diff --git a/src/main.zig b/src/main.zig
index ff71409..3a2f64c 100644
--- a/src/main.zig
+++ b/src/main.zig
@@ -8,6 +8,7 @@ const SCREEN_HEIGHT = 480;
 const log = sdl.SDL_Log;
 const GameText = @import("./text.zig").GameText;
 const RGBAColor = @import("./utils/rgb_color.zig").RGBAColor;
+const Timer = @import("./utils/timer.zig").Timer;
 
 var window: *sdl.struct_SDL_Window = undefined;
 // var screen_surface: *sdl.struct_SDL_Surface = undefined;
@@ -41,6 +42,8 @@ pub fn main() !void {
 
     var quit = false;
     var shifted = false;
+    var start_time: u32 = 0;
+    var timer = Timer{};
     while (!quit) {
         var event: sdl.SDL_Event = undefined;
         while (sdl.SDL_PollEvent(&event) != 0) {
@@ -58,17 +61,14 @@ pub fn main() !void {
                 },
                 sdl.SDL_KEYDOWN => {
                     switch (event.key.keysym.sym) {
-                        sdl.SDLK_r => {
-                            game_state.r = if (shifted) game_state.r - 5 else game_state.r + 5;
+                        sdl.SDLK_RETURN => {
+                            start_time = sdl.SDL_GetTicks();
                         },
-                        sdl.SDLK_g => {
-                            game_state.g = if (shifted) game_state.g - 5 else game_state.g + 5;
+                        sdl.SDLK_s => {
+                            if (timer.status == .started) timer.stop() else timer.start();
                         },
-                        sdl.SDLK_b => {
-                            game_state.b = if (shifted) game_state.b - 5 else game_state.b + 5;
-                        },
-                        sdl.SDLK_LSHIFT => {
-                            shifted = true;
+                        sdl.SDLK_p => {
+                            if (timer.status == .paused) timer.unpause() else timer.pause();
                         },
                         // sdl.SDLK_UP => {
                         //     img_pos.y = img_pos.y - 5;
@@ -93,8 +93,26 @@ pub fn main() !void {
         _ = sdl.SDL_RenderClear(renderer);
         _ = sdl.SDL_RenderCopy(renderer, bg_texture, null, null);
         game_state.update_tick();
-        var text = try GameText.loadFromRenderedText("Test 123", RGBAColor.whiteSmoke().tosdl());
-        try text.render(&game_state);
+        var text = try GameText.loadFromRenderedText("Press S to start / stop", RGBAColor.whiteSmoke().tosdl());
+        try text.render(
+            &game_state,
+            .{ .x = @intCast(game_state.SCREEN_WIDTH - text.w), .y = 2 },
+        );
+        text = try GameText.loadFromRenderedText("Press P to pause / unpause", RGBAColor.whiteSmoke().tosdl());
+        try text.render(
+            &game_state,
+            .{ .x = @intCast(game_state.SCREEN_WIDTH - text.w), .y = 24 },
+        );
+
+        var buf: [8]u8 = undefined;
+        const timer_ms = timer.getTicks();
+        // const timer_base = std.math.log10(timer_ms) + 3;
+        const time_str: []const u8 = try std.fmt.bufPrint(&buf, "{d}ms", .{timer_ms});
+        var time_text = try GameText.loadFromRenderedText(time_str, RGBAColor.whiteSmoke().tosdl());
+        try time_text.render(
+            &game_state,
+            .{ .x = @intCast(game_state.SCREEN_WIDTH - time_text.w), .y = 64 },
+        );
 
         // Render red rect
         // const fill_rect: sdl.struct_SDL_Rect = sdl.SDL_Rect{ .x = SCREEN_WIDTH / 4, .y = SCREEN_HEIGHT / 4, .w = SCREEN_WIDTH / 2 + img_pos.x, .h = SCREEN_HEIGHT / 2 + img_pos.y };
diff --git a/src/text.zig b/src/text.zig
index a8ee724..29d0aa9 100644
--- a/src/text.zig
+++ b/src/text.zig
@@ -1,6 +1,8 @@
 const sdl = @import("./sdl.zig").c;
 const std = @import("std");
 const GameState = @import("./game_state.zig").GameState;
+const Offset = @import("./utils/offset.zig").Offset;
+const FONT_SIZE = 24;
 
 var font: ?*sdl.TTF_Font = null;
 var text_texture: ?*sdl.SDL_Texture = null;
@@ -14,7 +16,8 @@ pub const GameText = struct {
     h: u32,
 
     pub fn loadFromRenderedText(text: []const u8, color: sdl.SDL_Color) !GameText {
-        const c_text: [*c]const u8 = @ptrCast(text);
+        const trunc_str = text[0..text.len];
+        const c_text: [*c]const u8 = @ptrCast(trunc_str);
         const text_surface: [*c]sdl.SDL_Surface = sdl.TTF_RenderText_Solid(font.?, c_text, color) orelse {
             sdl.SDL_Log("Error loading text surface: %s\n", sdl.SDL_GetError());
             return error.FailedToRenderSurface;
@@ -45,7 +48,11 @@ pub const GameText = struct {
         return error.Unimplemented;
     }
 
-    pub fn render(self: *GameText, game_state: *GameState) !void {
+    pub fn render(
+        self: *GameText,
+        game_state: *GameState,
+        offset: Offset,
+    ) !void {
         if (!text_init) {
             return error.TextNotInitialized;
         }
@@ -62,12 +69,12 @@ pub const GameText = struct {
         };
 
         const srcr = sdl.SDL_Rect{ .x = 0, .y = 0, .w = @intCast(self.w), .h = @intCast(self.h) };
-        const destr = sdl.SDL_Rect{ .x = @intCast(game_state.SCREEN_WIDTH - self.w), .y = 10, .w = @intCast(self.w), .h = @intCast(self.h) };
+        const destr = sdl.SDL_Rect{ .x = @intCast(offset.x), .y = @intCast(offset.y), .w = @intCast(self.w), .h = @intCast(self.h) };
         _ = sdl.SDL_RenderCopy(game_state.renderer, text_texture, &srcr, &destr);
     }
 
     pub fn initFont() !void {
-        const loaded_font = sdl.TTF_OpenFont("./assets/fonts/DepartureMonoNF-Regular.ttf", 24) orelse {
+        const loaded_font = sdl.TTF_OpenFont("./assets/fonts/DepartureMonoNF-Regular.ttf", FONT_SIZE) orelse {
             sdl.SDL_Log("Error loading ttf font: %s\n", sdl.TTF_GetError());
             return error.FailedToLoadFont;
         };
diff --git a/src/utils/offset.zig b/src/utils/offset.zig
new file mode 100644
index 0000000..386bc5f
--- /dev/null
+++ b/src/utils/offset.zig
@@ -0,0 +1,4 @@
+pub const Offset = struct {
+    x: i32,
+    y: i32,
+};
diff --git a/src/utils/timer.zig b/src/utils/timer.zig
new file mode 100644
index 0000000..02d43db
--- /dev/null
+++ b/src/utils/timer.zig
@@ -0,0 +1,56 @@
+const sdl = @import("./../sdl.zig").c;
+
+pub const TimerStatus = enum { started, stopped, paused };
+
+pub const Timer = struct {
+    start_ticks_ms: u32 = 0,
+    pause_ticks_ms: u32 = 0,
+    status: TimerStatus = TimerStatus.stopped,
+
+    pub fn start(self: *Timer) void {
+        if (self.status == .started) return;
+        self.status = .started;
+        self.start_ticks_ms = sdl.SDL_GetTicks();
+        self.pause_ticks_ms = 0;
+    }
+
+    pub fn stop(self: *Timer) void {
+        if (self.status == .stopped) return;
+        self.status = .stopped;
+        self.start_ticks_ms = 0;
+        self.pause_ticks_ms = 0;
+    }
+
+    pub fn reset(self: *Timer) void {
+        self.status = .started;
+        self.start_ticks_ms = sdl.SDL_GetTicks();
+        self.pause_ticks_ms = 0;
+    }
+
+    pub fn pause(self: *Timer) void {
+        if (self.status == .paused or self.status == .stopped) return;
+        self.status = .paused;
+        self.pause_ticks_ms = sdl.SDL_GetTicks();
+    }
+
+    pub fn unpause(self: *Timer) void {
+        if (self.status == .started or self.status == .stopped) return;
+        self.status = .started;
+        self.start_ticks_ms = sdl.SDL_GetTicks() - self.pause_ticks_ms;
+        self.pause_ticks_ms = 0;
+    }
+
+    pub fn getTicks(self: *Timer) u32 {
+        switch (self.status) {
+            .stopped => {
+                return 0;
+            },
+            .paused => {
+                return self.pause_ticks_ms;
+            },
+            .started => {
+                return sdl.SDL_GetTicks() - self.start_ticks_ms;
+            },
+        }
+    }
+};