Added background image, TTF loading, rgb color struct
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@@ -6,6 +6,8 @@ pub const GameState = struct {
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r: u8 = 0xff,
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g: u8 = 0xff,
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b: u8 = 0xff,
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SCREEN_WIDTH: u32 = 640,
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SCREEN_HEIGHT: u32 = 480,
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slime_factory: sf.SlimeFactory = undefined,
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renderer: *sdl.struct_SDL_Renderer = undefined,
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+17
-9
@@ -6,6 +6,8 @@ const assert = std.debug.assert;
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const SCREEN_WIDTH = 640;
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const SCREEN_HEIGHT = 480;
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const log = sdl.SDL_Log;
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const GameText = @import("./text.zig").GameText;
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const RGBAColor = @import("./utils/rgb_color.zig").RGBAColor;
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var window: *sdl.struct_SDL_Window = undefined;
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// var screen_surface: *sdl.struct_SDL_Surface = undefined;
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@@ -24,8 +26,11 @@ pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const allocator = gpa.allocator();
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const texture = try atils.loadTexture(renderer, "assets/png_test.png");
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defer sdl.SDL_DestroyTexture(texture);
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const bg_texture = try atils.loadTexture(renderer, "assets/background.png");
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defer sdl.SDL_DestroyTexture(bg_texture);
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try GameText.initFont();
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defer GameText.deinitFont();
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// var slime_factory = try sf.SlimeFactory.init(allocator, renderer);
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// defer slime_factory.deinit();
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@@ -86,13 +91,10 @@ pub fn main() !void {
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}
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_ = sdl.SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 0xff);
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_ = sdl.SDL_RenderClear(renderer);
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std.debug.print("r:{x} g:{x} b:{x}\n", .{
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game_state.r,
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game_state.g,
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game_state.b,
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});
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_ = sdl.SDL_RenderCopy(renderer, bg_texture, null, null);
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game_state.update_tick();
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var text = try GameText.loadFromRenderedText("Test 123", RGBAColor.whiteSmoke().tosdl());
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try text.render(&game_state);
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// Render red rect
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// const fill_rect: sdl.struct_SDL_Rect = sdl.SDL_Rect{ .x = SCREEN_WIDTH / 4, .y = SCREEN_HEIGHT / 4, .w = SCREEN_WIDTH / 2 + img_pos.x, .h = SCREEN_HEIGHT / 2 + img_pos.y };
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@@ -105,7 +107,7 @@ pub fn main() !void {
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// _ = sdl.SDL_BlitScaled(zig_image, &src_rect, screen_surface, &dest_rect);
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// _ = sdl.SDL_UpdateWindowSurface(window);
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sdl.SDL_Delay(117);
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sdl.SDL_Delay(100);
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}
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return;
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}
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@@ -138,11 +140,17 @@ fn init() !void {
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log("Unable to initialize SDL Image: %s\n", sdl.IMG_GetError());
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return error.SDLInitializationFailed;
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}
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if (sdl.TTF_Init() < 0) {
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log("Unable to initialize SDL TTF: %s\n", sdl.TTF_GetError());
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return error.SDLInitializationFailed;
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}
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}
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fn close() void {
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sdl.SDL_DestroyRenderer(renderer);
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sdl.SDL_DestroyWindow(window);
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sdl.IMG_Quit();
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sdl.TTF_Quit();
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sdl.SDL_Quit();
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}
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@@ -1,4 +1,5 @@
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pub const c = @cImport({
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@cInclude("SDL2/SDL.h");
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@cInclude("SDL2/SDL_image.h");
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@cInclude("SDL2/SDL_ttf.h");
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});
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+25
-4
@@ -3,12 +3,19 @@ const sdl = @import("sdl.zig").c;
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const atils = @import("./asset_utils.zig");
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const GameState = @import("./game_state.zig").GameState;
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const slime_sprite_sheet_texture_path = "assets/slime_still.png";
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const rgba = @import("./utils/rgb_color.zig").RGBAColor;
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pub const Slime = struct {
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total_frames: u8 = 6,
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x: i32 = 64,
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y: i32 = 64,
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y: i32 = 300,
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f: u16 = 0,
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color: rgba = .{
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.r = 0xd5,
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.g = 0x0f,
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.b = 0x65,
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.a = 110,
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},
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};
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pub const SlimeFactory = struct {
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@@ -17,6 +24,11 @@ pub const SlimeFactory = struct {
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pub fn init(allocator: std.mem.Allocator, renderer: *sdl.struct_SDL_Renderer) !SlimeFactory {
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const texture = try atils.loadTexture(renderer, slime_sprite_sheet_texture_path);
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const val = sdl.SDL_SetTextureBlendMode(texture, sdl.SDL_BLENDMODE_BLEND);
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if (val != 0) {
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sdl.SDL_Log("Failed to set blend mode: %s", sdl.SDL_GetError());
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return error.FailedToSetBlendMode;
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}
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return .{
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.slimes = std.ArrayList(Slime).init(allocator),
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.slime_sprite_sheet_texture = texture,
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@@ -33,12 +45,21 @@ pub const SlimeFactory = struct {
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}
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pub fn render(sf: *SlimeFactory, game_state: *GameState) void {
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_ = sdl.SDL_SetTextureColorMod(sf.slime_sprite_sheet_texture, game_state.r, game_state.g, game_state.b);
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if (sf.slimes.items.len == 0) return;
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const slime_color = sf.slimes.items[0].color;
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_ = sdl.SDL_SetTextureColorMod(
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sf.slime_sprite_sheet_texture,
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slime_color.r,
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slime_color.g,
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slime_color.b,
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);
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_ = sdl.SDL_SetTextureAlphaMod(sf.slime_sprite_sheet_texture, slime_color.a);
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for (sf.slimes.items, 0..) |slime, s_idx| {
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std.debug.print("Slime {d}:\t{}\n", .{ s_idx + 1, slime });
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const sprite_frame_x_dim: u16 = slime.f * 64;
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const sprite_frame_rect: sdl.struct_SDL_Rect = .{ .x = sprite_frame_x_dim, .y = 0, .w = 64, .h = 64 };
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const dest_rect: sdl.struct_SDL_Rect = .{ .x = slime.x, .y = slime.y, .w = 128, .h = 128 };
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const dest_rect: sdl.struct_SDL_Rect = .{ .x = slime.x, .y = slime.y, .w = 64, .h = 64 };
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_ = sdl.SDL_RenderCopy(game_state.renderer, sf.slime_sprite_sheet_texture, &sprite_frame_rect, &dest_rect);
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sf.slimes.items[s_idx].f = (sf.slimes.items[s_idx].f + 1) % sf.slimes.items[s_idx].total_frames;
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}
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@@ -0,0 +1,84 @@
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const sdl = @import("./sdl.zig").c;
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const std = @import("std");
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const GameState = @import("./game_state.zig").GameState;
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var font: ?*sdl.TTF_Font = null;
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var text_texture: ?*sdl.SDL_Texture = null;
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var text_init = false;
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pub const GameText = struct {
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text: []const u8,
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color: sdl.SDL_Color,
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surface: *sdl.SDL_Surface,
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w: u32,
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h: u32,
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pub fn loadFromRenderedText(text: []const u8, color: sdl.SDL_Color) !GameText {
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const c_text: [*c]const u8 = @ptrCast(text);
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const text_surface: [*c]sdl.SDL_Surface = sdl.TTF_RenderText_Solid(font.?, c_text, color) orelse {
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sdl.SDL_Log("Error loading text surface: %s\n", sdl.SDL_GetError());
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return error.FailedToRenderSurface;
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};
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return .{
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.surface = text_surface,
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.text = text,
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.color = color,
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.w = @intCast(text_surface.*.w),
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.h = @intCast(text_surface.*.h),
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};
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}
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pub fn deinit(self: *GameText) void {
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sdl.SDL_FreeSurface(self.text_surface);
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}
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pub fn setBlendMode(self: *GameText, blend: sdl.SDL_BlendMode) !void {
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_ = self;
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_ = blend;
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return error.Unimplemented;
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}
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pub fn setAlpha(self: *GameText, alpha: u8) !void {
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_ = self;
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_ = alpha;
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return error.Unimplemented;
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}
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pub fn render(self: *GameText, game_state: *GameState) !void {
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if (!text_init) {
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return error.TextNotInitialized;
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}
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if (text_texture != null) {
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sdl.SDL_DestroyTexture(text_texture);
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text_texture = null;
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}
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// TODO dont create new texture if unchanged
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text_texture = sdl.SDL_CreateTextureFromSurface(game_state.renderer, self.surface) orelse {
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sdl.SDL_Log("Error loading text texture: %s\n", sdl.SDL_GetError());
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return error.FailedToRenderTexture;
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};
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const srcr = sdl.SDL_Rect{ .x = 0, .y = 0, .w = @intCast(self.w), .h = @intCast(self.h) };
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const destr = sdl.SDL_Rect{ .x = @intCast(game_state.SCREEN_WIDTH - self.w), .y = 10, .w = @intCast(self.w), .h = @intCast(self.h) };
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_ = sdl.SDL_RenderCopy(game_state.renderer, text_texture, &srcr, &destr);
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}
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pub fn initFont() !void {
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const loaded_font = sdl.TTF_OpenFont("./assets/fonts/DepartureMonoNF-Regular.ttf", 24) orelse {
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sdl.SDL_Log("Error loading ttf font: %s\n", sdl.TTF_GetError());
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return error.FailedToLoadFont;
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};
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font = loaded_font;
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text_init = true;
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}
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pub fn deinitFont() void {
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sdl.SDL_DestroyTexture(text_texture);
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sdl.TTF_CloseFont(font);
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text_init = false;
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}
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};
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@@ -0,0 +1,116 @@
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const sdl = @import("../sdl.zig").c;
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pub const RGBAColor = struct {
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r: u8,
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g: u8,
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b: u8,
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a: u8,
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pub fn white() RGBAColor {
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return .{
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.r = 0xff,
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.g = 0xff,
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.b = 0xff,
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.a = 0xff,
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};
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}
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pub fn black() RGBAColor {
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return .{
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.r = 0x00,
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.g = 0x00,
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.b = 0x00,
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.a = 0xff,
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};
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}
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pub fn red() RGBAColor {
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return .{
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.r = 0xff,
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.g = 0x00,
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.b = 0x00,
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.a = 0xff,
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};
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}
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pub fn green() RGBAColor {
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return .{
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.r = 0x00,
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.g = 0xff,
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.b = 0x00,
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.a = 0xff,
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};
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}
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pub fn blue() RGBAColor {
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return .{
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.r = 0x00,
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.g = 0x00,
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.b = 0xff,
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.a = 0xff,
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};
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}
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pub fn yellow() RGBAColor {
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return .{
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.r = 0xff,
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.g = 0xff,
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.b = 0x00,
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.a = 0xff,
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};
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}
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pub fn cyan() RGBAColor {
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return .{
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.r = 0x00,
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.g = 0xff,
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.b = 0xff,
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.a = 0xff,
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};
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}
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pub fn magenta() RGBAColor {
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return .{
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.r = 0xff,
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.g = 0x00,
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.b = 0xff,
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.a = 0xff,
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};
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}
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pub fn whiteSmoke() RGBAColor {
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return .{
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.r = 0xf5,
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.g = 0xf5,
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.b = 0xf5,
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.a = 0xff,
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};
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}
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pub fn orange() RGBAColor {
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return .{
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.r = 0xff,
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.g = 0xa5,
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.b = 0x00,
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.a = 0xff,
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};
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}
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pub fn pink() RGBAColor {
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return .{
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.r = 0xff,
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.g = 0xc0,
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.b = 0xcb,
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.a = 0xff,
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};
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}
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pub fn tosdl(self: *const RGBAColor) sdl.SDL_Color {
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return .{
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.r = self.r,
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.g = self.g,
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.b = self.b,
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.a = self.a,
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};
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}
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};
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