import 'package:backend/database.dart'; import 'package:drift/drift.dart'; import 'package:logging/logging.dart'; import 'package:uuid/uuid.dart'; final log = Logger('Db'); class Db { static final _db = AppDatabase(); static Future<User?> getUserById(String uuid) { log.finer('Getting user $uuid'); return _db.managers.users.filter((f) => f.uuid.equals(uuid)).getSingleOrNull(); } static Future<User?> createUser({required String username, required String roomCode}) async { final room = await _db.managers.gameRooms .filter((f) => f.code.equals(roomCode) & f.status.isIn([GameStatus.open, GameStatus.running])) .getSingleOrNull() .catchError((Object err) { log.info('Failed to find available room:$roomCode', err, StackTrace.current); return null; }); if (room == null) return null; return _db.managers.users .createReturningOrNull( (o) => o(createdAt: Value(DateTime.now()), uuid: const Uuid().v4(), name: username, gameRoomUuid: room.uuid), ) .catchError((Object err) { log.severe('Failed to create user', err, StackTrace.current); throw Exception(err.toString()); }); } static Future<GameRoom?> createRoom({required String roomCode}) => _db.managers.gameRooms .createReturningOrNull( (o) => o(createdAt: Value(DateTime.now()), status: GameStatus.open, uuid: const Uuid().v4(), code: roomCode), ) .catchError( (Object err) { log.severe('Failed to create room', err, StackTrace.current); return null; }, ); static Future<GameRoom?> getRoomByCode(String? roomCode) async { final room = await _db.managers.gameRooms .filter((f) => f.code.equals(roomCode) & f.status.isIn([GameStatus.open, GameStatus.running])) .getSingleOrNull(); return room; } }