WIP scanning, analysis and AST todo
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[Duct Tape]
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d:The tape that does it all.
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DuctTape:
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str="Duct Tape"
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status=[.Full, .Empty]
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location=Warehouse
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[Flash Light]
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FlashLight:
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str="Flash Light"
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status=[.Bright, .Dead, .Broken]
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_onExamine:
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if $self.status = .Bright:
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A handy tool for seeing your way out.
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else if $self.status = .Dead:
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A handy tool for seeing your way out, unfortunately its out of batteries.
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else:
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A handy tool for seeing your way out, unfortunately its busted.
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_onUse:
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if $context.args.contains(Batteries) and $self.status = .Dead:
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$self.status = .Bright
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$player.inventory.remove(Batteries)
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You screw the back on tight, and the light comes on!
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_onFix:
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if $context.args.contains(DuctTape) and $self.status = .Broken:
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$self.status = .Dead
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$DuctTape.status = .Empty
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Nothing duct tape cant fix! The flashlight just needs some power.
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Batteries:
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_onExamine:
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Energized little cylinders, good for something...
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# Hammer:
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# [Hammer]
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# desc= Good for breaking things
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# status=Solid
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# rel=Flash Light=>Broken
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# [Key1]
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# name= Key
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# desc= A mysterious key
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# [Key2]
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# name= Key
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# desc= A different key, not to be confused with the other
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# [Locked Chest]
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# decs= A large chest with two key holes
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# status=Locked,Closed,Opened
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# *Open=
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# &Locked::Its locked
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# &Opened::Its already open
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# &:s.Opened:The large chest swings open.
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# *Close=
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# &Locked::[Its locked, and therefore closed. You arent strong enough to break it with your hands.<Hammer.s=&Solid>You cant break it open, but maybe with something tough enough...]
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# &Closed::Its already closed!!
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# &Opened:s.Closed:The chest closes with a clunk.
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# *Unlock=
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# &
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