import 'package:backend/db/database.dart';
import 'package:backend/db/db_access.dart';
import 'package:backend/socket_manager.dart';
import 'package:dart_frog/dart_frog.dart';
import 'package:dart_frog_web_socket/dart_frog_web_socket.dart';
import 'package:logging/logging.dart';

Future<Response> onRequest(RequestContext context, String roomCode) async {
  final logger = Logger('room/[$roomCode]/ws');

  final handler = webSocketHandler(protocols: ['game.room.v1'], (channel, protocol) async {
    try {
      logger.finest(protocol);
      final room = await Db.getRoomByCode(roomCode);
      if (room == null) {
        logger.finer('Room not found, aborting...');
        await channel.sink.close(4404, 'Room not found');
        return;
      }
      final user = context.read<User>();

      final status = await SocketManager().addConnection(channel, roomUuid: room.uuid, userUuid: user.uuid);
      if (status == Status.failure) {
        logger.finer('Failed to spawn room isolate, closing connection.');
        await channel.sink.close(4404, 'Room not found');
        return;
      }
    } catch (e) {
      logger.severe('Unexpected error occurred getting websocket connection', e, StackTrace.current);
    }
  });
  return handler(context);
}