pub fn main() !void {
try init();
defer close();
try loadMedia();
var src_rect: c.struct_SDL_Rect = c.SDL_Rect{ .x = 10, .y = 10, .w = 400, .h = 140 };
const zig_image = try loadSurface("assets/stretch.bmp");
defer c.SDL_FreeSurface(zig_image);
var src_rect: c.struct_SDL_Rect = c.SDL_Rect{ .x = 0, .y = 0, .w = SCREEN_WIDTH / 2, .h = SCREEN_HEIGHT / 2 };
var quit = false;
while (!quit) {
@ -41,10 +43,10 @@ pub fn main() !void {
img_pos.y = img_pos.y + 5;
},
c.SDLK_LEFT => {
img_pos.x = img_pos.x + 5;
img_pos.x = img_pos.x - 5;
},
c.SDLK_RIGHT => {
img_pos.x = img_pos.x - 5;
img_pos.x = img_pos.x + 5;
},
else => {},
}
@ -54,8 +56,8 @@ pub fn main() !void {
}
}
_ = c.SDL_FillRect(screen_surface, null, c.SDL_MapRGB(screen_surface.format, 0xff, 0xff, 0xff));
var dest_rect = c.SDL_Rect{ .x = src_rect.x + img_pos.x, .y = src_rect.y + img_pos.y, .w = src_rect.w, .h = src_rect.h };
_ = c.SDL_BlitSurface(zig_image, &src_rect, screen_surface, &dest_rect);
var dest_rect = c.SDL_Rect{ .x = src_rect.x + img_pos.x, .y = src_rect.y + img_pos.y, .w = SCREEN_WIDTH, .h = SCREEN_HEIGHT };
_ = c.SDL_BlitScaled(zig_image, &src_rect, screen_surface, &dest_rect);
_ = c.SDL_UpdateWindowSurface(window);
c.SDL_Delay(17);
@ -77,22 +79,33 @@ fn init() !void {
}
window = opt_window.?;
// get surface and fill with white
screen_surface = c.SDL_GetWindowSurface(window);
}
fn loadMedia() !void {
const image: [*c]c.struct_SDL_Surface = c.SDL_LoadBMP("src/zig.bmp");
if (image == null) {
log("Unable to load media: %s\n", c.SDL_GetError());
return error.SDLLoadError;
} else {
zig_image = image;
const img_flags = c.IMG_INIT_PNG;
if (c.IMG_Init(img_flags) != img_flags) {
log("Unable to initialize SDL Image: %s\n", c.IMG_GetError());
return error.SDLInitializationFailed;
}
}
fn loadSurface(path: [*c]const u8) !*c.struct_SDL_Surface {
// TODO check file exists
const loaded_surface: [*c]c.struct_SDL_Surface = c.SDL_LoadBMP(path);
if (loaded_surface == null) {
log("Unable to load media at path %s: %s\n", path, c.SDL_GetError());
return error.SDLLoadError;
}
defer c.SDL_FreeSurface(loaded_surface);
// Converting 24bit bmp to 32bit to match display
const optimized_surface = c.SDL_ConvertSurface(loaded_surface, screen_surface.format, 0);
if (optimized_surface == null) {
log("Unable to optimize media at path %s: %s\n", path, c.SDL_GetError());
return error.SDLLoadError;
}
return optimized_surface;
}
fn close() void {
c.SDL_FreeSurface(zig_image);
c.SDL_DestroyWindow(window);
c.SDL_Quit();
}

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