fartstack/backend/lib/game_room_manager.dart

122 lines
3.4 KiB
Dart

import 'dart:async';
import 'dart:isolate';
import 'package:logging/logging.dart';
import 'package:shared_models/room.dart';
// class GameRoomManager {
// GameRoomManager({required SendPort this.socketManagerSendPort}) {
// managerReceivePort = ReceivePort();
// gamePorts = {};
// receiveSubscription = managerReceivePort.listen((message) {
// if (message is GameRoomManagerMessage) {
// handleMessage(message);
// } else if (message is GameRoomMessage) {
// final gameUuid = message.gameUuid;
// final gamePort = gamePorts[gameUuid];
// if (gamePort == null) {
// _logger.warning('Received GameRoomMessage for empty gamePort');
// return;
// }
// gamePort.send(message);
// } else {
// _logger.warning('Received unknown message: $message');
// }
// });
// }
// late final Map<String, SendPort> gamePorts;
// late final ReceivePort managerReceivePort;
// late final StreamSubscription<dynamic> receiveSubscription;
// final SendPort socketManagerSendPort;
// final Logger _logger = Logger('GameRoomManager');
// void close() {
// receiveSubscription.cancel();
// //TODO remove connections
// }
// Future<void> createRoom({required String roomUuid}) async {
// // receivePort
// final wsSendPort = SocketManager().createWsSendPort(roomUuid);
// await Isolate.spawn(LiveGameRoom.spawn, LiveGameRoomData(roomUuid: roomUuid, wsSendPort: wsSendPort, gameManagerSendPort: ));
// // first message from new isolate will be its SendPort
// gamePorts[roomUuid] = await roomReceivePort.first as SendPort;
// }
// void routePlayerToRoom(String roomCode, PlayerConnection player) {
// gamePorts[roomCode]?.addPlayer(player);
// }
// void handleMessage(message) {
// throw UnimplementedError();
// }
// }
class LiveGameRoomData {
LiveGameRoomData({
required this.wsSendPort,
required this.roomUuid,
});
final SendPort wsSendPort;
final String roomUuid;
}
class LiveGameRoom {
LiveGameRoom({
required this.receivePort,
required this.wsSendPort,
required this.logger,
required this.streamSubscription,
required this.roomUuid,
});
Timer? gameLoop;
// final Map<String, PlayerState> players = {};
final ReceivePort receivePort;
final SendPort wsSendPort;
final Logger logger;
final StreamSubscription<dynamic> streamSubscription;
final String roomUuid;
static void spawn(LiveGameRoomData data) {
// Create new isolate for this room
// Return handle for communication
final receivePort = ReceivePort();
data.wsSendPort.send(receivePort.sendPort);
final logger = Logger('LiveGameRoom-${data.roomUuid}');
// ignore: cancel_subscriptions
final streamSubscription = receivePort.listen(logger.info);
LiveGameRoom(
receivePort: receivePort,
wsSendPort: data.wsSendPort,
logger: logger,
streamSubscription: streamSubscription,
roomUuid: data.roomUuid,
).start();
return;
}
void start() {
gameLoop = Timer.periodic(const Duration(milliseconds: 750), update);
}
void update(Timer timer) {
logger.finest('Room $roomUuid tick: ${timer.tick}');
wsSendPort.send(
RoomPingMessage(
roomUuid,
dest: PingDestination.client,
),
);
}
void close() {
streamSubscription.cancel();
}
}